transcript
Speaker 1:
[00:01] I clicked the wrong button. I told you guys I'm tired.
Speaker 2:
[00:05] This is part of the podcast now.
Speaker 1:
[00:08] Yeah, okay, cool. Well, then I'm going to start recording on my side and here we go. It's the internet, you're busy, let's do this. Welcome to the Game Mess Decides podcast. This is the podcast where we decide everything about the world of games, so you never have to think for yourself. I'm your host, Jeff Grubb, and with me is...
Speaker 3:
[00:49] Mike Minotti.
Speaker 1:
[00:51] In today's episode... E-E-E-E-E-Echo is back! Japan was Komodachi! I'll play it underwater. Hello, my name is Echo the Dolphin.
Speaker 3:
[01:02] Oh my god!
Speaker 1:
[01:03] And Mount Rushmore of Cozy Games, because Mike couldn't stop us before we decided that's what we're doing. How are you doing, Mike Minotti?
Speaker 3:
[01:11] I'm doing good. It was a busy day, but good. I made my dream come true. Got Matt McMusles on the voicemail dump truck, and it was a lot of fun. Seems like you had a good time. Yeah, yeah. So that went well. Just I was watching the nephew play some baseball. It's really weird because he's in the first year where the kids are pitching. So that's kind of like what. So like they're basically learning about pitching, recognizing balls and strikes and stealing bases. And it's a lot of balls, a lot of stealing bases because there's a lot of wild pitches, a lot of kids getting hit by pitch. It's kind of chaos actually. It's a really weird version of baseball that they're playing right now.
Speaker 1:
[01:59] I mean, there is like a version of all the professional sports that we watch of like, as soon as you do get like a couple of notches down, and in some sports, like one notch down, from the best of the best, it does become a little bit more entertaining because more things are just going wrong and happening. Now, if you keep going down, you get to the kids, and it's just gonna hit you.
Speaker 3:
[02:18] We're wealthy on that point, right?
Speaker 1:
[02:20] We are so far, it's like-
Speaker 3:
[02:21] We're talking about like seven run innings.
Speaker 1:
[02:23] Right, this is a different sport at this point. Yeah, absolutely.
Speaker 3:
[02:27] They're just learning new fundamentals now, but still, it was nice.
Speaker 1:
[02:32] Yeah, it sounds fun. So you get to sit outside and watch some of that tonight, you said? Yeah, it's good.
Speaker 3:
[02:36] Although, you know, we're in like the weird part of late spring where it's still warm in the day, then the sun goes down. I'm like, I'm cold now. I didn't bring a jacket or anything.
Speaker 1:
[02:45] Oh no. Yeah, yeah, I think we woke up and it was like 40 degrees. I'm like, why? I like woke up this morning, I'm like, why the fuck is my heat on? And then I looked, it's like, oh man, okay. I got to just turn that off anyhow, because it's going to get warmer later in the day, and I kind of want this cool air to stick around. But yep, that's Ohio, it's Midwest right now, cold at night, hot during the day. But yeah, Mike, I say we just get into this episode. I'll tell people I'm a little loopy, a little tired, but feeling pretty good. So we'll have a good show here. And you know what? Thank you for joining us. Give us a good rating wherever you are listening. Hit the like button on YouTube. It helps people find the show, especially while we're live. If you want to ask a question, you could do so. Just drop a super chat during the show here on YouTube. We'll get to all of those before the end of the program. We are on Spotify, Apple Podcasts, and wherever pods are caught. Thank you to The Mods. Thanks to Christian for producing. And you can get more from Mike and me and support us by going to patreon.com/gamemess. That gets you access to our Discord server, participation in Q&A sessions, and our game club discussions, early access to new episodes of shows like Columbro's, and of course, all of our shows. Add free, that's patreon.com/gamemess. Thank you to everybody who's been joining in the last couple of weeks. We see it. It means a lot. Thank you so much. Go ahead and get yourself in the Discord. Come hang out with us. It's a really good community. All right. We have a lot of stories to get into, so let's do that right after this. All right. We are back. Let's get into it, Mike. That's right. Echo the Dolphin Complete announced. We're never wrong. We're just early.
Speaker 3:
[04:21] Exactly.
Speaker 1:
[04:22] This is from Sal Romano Ekimatsu. A&R Atelier has announced Echo the Dolphin Complete, a remastered collection, including all versions of Echo the Dolphin and Echo the Tides of Time. That is all versions, as in all versions of the game called Echo the Dolphin and the game called Echo the Tides of Time. There are, of course, multiple versions of those. Some of them like Game Gear, right? It's those first two Echo games, and then a new Echo game that quote, extends the journey into the modern era. Platforms and release dates weren't announced. There are some interesting things about this, Mike. First, they are going to have all the features you would want from a collection like this. They're going to have speed running support built in, leaderboards. And then they're going to have this MetaQuest thing that connects things that happen in one game that you do sort of, it would typically be independent, it happened in that game. They're going to tie it together through these MetaQuests, so you do it in one game, then you do something else in another game, the second game that ties into that, and then that leads you into this third new Echo game that, again, we don't necessarily know what it's going to be like, but they're promising to make it. Sounds like a cool way to do one of these.
Speaker 3:
[05:28] Yeah, I have an affinity for Echo the Dolphin. Having, you know, the important thing about multiple versions is that it means we get the Sega Genesis version and the Sega CD version. Yeah. Of course, the Sega CD version has the CD quality audio, which is really good, but there's also something to the Genesis audio.
Speaker 1:
[05:46] Oh, that Genesis, yeah, sound chip, of course.
Speaker 3:
[05:49] Yeah, so it's nice to have both of those. I hope they do a good job with the remastering. I don't necessarily want the game to look too different, but there's a lot of rough edges gameplay wise to Echo the Dolphin, it could be really difficult. Some of the stuff with the breathing underwater can be intimidating, so maybe you put a few guardrails there. It's one of those games where they just, you just don't have invisibility frames when you get hit. So like if something touches you and it keeps touching you, you sort of die, so you can kind of work on that. Yeah, they're really cool, unique games. I'm curious to see how they touch them up. Yeah, I'm not sure what they mean by this new game. Is it sort of just, in my mind, I'm almost kind of setting my expectations low and imagining a kind of bonus chapter that looks like those old games, and there's a bit more. I'm not expecting something of the scope of a tides of time with that, but who knows?
Speaker 1:
[06:42] Yeah, it is the team. It is the team that made these games, or at least some people from the team, like Ed Anuziata, I never really know how to say his last name, but he's been like championing, come back to championing, coming back to Echo for a very long time. And now he's able to make it happen. Yeah, go ahead.
Speaker 3:
[07:02] Well, just like notably like that, those people did not work on Echo Jr. and Defender of the Future, the Dreamcast game. So if you're wondering, where are those? Well, the original Echo creators don't really have an affinity for those games. Like Echo Jr. maybe can show up as a fun bonus, because why not? But they might have to talk to Sega more about that. Defender of the Future, I would not expect to see here.
Speaker 1:
[07:23] Yeah, that's probably completely fair. I mean, there's always updates to these kinds of things, but often there are other games show up later. That's probably maybe a bigger roll the dice this time around. You're right. Talk to Sega. I'll say for its part, Sega does this stuff relatively frequently, and this stuff being just let a team outside of Sega take this old thing and do something with it. Streets of Rage 4 being maybe the best example of that.
Speaker 3:
[07:47] Right. And sometimes the Sega brands even decoupled from it in a way. I don't really quite understand. I'm confused about what Sega actually owns and doesn't. Apparently, they don't have the rights to Toe Jam and Earl. With Echo, I'm a bit more confused. Streets of Rage, again, there was that Streets of Rage 4 where there was Neri, a Sega logo, but now they're making their own new Streets of Rage and it's part of their initiative of making classic games. Yeah, it's confusing, especially when it comes to that Genesis era, especially with the Western developed Genesis era games like Echo the Dolphin, like Toe Jam and Earl.
Speaker 1:
[08:21] Yep, exactly. But cool to see. It's the kind of thing where I don't expect this to turn into some new renaissance for Echo. It's cool to get one new thing. If that new thing was just a collection, I'd be happy. There's a reason to expect maybe even a little bit more. And I think you're right to set the expectation level low. And if they clear that and they surpass that, great. But why expect anything more than a bonus chapter? I think that's probably the right thing to do.
Speaker 3:
[08:48] I want to correct myself. Maybe it was that team that made Echo Junior. Maybe under protest. I know there is something they don't love Echo Junior. So I don't know.
Speaker 1:
[08:55] It's an edutainment game. I've never laid eyes on Echo Junior.
Speaker 3:
[08:58] I rented it once. It's fine. But yeah, so they were involved with that. They had nothing to do with Defender of the Future. You know what they did make, though, is Chaconda Forever Man. So maybe it's time is next.
Speaker 1:
[09:11] Did they make Mr. Bones as well?
Speaker 3:
[09:13] I think I believe that is the Mr. Bones people were the of the Dolphin. Yeah. Yeah. God.
Speaker 1:
[09:18] All right.
Speaker 3:
[09:18] Give me some fucking Mr. Bones already should be next.
Speaker 1:
[09:21] Right there. Let's go.
Speaker 3:
[09:22] Jesus Christ. What do I got to do to get a Mr. Bones around here? There it is. Yeah. Oh, yeah. Mr. Bones. They did the they did the X-Men 2 to Clone and X-Men. They did the X-Men games on Genesis. Yeah. So they were they were busy in that era. And you know, like a lot of I think the narrative often is that the Japanese Sega games were Grand Justice and the Western ones, eh, they certainly are rougher edges, like I said. But, God, Echo the Dolphin, even back then, I was just like, boy, there's a lot of mascot platformers are playing as cutesy animals. And here's a game where you're just a fucking dolphin. Like, yeah, he's a magical, but he just looks like a dolphin. And I don't know why I thought it was really neat. Even back then, it was probably the first time I looked at something as a child and was like, that's bold.
Speaker 1:
[10:10] Yeah. Before that, the only thing I knew was bold was barbecue sauce. Every barbecue sauce was bold flavored. And it's like, oh, no, now I know this is bold as well. I still don't know. To this day, no one knows what it means.
Speaker 3:
[10:21] Yeah.
Speaker 1:
[10:22] All right, there's a couple of Nintendo things to talk about here. Real quick, though, it's so weird. I just had a browser window open. It did the thing where it's showing me the news from whatever company was serving me. And there's this Games Radar story that I missed earlier today. I've been busy playing a game. It says, Nintendo kept finished games in a vault, waited for a gap to release them, says ex-marketing lead. And I think everyone listening to this show can probably guess who that is. I'll just read the takeaways here. Ex-marketing leads Kit Ellis and Krista Yang confirmed Nintendo historically stored finished games in a vault, releasing them strategically during calendar gaps to maintain momentum. Switch Lifecycle, this is a boost to the life cycle of the Switch. This approach allowed Nintendo to avoid lulls, keeping the Switch active with quick releases of remakes, ports, and other ready-to-go titles. While this strategy was common in the past, Yang notes that current development, especially for the Switch 2, may face a new challenge, signaling a shift in Nintendo's release tactics. I'm sure that means it's taking longer to make games, so maybe they'll have to take some stuff out of the vault and not have anything left to replenish it. Although I think we could probably safely assume there's still many things in that vault.
Speaker 3:
[11:34] Yeah, presumably still that Fire Emblem remake that maybe they kept in the vault so much that the Fire Emblem team was like, hey, the new game's ready now.
Speaker 1:
[11:43] Maybe that's right. Two or three things, same thing where they kept it in there, and now they're like, well, do we want to do that or put it on NSO? What's more worth it to us? And they have to have that debate. And we know, again, Kit and Krista do a pretty good job of telling us what they can. One thing they always reiterate is, yes, everything's a debate. They discuss everything. Everything is thought of at Nintendo. There's nothing that they're just doing. I'm like, oh, they didn't think of that. No, they thought of that. And it comes down to expectation management, which I think Kit was talking about in a video today, where he's like, yeah, no, they worry about what people expect from everything that they do and all the products they put out. So yeah, they're thinking about all this stuff to the point where, yeah, if they have Metroid Prime 2 and 3 sitting there on the shelf, they are probably still wondering, it's like, do we get the most out of that by having that as a collection we sell or try to figure out the right price or is it better to put it in NSO? I'm sure that is an ongoing conversation over there at Nintendo. Weird company, but this definitely lines up with a lot of what we've expected because it's like, yeah, we hear these rumors and there's some validity behind them and then they seem to disappear. It's like, they're probably just still sitting there, waiting for a rainy day.
Speaker 3:
[12:49] Yep, absolutely.
Speaker 1:
[12:51] The other Nintendo story here, Tomodachi Life, Living the Dream, tops the Japanese charts, outselling the rest of the top 10 seven times over, Mike. That's all those other games combined. It's not even close.
Speaker 3:
[13:02] Jesus. When I look at the numbers and it's the physical.
Speaker 1:
[13:06] This is physical only, yep.
Speaker 3:
[13:08] Yeah, 565,000 in Japan only for Tomodachi Life physical. Just the physical.
Speaker 1:
[13:14] Actually, it's three days. That's three days of tracking for that game.
Speaker 3:
[13:16] That's three days. And that Pragmata is number two with 36,000. Yep. 36,000. Man, that's insane.
Speaker 1:
[13:28] Yeah, and Pragmata, maybe it's selling more digitally, but clearly, it's like, no, Tomodachi Life just crushes in Japan. That's been true since the beginning. Tomodachi Collection sold 3 million-ish. Tomodachi Life on 3DS sold 6 million-ish. And that's worldwide, but a lot of that comes from Japan. But Tomodachi Collection was only in Japan, so that one was 3 million. Yeah, this series does well, to the point where it's like, okay, yeah, you could see why Nintendo did decide to come back around to it, but these numbers, like we're talking physical only, three days, half a million, that's way bigger than what has happened previously with Tomodachi Life, even considering all the success it's had before this. This is another switch moment for a franchise absolutely capitalizing on its previous success and on a platform that does have more people playing it than anything else previously in a lot of ways. I guess 3DS and DS, those systems had tons of people playing, obviously. But people are buying games, and they're interested in this stuff globally. I think we can probably expect a Pocopia-like moment for this game. It really is doing that same sort of, or having that same sort of effect for both the Switch sales and the excitement and for people being into this game.
Speaker 3:
[14:40] Yeah, I am curious how it does in the US, because I know Nintendo wanted Pocondotchy Life on the 3DS to do better here than it did. Times are different, right? So I imagine this is going to do better. They do Pocopia-like. I'm not sure, but we'll find out.
Speaker 1:
[14:57] It's going to be a tear down, maybe, I think. But it's going to be similar in terms of the curve, right? Of it just exploding out of the gate. Yeah, it's not Pokemon. This is not Pokemon, but it's singing to that same audience, and that audience has taken notice, it seems like. So, just massive numbers for Tomodachi Life. We'll see. I'm sure we'll get a report from... I mean, I did talk to Matt Piscitelli yesterday on Game Mess Mornings, and the story there was, Pocopia did come out in March, he had the March report, and Switch bounced up in a huge way, and he chalks it almost all up to Pocopia. I think we'll be able to get a similar sort of reading on whether or not Tomodachi Life did that same thing for April. Okay, let's see here. Vampire Survivors creator Ponkle has over 15 projects in the works. Pretty cool. This is projects, it's all kinds of stuff. It's not like 15 brand new games or something like that, but they're opening studios. This is one of these indie teams, Mike, who went from, hey, we're going to be a publisher. And then they're kind of pulling back from that, like, we're going to publish our friends' games, to instead they're like, we're going to build new teams internally and start making games that way. Is this something that you would want to see more of from indie studios that have success?
Speaker 3:
[16:09] Sure, you know, in a smart way. I don't want them to gamble so much that they put themselves in danger. But yeah, you know, like, Vampire Survivors was this huge hit, a surprise, huge influx of cash for them. It's good to see them invest that in meaningful ways like this. I've been playing a ton of Vampire Crawlers. I actually freaking loved that game in a way I did not even love Vampire Survivors. So, you know, I think they just know what they're doing there. I see this headline. At first, I'm like, wait, you mean 15 more Vampire Survivors spinoffs? I mean, I don't know if there's that much juice to squeeze. No, that's not what this means.
Speaker 1:
[16:48] No, no, it's, I mean, some will be. Some of these things are going to be there.
Speaker 3:
[16:51] Some of them are going to be DLC. There will be some kind of drop down puzzle games with these sprites, I'm sure. Yes, absolutely.
Speaker 1:
[16:58] Yeah, well, give it, at this point, it's like, why not? Like, they've proven, like having two different genres kind of take this similar sort of energy and run with it. Yeah, well done. They've earned my attention. But yeah, it'll be all kinds of stuff. There will be some Vampire Survivor spinoffs, some standalone games, some DLC. And then they're saying they're going to have new games as well. New IP, do different things, different takes on stuff. I bet they'll even partner with some other IP. They'll try a bunch of different things. And they're opening studios in Japan. And where else does it say? I can't remember exactly. It says it here somewhere in the story. But yeah, they're opening two new studios on top of what they already have. Just shows an investment in the space that you don't really hear about from the traditional big publishers anymore. It's like, oh yeah, Indie is really sort of stepping up in a way that they have to. It's like, they see a chance to make a lot of money here. And I bet they're right. There are a handful of these Indie studios now, like AgroCrab. It's like, they put out that, what was it, My Crab's Treasure?
Speaker 3:
[17:58] Yeah.
Speaker 1:
[17:59] And then they follow that up with Peak.
Speaker 3:
[18:00] Another Crab's Treasure.
Speaker 1:
[18:01] Another Crab's Treasure, thank you. They follow that up with Peak, and now they have, is it Crash Out Crew? Is that them? It's like, yeah, there's these teams that have figured out how they can kind of keep following up with other successes. And I think the Vampire Survivors team wants to be the next one of those. The ID at XBox thing happened today. There were some games in it. Let's see here. There was everything announced at IGN. IGN did host this thing. It was pretty okay. I'll be honest. I'm not remembering a ton of games off the top of my head. I thought Astroneer did look pretty cool. I made a good joke about this game called Loft Song, but you have to watch that talk over if you want to see that. Let's see here. Yeah, they did show Crash Out Crew. It continues to look cool. That is the Forklift Friendslop game that showed up somewhere else before, but it continues to look pretty cool. More Escape Academy 2. Let's see here. De Bistro, a game where a bunch of beasts, yes, exactly, run a bistro. It's an RPG cooking roguelite game, and then it has the roguelite, like RPG side of it, is a Paper Mario where it's like a puppet show, and the characters are 2D images on little sticks, and the little sticks are bouncing around, sort of whacking into each other and stuff. It's very, very awesome looking. That's out May 21st.
Speaker 2:
[19:24] That's cool, but then they have an open world 3D that I was like, yeah, we kind of don't need this. I wish they had all the other stuff.
Speaker 1:
[19:33] Yeah, I mean, we'll see, but maybe that'll be good for the pacing.
Speaker 4:
[19:36] Hey, Christian, let the furries cook.
Speaker 1:
[19:39] Yeah, let them have something. Come on.
Speaker 2:
[19:43] I don't want to get the furries on the basket on my bike.
Speaker 4:
[19:45] Yes, that's right.
Speaker 1:
[19:46] That's 100% true.
Speaker 2:
[19:47] They hold too much power.
Speaker 4:
[19:49] Yep.
Speaker 1:
[19:50] Speedrunners 2 showed up there. It looked pretty promising. I think this Calanora game, kind of a isometric-ish 3D platform adventure game, also looked really cool. That's out in the summer. Yeah, there was Golf of Your Friends 2, right? That's neat. We love Golf of Your Friends, and now they're coming up with a sequel. That'll be out later this year for PlayStation 5, Switch, and PC. There were cool things in this showcase. I think these indie shows are standing on their own now, and I'm glad we talk over them. But as always, I see some games I'm interested in, and I say to myself, I'll need to play them to really know if I care. That's where I'm at with a lot of them.
Speaker 3:
[20:29] Yeah, excuse me, I didn't get to watch the show myself, so I'll have to watch the talk over you guys did earlier and see what I think of it. I have to admit, the thing from today that I was more paying attention to is the Assassin's Creed Black Flag resynced trailer.
Speaker 1:
[20:46] Yeah, that happened right before. I've kind of glanced at it a little bit. What did you make of it?
Speaker 3:
[20:51] Looks nice. Looks pretty nice. Looks really pretty. I'll put some good colors. Like, you know, I don't know. There is like a pirate color scheme, and they just got it. Lots of those like good blues and island colors. I liked that game a lot way back when. That was like around Xbox One launch era. That first came out.
Speaker 1:
[21:11] Yes.
Speaker 3:
[21:11] I haven't checked. I haven't been too engaged with Assassin's Creed in a long time, but I'd be down to play Black Flag again. That was definitely a fun game.
Speaker 1:
[21:19] I like, you know, the way my life's gone. It's I can think of games from that era and be like, I'm OK with them getting remasters or whatever, because that's back when I lived in Ohio the first time around. So it's like I've been in Ohio, and then I went to Denver for 10 years, and now I'm in Cleveland. So it's like, OK, yeah, that was another lifetime ago for me already. So I'm OK with this. And yeah, I think it looks pretty promising. Does Far Cry 1 have that pirate color scheme, Mike, like a version of it?
Speaker 3:
[21:49] Far Cry 1, man, I know Far Cry 2 is the malaria game. I know shit about Far Cry 1. Really?
Speaker 1:
[21:55] OK.
Speaker 3:
[21:56] Were pirates involved? I don't even know.
Speaker 1:
[21:58] I mean, I like probably no. I mean, yeah, it's like on an island still. It's got like the beachy look and the, you know, the aqua hues of the ocean and stuff like that, because it's like water tech was a big part of that game. Like, look how good our water looks. I remember that about Far Cry 1. All right, we can, yeah, Far Cry 1 was an interesting game. Chad seems to like that. Okay, I think we can probably move on to a break and come back and do super chats. We'll get to that right after this, everybody. We will be right back. All right, we are back. We got a handful of super chats in, so let's read those, Mike.
Speaker 3:
[22:36] Sure thing. Michael R. O'Leary says, remove your eggs from under the water. The message has been received.
Speaker 1:
[22:43] I'm ready to receive you, Echo.
Speaker 3:
[22:48] Andrew Wilson's compendium of darts, probably. Compendium of darts, that's right. Did you ever play the first Nippon Marathon, and will you be checking the sequel out? I have not. I assumed it's not related to Bungie's Marathon.
Speaker 1:
[23:02] Yeah, and probably not related to that. What's that Dreamcast game that has those characters running around?
Speaker 3:
[23:07] Pen Pen Tri-Cylon?
Speaker 1:
[23:09] Yeah, Tri-Acelon or whatever it is.
Speaker 3:
[23:11] Tri-Acelon, that's it. This is a crazy physics driven four player marathon across Japan. Oh, this looks like a Friendslop kind of fun thing.
Speaker 1:
[23:20] Did we not stream this in like my early days on Giant Bomb?
Speaker 3:
[23:23] Before I was like on things, maybe?
Speaker 1:
[23:25] Yeah, I think there's a chance we might have done that.
Speaker 3:
[23:28] 2018, so it would have even been an older-ish game when you were there.
Speaker 1:
[23:32] Yes, I think it was like getting updates or whatever as I was first coming on. Yeah, I was always interested in this. I definitely played some of it, not a ton.
Speaker 3:
[23:42] Missouri Matt says, thank you, Mike and Jeff, for the content. You're welcome.
Speaker 1:
[23:45] Thank you for the money, Missouri Matt.
Speaker 3:
[23:47] Yeah, Craddock says, please put this money to get Mikey a pair of Dickie's pants and a Carhartt shirt. He's a real working man. Yeah, everyone's mad at me, Jeff. I didn't know about these brands.
Speaker 1:
[23:59] I mean, I knew about them a little bit later than I think I probably should have, but I'm talking about like a teenager or whatever. But yeah, fair enough. I mean, have you worked a lot of blue collar jobs?
Speaker 3:
[24:11] No.
Speaker 1:
[24:12] Yeah.
Speaker 3:
[24:13] No. I mean, I worked in a pizza kitchen. Yeah, you wouldn't have been wearing a dress code.
Speaker 1:
[24:19] You can wear like Dickie's pants. Oh yeah, they didn't have a dress code.
Speaker 3:
[24:21] I never worked anything that was beyond just jeans, right? Right. Yeah, the jeans will get me through.
Speaker 1:
[24:27] I like Dickie's socks a lot. I still wear those. And then occasionally I'll get a Dickie's or a Carhartt. I think Carhartt was a bit expensive for me for a while.
Speaker 3:
[24:37] Next up is Banjo-Kazooie, 60 Forces Echo is back. Xbox is apparently back. The next logical step is Banjo-Kazooie has to come back, right? Hope you guys have a great Friday weekend. Yeah, you see this thing where like the Microsoft gaming branding is done and it's just all Xbox again.
Speaker 1:
[24:53] I did see that, yeah.
Speaker 3:
[24:54] I guess it's nice. It was weird that they ever did the whole Microsoft gaming thing. At the time, it felt like a bit of a, I don't know, well, Xbox isn't a monopoly because we're buying all these things, and now it's the opposite thing going on. They were like, we need to strengthen the Xbox brand and make that more prominent again.
Speaker 1:
[25:12] That's a good point. Yeah. Yeah, it's weird. It's one of those things that's like, new leadership, what things can we change? And this is a zero cost change. Obviously, there's cost associated with branding, but yes, it's easy, relatively speaking.
Speaker 3:
[25:26] It's like the Department of War thing.
Speaker 1:
[25:28] Yes, right. That's just good optics.
Speaker 3:
[25:31] Yeah. Furguson says, demanding a multi cam scam line premium giant bomb video. Yeah, I want to play scam line again. That was really fun.
Speaker 1:
[25:43] Yeah, I think, Sean, do I talk about that? Like you said, you would like to edit something like that.
Speaker 4:
[25:47] Yeah, I really want to edit that. That would be fun.
Speaker 1:
[25:50] We'll get to work on something like that. No promises because we're very busy. But that it's something that we both want to do. All three of us want to do. So we'll see when we get the team on it.
Speaker 3:
[25:59] Last Geek says, Hi, Mike. Hi, Last Geek. Gene Nitro says, Sega needs to remaster the first four Fancy Star games in a complete collection. Yes, they did a very good Sega Ages version of Fancy Star 1. That's great. Yep. Really nice what they did there. I played through that and liked it a lot. But yeah, they have not. They've done Jackal with two, three and four, two and four beloved games. Three is black sheep. But what the heck? Give it some love anyways. Yeah, I would absolutely love that. I want some more Fancy Star love in general. I think it's time we finally get a new. It's hard to make another online multiplayer Fancy Star take off and Fancy Star online, too, is still kind of a thing anyways. Give me a new single player Fancy Star. That would be awesome, but you can start by doing a great collection or just more remasters or even, you know, 2D HD remakes of those games, I think would be awesome. Yeah. Give me some Fancy Star.
Speaker 1:
[26:54] Yeah. I wish we still lived in a world where it's like we were still getting those M2 3DS remasters of Sega games. They did such good jobs like converting all those games into 3D or whatever. But just honestly, they were really good ports and emulation of those games. Who does great work and then getting the 3D on top of that. It was like a really cool effect still. And I would like all of those Phantasy Star games in that way on the 3DS.
Speaker 3:
[27:23] I like the name Phantasy Star. And for some, you think the whole PH, the spell fantasy would be stupid thing. And yet I love the way it looks.
Speaker 1:
[27:31] Yeah, it's great. Yeah, absolutely. It looks so good on a box PH. Yeah, you could stylize that and they do.
Speaker 3:
[27:38] Next up, Mount Rushmore, Intentional Misspellings That Are Cool. Mortal Kombat with a K, Phantasy Star with the PH. I'm sure we can think of some other ones. Adam J. Games says, Rascal Mike is on my island at Tomodachi Life. Breakdancing. Very good. I've been enjoying everyone sharing their giant bomb or Game Mess inspired Tomodachi Life creations.
Speaker 2:
[28:04] I think I will get cancelled if you share my island.
Speaker 3:
[28:07] Yeah. How many Osama Bin Laden are on it? Jesus.
Speaker 2:
[28:09] There's only one Osama Bin Laden, okay?
Speaker 3:
[28:11] Oh, cool.
Speaker 1:
[28:14] Man, can we get clean here to that?
Speaker 3:
[28:16] We can't put Osama Bin Laden on there, too.
Speaker 1:
[28:19] There's only one Osama Bin Laden to me.
Speaker 2:
[28:22] I'm in it very quickly.
Speaker 1:
[28:25] I'm freaking out over here because I think I'm just learning. I'm trying to confirm if this is real, that there's a 3DS version of that Power Drift superscalar game, that racing game that we played at the Bombathon, the Sega Arcade one.
Speaker 3:
[28:37] Yeah.
Speaker 1:
[28:38] Oh, that would look fucking crazy on a 3DS, and I got to see that now.
Speaker 3:
[28:43] It sure looks like that's a real thing to me, Jeff.
Speaker 1:
[28:45] Yeah, it looks real to me. I'm like, I can't believe I didn't know this until right now. I will be getting on the H shop and making that happen.
Speaker 3:
[28:53] Next up is Jedi Moss's Pragmata for Switch 2 in Japan is not out yet till April 24th. I didn't know. I mean, when I was comparing the Tomodachi to Pragmata sales, anyways, my point was not Pragmata slip. It's just, well, look at Tomodachi. Obviously, Pragmata is doing very well. It already sold like a million copies in two days for a new IP. So yeah, it's doing just fine. Yep.
Speaker 1:
[29:15] And it's one of those ones that will probably pick up here now that the word of mouth is so good.
Speaker 3:
[29:20] Yeah, exactly.
Speaker 1:
[29:21] And then obviously when the Switch 2 version comes out in Japan. Yeah.
Speaker 3:
[29:25] And so you're now KronoRick says, Hey, dogs, did you see the orbitals previews? I saw what they had. I haven't seen them. It seems like people are pleased.
Speaker 1:
[29:33] Maybe the vibe that's getting the sense I'm getting as well. Then, yeah, and that's about as much as I took away from it was a sense that things were pretty good.
Speaker 3:
[29:40] And then, hey, you peekaboo says, what my jolly bees cross from the 14 code? I do.
Speaker 2:
[29:45] I do.
Speaker 3:
[29:46] I do.
Speaker 2:
[29:47] He doesn't even play the game.
Speaker 1:
[29:49] Give it to me.
Speaker 2:
[29:50] He hates the game.
Speaker 4:
[29:51] He hates the game.
Speaker 3:
[29:52] I want it.
Speaker 1:
[29:52] Give it to Dan Rykert.
Speaker 4:
[29:54] He's like, if we don't reverse psychology, I don't want it.
Speaker 3:
[29:59] You've never eaten jolly bees in your life. I have one time.
Speaker 1:
[30:02] Oh shit. I saw a jolly bees.
Speaker 2:
[30:05] Yes, because my country's not a decadent, like whatever shit that happened, they let it happen.
Speaker 1:
[30:09] Capitalist pig style.
Speaker 3:
[30:11] He's calling jolly bees decadent dandy dishery.
Speaker 2:
[30:17] That's a sick name for like a game.
Speaker 1:
[30:19] Macaroni.
Speaker 3:
[30:22] That's it for Super Chats for now. If you want to send any more, we will read them before the end of the show. Thank you so much.
Speaker 1:
[30:27] Fantastic. I'm going to go look and see what other 3D Sega classics are on the 3DS, and I'm going to do that on a break. When we come back, we are going to do a Mount Rushmore of Cozy Games. We'll be right back. All right, we're back. And I want to do a Mount Rushmore, Mike. We're going to do the Mount Rushmore of Cozy Games. I'm in this mood because of Epicopia, because of Tomodachi Life, which is maybe cozy comedy or something like that. I don't know. It's cozy. And then that Yoshi game is looking like a cozy game to me. It's pretty wild that they're really nailing that vibe and not really know what those games are for a long time, and I'm into it.
Speaker 3:
[31:12] Yeah, I watched the quick look you did with Jurf and I'm trying to like... It's hard to be like, okay, it's not like a, you know, traditional 2D platform like Yoshi's Eye. I was doing a different thing. It's more of a cozy puzzle platformer. It looks pretty. And I want to be like, I could be into that. Yeah, and I'm still mostly look at that. I'm like, yeah, it looks kind of dull.
Speaker 1:
[31:36] I mean, it definitely looks, it's zero stakes. So like you can't die, it sounds like. So it's a very different kind of game. But for me, I'm like, I'm glad they're sort of leaning in that direction instead of like walking between like, it's a platformer for kids, like Kirby. So, okay, so why do you have two of them? Why do you need two of these franchises to be like that? It's like, well, no, now it's different. Okay, I'm willing to hear you out at the very least. But Mount Rushmore of Cozy Games, there's no fixed definition of Cozy Game. I bet we will get to one a little bit as we go here. But you don't try.
Speaker 3:
[32:10] You don't want to just do like the Stalgic Games, right? Because, like, of course, there's a coziness there. But, like, right.
Speaker 1:
[32:16] That's not what you mean.
Speaker 3:
[32:17] You're right. Right. Like to me, something like a Stardew Valley or, you know, if you want to extend it to the Harvest Moons. But, you know, the traditional farming sin or I've got a homestead. A lot of the gameplay is pulling weeds and watering plants and going into town. Find yourself a mate, right? Kind of the chill vibes. That's definitely probably still Stardew Valley, the best, quote unquote, cozy game I have ever played.
Speaker 1:
[32:49] Yeah, I think Stardew Valley is going to be probably a lock here. It's almost like the thing that solidified the genre that we now call cozy games. Yeah, you're living a life. There are certainly pressures of getting things done on time, but the pressures are pretty low. You kind of play the game at your own pace. You get into the things that you want to get into, and you can build a comfortable life that has a lot of the amenities that afford you cool things as a character and make the game feel like your own. I think all of those are hallmarks of what people want when they do go to these games for the coziness.
Speaker 3:
[33:28] By the way, if you're writing these down, we don't see that part.
Speaker 1:
[33:31] Yes, I am getting that right now. Thank you, Mike. There we go. Okay. Let's see here. You know what? I will throw this one out. It's kind of one I'm like, I'll be interested to see if it does make it on there, but it's one that I really enjoy. It's cozy in a little bit of a different way where it's not about farming and it's not about building a life necessarily, but it's about exploration. It does happen at its own pace, but it's also a very short experience. It's called a short hike. This is one that I think earns its coziness as you go along, where you're talking to characters and they have very cute conversations, and then you kind of get to the top of this mountain, which is your goal, and you're this little bird, and you get to the top of the mountain, and you make a phone call to your mom because you finally have cell reception, and it's this really heartfelt moment, and it makes this very, again, very short experience, like 45 minutes to an hour and a half, if you're rushing. I feel like, oh, it was building to something. I didn't even realize it, and it's suddenly very touching. And then it recontextualizes everything that happened into this coziness factor of, oh, I'm striving to connect back to my parents or whatever, to my family, and the game really works on that level.
Speaker 3:
[34:52] Is Power Wash Simulator of this ilk, you think?
Speaker 1:
[34:57] I don't know. It's not not. Is it a little bit of a different kind of thing? I don't know.
Speaker 3:
[35:06] Your blue collar simulators?
Speaker 1:
[35:08] I mean, it's also that. There is something like, refreshing. Discord says yes, says fire hair. I'm like not against this. I'm more willing to like just open it up and say, yeah, that's definitely something.
Speaker 3:
[35:20] I don't know. I'm just playing back and doing a jaw. There's not any kind of pressure for water pressure. But no people pressure on that one.
Speaker 1:
[35:30] I think people play that to feel that similar sort of thing. Oh, no, we loved it.
Speaker 3:
[35:35] Yeah, everyone liked that joke a lot, actually. I'll tell you, I'll tell you.
Speaker 1:
[35:38] Did you play much Power Wash?
Speaker 3:
[35:40] I've never had time, but I always had fun when I do, really. I don't know why I haven't played more. Did you come and go, or is that my imagination? I probably did really well.
Speaker 1:
[35:50] But you know, I don't know. You're right. That's a good question. I don't know.
Speaker 4:
[35:53] Who was the one that was super buggy when we tried to play it?
Speaker 1:
[35:55] Yes, that's right.
Speaker 3:
[35:56] It was really buggy.
Speaker 4:
[35:57] Yep. All right.
Speaker 1:
[35:59] I will throw out Animal Crossing.
Speaker 3:
[36:03] All right.
Speaker 1:
[36:04] That is living in a village, making friends with villagers, and just going around picking fruit off of trees. Sorry, Mike. And then selling stuff in town, making your own clothing, leaving messages on bulletin boards. Just like living a quiet life in the woods, these games do a really good job of capturing a version of that, a very Nintendo weird version of that, but still a version of that. And I appreciate Animal Crossing for sure.
Speaker 3:
[36:32] Yeah, for sure. Definitely, definitely really up there. Always comforting, comfortable, cozy, for sure. Spiritfarer.
Speaker 1:
[36:41] Yeah, I was wondering if you're going to mention this one.
Speaker 3:
[36:43] I like this game quite a bit. I didn't quite finish it, but I was having a really good time with it. Really pretty hand drawn graphics. You're kind of just this person who's shepherding spirits to the afterlife and they kind of have their own like once in needs. So you kind of have to give them stuff that they want while you build up this boat and give them little habitats. And you're building things, making them happy. There's some fishing involved. But yeah, incredibly cozy game and the whole afterlife atmosphere of it. It's like a little like it's not spooky, but there's an etherealness to it that I really like. That kind of just puts me in that in a little bit of that Studio Ghibli vibe. You know, you're watching the Spirits wear something. It's like this is like it's like a little scary, but also comforting in a strange way. So, yeah, I definitely would shout out Spiritfarer.
Speaker 1:
[37:35] I think we should probably throw on Harvest Moon. Yeah, that is, you know, kind of a foundational one here. I never played much Harvest Moon. I played some, but I've not played a lot of Harvest Moon 64.
Speaker 3:
[37:51] And then there's a Game Boy Advance one that I played a good amount of as well. I feel like if you name one of them, it's hard to say, like Friends of Mineral Tongue is brought up. I think 64 still stands out for a lot of people. If we even got the Super Nintendo game in the US., I'm not sure. But 64 was when I heard people talking about it a lot all of a sudden.
Speaker 1:
[38:13] I might have heard people talking about it before I might have even come out here. I might have been one of those ones that was like, oh, the people who know know about it and they're like, hey, we can't wait for the scum here. And then Harvest Moon 64 is when I'm like, oh, now I noticed that this game is I could I could purchase this purchase this game if I wanted to. I now see it on the store shelf. Anything else Mike from you?
Speaker 3:
[38:34] Pocopia, I guess, should maybe be mentioned already.
Speaker 1:
[38:37] Yeah, I think it probably should.
Speaker 3:
[38:39] I think, you know, it does a good job of combining some of that animal crossingness with the Minecraft-ness and I know it's building off of the Drankless Builder games, which I haven't played a lot. But even then, those games have things like combat and one on. And this doesn't this is I imagine even posier. It's mostly about making friends, making your friends happy, building stuff. Just a really good time. Yep.
Speaker 1:
[39:06] Let's see, I think we could probably shift over to the Discord, the podcast producers, unless you have a couple more, Mike.
Speaker 3:
[39:13] Marino brought up Journey and Flower in chat, and that's interesting, especially Flower, I think.
Speaker 1:
[39:19] Yeah, Flower, I'm very open to that idea. Do you think it's, I mean, it's like, you know, it's an artistic feel stuff game, but you sit down to play that when you're like, I want to just like vibe out, which I think is what people mean when they say cozy game.
Speaker 3:
[39:35] Yeah, I think so. So I think maybe, let's, I think maybe Flower, absolutely.
Speaker 1:
[39:39] Flower's a good one to have on here. I think that like opens up what these games could be a little bit more for sure. Oh, you know what? Viva Pinata. That is a, that's a good one.
Speaker 3:
[39:49] There's a wackiness to it that almost uncozies it a little bit for me, which I like the wackiness. I want to change that about it.
Speaker 1:
[39:55] Right. I'm with you, and it's also like there is a little bit of a, oh my god, they gotta get these guys to eat each other. It's a weird, this weird thing, but I'm gonna put on there for now.
Speaker 3:
[40:06] Okay, here's, I do have one more. Okay. Mist.
Speaker 1:
[40:11] Oh, I like this.
Speaker 3:
[40:12] I think mist is really cozy, actually. And I know it is a little bit of that nostalgia thing. I was just saying we shouldn't count, but in general, it's very chill and just kind of pretty, and you're walking around, and I don't know. It's pretty cozy to me. Do blueprints count, then? Almost. Yeah. There's an extra creepiness with blueprints.
Speaker 1:
[40:34] Yeah, and unsettledness. And there's a story to it that is deep and dark in some ways. But it's hidden.
Speaker 3:
[40:41] Yeah, hidden.
Speaker 1:
[40:43] I suppose there's a deep and dark story in mist as well, but that's also sort of one layer deep, and that really would mean... Can you die in any of these games? Is that one of the things that makes it a cozy game?
Speaker 3:
[40:54] I think so, because you can't die in mist.
Speaker 1:
[40:59] Yes, you cannot die in mist.
Speaker 3:
[41:01] I don't think you die in flower. Yeah, that's an interesting point. I think in none of these games, can you actually die? So that's a good point.
Speaker 1:
[41:09] Even a short hike, which is a 3D platformer, you cannot die. It is designed to be a stress-free game, which yes, obviously, that's cozy. Disney Dream Life Valley says, yeah, it's probably a bit too new. I know we're putting Pocopia here, but let Disney Dream Life Valley earn its spot. Pocopia obviously.
Speaker 3:
[41:27] I want to say, state the record that I think we should include it, and not just because it's my girlfriend's favorite game right now, and I don't want her to have me.
Speaker 1:
[41:35] Disney Dream Life Valley.
Speaker 3:
[41:36] Thank you.
Speaker 1:
[41:36] That's a really good point, Mike. I didn't think about that.
Speaker 4:
[41:38] Damn, homies fall in.
Speaker 1:
[41:41] Quick. All right, let's go to the Discord here. Yeah, just worked. JVH Christmas Eve says Stardew Valley. Not surprised to see that. Oh, Matt says Sim Golf. Sid Meier's Sim Golf.
Speaker 3:
[41:56] That's a great shout out, man. That was some cozy shit. Yeah, I think Jeff, we were talking about golf because the Masters one, we were doing the endurance run, went to Top Golf, and it's like, I know that golf courses are terrible for the environment, but they look, but they make me feel good. They make me feel nice.
Speaker 1:
[42:16] I like looking at them. Yeah, absolutely. I, you know, I, but I could be pretty happy to look at them in a video game like this. I never played Sid Meier's Sim Golf.
Speaker 3:
[42:26] It's so good. I don't know how hard it is to get to run today. It bums me out that there's not just a modern version of it. I thought it was super neat. And that's a game that maybe wouldn't have been on my radar except the magazines were talking about how good it was. I remember going to the mall GameStop and telling them, like, I want to buy Sid Meier's Sim Golf and then maybe raising an eyebrow at me. But yeah, love it.
Speaker 1:
[42:50] All right, Lennie Cool Dick Denver says, insert whatever Rune Factor game you want here. Actually remind me the lineage guys of of Harvest Moon, Rune Factory, Rune Factory is Harvest Moon with extra like RPG mechanics.
Speaker 3:
[43:04] OK, that's basically what's going on there, which to me like, it's still pretty cozy. But like how many hearts and likes do we need per se? All right.
Speaker 1:
[43:14] That's kind of what I yeah, it's kind of what I figured. The Uncharted Wolf V says, don't laugh. This is my happy place. Dark Souls 3.
Speaker 3:
[43:21] Sure. Right. And like, you know, I get it. Like I feel cozy playing some like other Grim Reaper games because I like them a lot and I feel happy there. But yeah, I don't think I can include Dark Souls 3. But I get it.
Speaker 1:
[43:31] I know what you mean. Like when my Comfort movie Uncharted Wolf, one of them is a spotlight, that movie about the Boston newspaper that was uncovering the Catholic Church's crimes. And it's like, yeah, no, I just like the procedural element of these people doing hard work. And but it's not exactly cozy. Neko Atsume, this is that cat collection game. This is a good one. Do you ever, you probably never played this, Mike.
Speaker 3:
[43:57] No, I have not. I have not.
Speaker 1:
[43:59] It's all, it's, you know what? It's a little bit of a Viva piñata, but for a bunch of different cats, you just gotta do certain things to collect certain kinds of cats, and they have their own proclivities, and you have to address those. And then you try to get as many y'all all hanging out there at once. It's, this is a pretty good one. I'm gonna add it to the list and put name here.
Speaker 3:
[44:16] Okay, I like that.
Speaker 1:
[44:16] It definitely earns that at Sumi. All right. RT Bic says, Animal Crossing, Fire Hare says, Rollercoaster Tycoon.
Speaker 3:
[44:27] Yeah, actually, man, that was definitely a go-to. Like I think we call it Comfort Game back in the day. Give me a favor, say Rollercoaster Tycoon 2. It's just a better version.
Speaker 1:
[44:38] Yeah, I was gonna ask.
Speaker 3:
[44:39] It's just a better version.
Speaker 1:
[44:40] And also, is Rollercoaster two words or one? Is it intercapped?
Speaker 3:
[44:44] I think it's one word in Rollercoaster Tycoon 2. But yeah, I just go in there, and it's just kind of pleasant and chill. Ah, I spent so much time. I have spent way more time building Rollercoasters in the game than I spent riding Rollercoasters, that's for sure.
Speaker 1:
[45:00] A big response from a lot of the podcast producers in here for Rollercoaster Tycoon.
Speaker 3:
[45:06] A lot of Rollercoaster Tycoon-specific emojis on it. I wonder where those came from. Great.
Speaker 1:
[45:12] SoulScream does say Power Wash Simulator, Mike. They're going to do to agree with you. Oh, how about this, Mike? Two Point Museum.
Speaker 3:
[45:19] Yeah, yeah. It's definitely pretty cozy. Even like the British humor is that low key kind of like just chill stuff to it. Even having played campus, I think something about museum does feel a bit more cozy. I think museums are generally just warmer places than college campuses are, right?
Speaker 1:
[45:39] Yeah, yeah, yeah. I do associate, like even like the color scheme of a museum is warmer, and I associate universities with the fall. And I would not get colder and flintier.
Speaker 3:
[45:50] I did not play Two Point Hospital, but I refused to accept hospitals as cozy places.
Speaker 1:
[45:54] Yes, they are. No, of course.
Speaker 3:
[45:56] Yeah, Two Point Museum. And they just announced a new DLC for this, which is exciting, like art museum stuff. So, yeah, shoutouts to Two Point.
Speaker 1:
[46:05] I'm going to keep calling it the Artie Fartie DLC, even though it's the Artie Fact DLC. Infinity says The Sims 3. How do you feel about The Sims?
Speaker 3:
[46:14] It's not not a lot much for me, but I acknowledge it. I have some friends who the only thing they care about is the Sims and all the various mods that they've downloaded for it. And the content, if they ask me anything about video games, it's just about when a new Sims is coming out. So yeah, this is the cozy escape for a lot of people.
Speaker 1:
[46:36] Villain Max said Dragon Quest 7 reimagined.
Speaker 3:
[46:40] Yeah, I was thinking about JRPGs and traditional ones, like which ones would be close to feeling cozy. And Dragon Quest 7 does have a bit of a coziness. The stakes never feel too... There is darker elements to it. So it's on the cusp of me. If we included it, I could tell you, we're probably not going to make it, so I think we just don't.
Speaker 1:
[47:01] Okay, let's see here, from Low Rule, Pocopia. Yeah, we got that on there. Mitchie Poo says, Power Wash Simulator. Oh, Always Be Clothing slash Corgi says, this is Stardew Valley, right?
Speaker 3:
[47:14] That's Stardew Valley, yeah. Yeah.
Speaker 1:
[47:16] Oh, and Nintendo Derek says, at least half this game should count. Cult of the Lamb, it is a cozy game, for sure.
Speaker 3:
[47:22] Is that either without the sex update?
Speaker 1:
[47:24] Right, exactly, you gotta have the sex update. It's the coziest thing I can imagine. Cult of the Lamb really burned very bright for me early on, and then I kind of never thought about it again, and never even finished my first playthrough. So there's something there, but I just got what I needed out of that game pretty quickly. Teriyaki Blues says, Pokemon Snap. How do you feel about that one being on the list?
Speaker 3:
[47:46] Yeah, I guess it's pretty, it's pretty chill and cozy. There's something arcade-y about it to me, which is not-
Speaker 1:
[47:54] It's the runs. Not the runs, but the, you know, do you think you're doing runs here?
Speaker 3:
[47:58] Yeah, I know what you mean. There's definitely a choness to it for sure. Interesting, it could be there. I mean, if we're gonna include a Pokemon game, it would already probably be Copacopia over that.
Speaker 1:
[48:08] I agree. Genco says, A Short Hike. Yes, absolutely. Joyzee says, The Legend of Zelda Majora's Mask.
Speaker 3:
[48:17] Yeah, there's obviously a lot of darkness there, but any game that's kind of centered on a town and townsfolk, it's gonna have a little bit of a cozy factor, I understand. Probably too many other elements keeping it from really being a cozy game for me, but I understand the sentiment.
Speaker 1:
[48:32] Marcus Aurelius says, Outer Wilds. Definitely a coziness to this one.
Speaker 3:
[48:36] There is a coziness to it. There's this existential dread as well, for sure. And there's a lot of brain stress, because you're thinking of the star puzzle. So that might keep it for me off the list, but it is cozy.
Speaker 1:
[48:50] The coziness is there as a contrast, right? Yes, you're right. You know, people, it's been a few years, and I'm not going to spoil everything in it, but that moment when I saw a star begin to extinguish, and then I noticed another one extinguishing, it's like, that's the least coziest thing I've ever fucking seen in my life, actually. So, yeah, and then the fact that it's so cozy everywhere else, and the music is so warm, like it's there for an effect that is not necessarily...
Speaker 3:
[49:15] It's a freaking really good video game, that's for sure.
Speaker 1:
[49:18] It's a really good game. BloodbornePC2026 says, Sun Haven. I've never played Sun Haven.
Speaker 3:
[49:24] I don't know this one. It looks like a Stardew Valley-like, but I'm not sure about it.
Speaker 1:
[49:29] Dean Bowling says, except for when Professor Pester comes poking around, that is Viva Pinata.
Speaker 3:
[49:35] Boy, it's funny whenever I see a screen shot of this game, I was like, man, I don't... This game looks more Xbox 360 than I even remember, right? Just the way...
Speaker 1:
[49:43] In like a super positive way, in my opinion, just like, yes.
Speaker 3:
[49:48] In my mind, like, I kind of... In a positive way, kind of a negative way, just the bloom, right?
Speaker 1:
[49:53] I mean, the bloom, yes, that's always overdone in that era, but it's... I don't know. If a game came out looking like this today, I would be very excited. I would be like, that is... We don't get a lot of games looking like this, especially cozy games. Yeah, I would be into it. Gnitro says, Peggle. I like this a little bit, but it's also... Yeah, go ahead.
Speaker 3:
[50:14] Peggle kind of does the casino, like, bright lights and loud noises thing a bit too much to beat. That's right. Which I like, I'm glad the game does it, you know, playing Ode to Joy like crazy when you finish it. It's fun. Right.
Speaker 1:
[50:26] But slot machine.
Speaker 3:
[50:27] Yeah, it's kind of slot machine-esque.
Speaker 1:
[50:30] Screaming Madden says, Chikory.
Speaker 3:
[50:34] And yeah, I'm game of the year.
Speaker 1:
[50:36] That's right. I never really played Chikory, Mike.
Speaker 3:
[50:39] Me neither. Actually, I got no...
Speaker 1:
[50:42] We should do that one day. We should play Chikory and talk about it.
Speaker 3:
[50:45] Maybe we'll really like it.
Speaker 1:
[50:47] Yeah, I'm sure we will, actually. Yeah. Sticky says, grounded gathering and building in both games is real chill, loving the early access in two. So this is grounded and grounded two.
Speaker 3:
[50:58] I think the plan worked out. We did that a quick look and it felt like a lot of... I think me and you were having okay time with it, and Dan and Jan or Jan and Jerf were not really having it.
Speaker 1:
[51:07] Yeah.
Speaker 3:
[51:08] But I was enjoying it. I could get...
Speaker 1:
[51:10] Me too.
Speaker 3:
[51:11] I find a coziness in any game where I'm given a task. And I'm surprised you didn't bring up any of your car driving games.
Speaker 1:
[51:17] That's a good one. Yeah. Which one would I do? I mean, the problem is, it can get a little bit stressful when things get good. But I mean, there's... You know, if I was into American truck simulator, European truck simulator, but a little bit more, I would have included those. Wardenclyffe says, coffee talk, another one I've never touched. You ever play coffee talk, Mike?
Speaker 3:
[51:38] No, but it looks pretty... I want to sit in that chair next to her. Oh, absolutely.
Speaker 4:
[51:42] I've played this one. That's a good call, because it's just like a visual novel where you're just talking to people and that's it. But it's in the framework of you're sort of like bartending. In this case, you're making people coffee drinks. That's the excuse for you to talk to a bunch of people and see how their stories interconnect. They're coming to your coffee shop and you talk to them as you make the coffee, hence the name. It's a very nice little game. I like that one.
Speaker 3:
[52:07] This is that Disney Villains Curse Cafe game was kind of like this.
Speaker 4:
[52:13] Oh, right. Actually, yes.
Speaker 3:
[52:15] When it came out, I was like, oh, it's like Coffee Talks. I played Villains Curse Cafe, so I know what this game is then.
Speaker 1:
[52:22] JD Camp says Rock Band slash Guitar Hero.
Speaker 3:
[52:26] I get it, but yeah. It's a little too stressful for me keeping those notes, those score multipliers going, honestly.
Speaker 1:
[52:37] Agreed. Tommy Pencils says Vampire Crawlers.
Speaker 3:
[52:40] Oh, crawlers already, boy.
Speaker 1:
[52:42] Already.
Speaker 3:
[52:43] There's been coziness with that one for me as well. You can die, that's for sure. Yeah. And there's spooky atmospheres, but I am enjoying it quite a lot.
Speaker 1:
[52:52] Big Tony's got a really good one that I regret not including. Despilote. Despilote's got a, that's a game that has stayed with me. Despilote, I probably spelled that wrong. Despilote is the soccer autobiographical World Cup. The country is falling apart in some ways, and my parents are falling apart in some ways. A game that is, it's a narrative game, but it's told through the perspective of a young man who's reliving his youth of when Ecuador was trying to get into the World Cup, I think, for the first time. And it is, yeah, there's just these great vignettes, and it's a first-person game. So you see through the eyes of the kid in a way that make you feel like a little kid. I've told this story before of holding your mom's hand, and she's talking to other adults, and that conversation's kinda happening. And it's even more effective because the game is voiced in Spanish. And so as a player who doesn't speak Spanish, but occasionally I'm trying to read the subtitles, but there's other stuff happening in the world, it almost had that effect of I'm half listening to my mom and half just sort of getting dragged along looking at what's happening in the world, and it just transports you to being this kid in this country and kind of feeling what it must have felt like when you would walk past the store and see Ecuador playing in the game on a TV and hearing everyone be so excited about it. That's a good call, Big Tony. Orange Bash says, a little big planet.
Speaker 3:
[54:24] Yeah, I could see that even when you play it as a campaign, the stakes don't seem super high if you get into the creation stuff that you can kind of sit back and relax with that. Not really my jam, but I understand it.
Speaker 1:
[54:37] Christian says, Valhalla. Valhalla.
Speaker 4:
[54:42] Oh, another good call. Coffee talk, but with drinks. Like, okay, actual bartender.
Speaker 2:
[54:49] Cyberpunk bartender action.
Speaker 1:
[54:51] Oh, right. Yes. And then Turboshawn says, Nintendogs.
Speaker 3:
[54:56] Oh, right. That makes sense.
Speaker 1:
[54:58] No, that game sucks. Wow. No, I like Nintendogs quite a bit. I never actually played Nintend Cats. That seems weird. As a cat person, that's that's weird. Right. Nintendogs actually was super cozy in that.
Speaker 3:
[55:13] I mean, that's all it is. Yeah. So that's a good one to consider for sure. We did get a super chat from a wolf in where that Minecraft when you finally get when you finally have a shelter to get out of the rain. Yeah, like Minecraft could be so many things, but I think that cozy aspect to it is a big one for sure.
Speaker 1:
[55:29] Yep. I don't know if I'm going to include it on the list. I just think it's like you said, so many things and you can die, which is kind of maybe one of the things that we're going to choose as a defining feature for this. Okay.
Speaker 3:
[55:42] So any city builders would you consider? Like a SimCity? And no, I don't know.
Speaker 1:
[55:49] I would consider them cozy, God, but is it like exactly in this cozy genre?
Speaker 3:
[55:55] Sure. Maybe not.
Speaker 1:
[55:58] Yeah, let's not. Make it easier for us. Okay, our short list. Stardew Valley, a short hike, power wash simulator, Animal Crossing, Spirit Fair, Harvest Moon, Pokemon Pocopia, Flower, Viva Pinata, Mist, Disney Dreamlight Valley, Sid Meier's Sim Golf, Nico Atsume, Rollercoaster Tycoon 2, Two Point Museum, The Sims, Despilote, and Nintendogs. Man, we got a lot more than I thought we would have.
Speaker 3:
[56:26] Yeah, yeah, you're right. I thought I would have a hard time coming up with ones. I feel like Stardew Valley and Animal Crossing are perhaps the locks, right?
Speaker 1:
[56:38] Yes, I think so, Mike. That's probably right. Stardew Valley, Stardew Valley, Stardew Valley for sure. And I think also Animal Crossing for sure.
Speaker 3:
[56:48] Yeah, Grant MP with Super Chat said, Chibi Robo, my beloved.
Speaker 4:
[56:52] Oh, hell yeah.
Speaker 1:
[56:55] I've actually never played much Chibi Robo at this point in my life.
Speaker 3:
[57:00] I guess I was more off beat than cozy, but I guess those things can be related.
Speaker 1:
[57:04] Yeah.
Speaker 4:
[57:05] Like, you know, using a toothbrush to like, just, you know, clean stuff up, mop stuff up. You definitely get that rhythm of like, it's kind of like a power wash simulator and like a Stardew Valley that's sort of like doing menial tasks over and over and kind of scan the zone about it. I like it. I like it.
Speaker 1:
[57:27] Yeah, so I, part of me for this like cozy game, when I really think of that, it is, you know, like when a dog turns in a circle, like five times as they try to make the most comfortable spot for them to lay down in, that's what a cozy game is to me, is like making your cozy little world to exist in. Now, it doesn't have to be that obviously, because Short Hike is on here for me and Despilote is on there for me. And I'm like, man, I really think Despilote could make it. But something about the act of building your cozy little spot. So like a Stardew Valley being the banner child, the poster child for this continues to feel like the guiding principle here. So I don't know, where do you want to go next, Mike, with what we see?
Speaker 3:
[58:11] Yeah, because like, pardon me. There are so many games that are about building things that I don't want them all to be that. Because like, I could do Rokuzo Tycoon 2, for sure. Like I could easily see it being Pacopia Rokuzo Tycoon 2, and we have a lot of kind of similar games.
Speaker 1:
[58:28] Yeah, well, in that case, it's like, and then I probably would be like, let's do Despilote. So I mean, for me, I would be okay if this list was already Stardew Valley, Animal Crossing, Despilote, and Roller Coaster Tycoon 2.
Speaker 3:
[58:42] You think Miss gets any play? I don't know. Chad, what's the vibe if I say Miss? You're going to call me old?
Speaker 1:
[58:49] We've gotten them on our side with Missed.
Speaker 2:
[58:52] Old, they call you regal, Miss.
Speaker 3:
[58:55] Maybe I should do... Yes, no one likes it. All right, you got... What if I said Roller Coaster Tycoon 2? A game only slightly less old than that, but what...
Speaker 1:
[59:05] Missed is an insane pick, says something, Chat.
Speaker 3:
[59:08] Yeah, see, I told you. To me, it's like, now suddenly... I knew Chat really wouldn't like it for some reason. They're like, that's insane. Okay, they like Roller Coaster Tycoon 2 much more. So maybe, yeah, Despalote Roller Coaster Tycoon 2. I think that's pretty good.
Speaker 1:
[59:23] There's a time when your mom is talking to her mom in the kitchen at Despalote, and she tells you to go sit on the couch with your grandpa, and like you kind of just watch TV for a little bit, but then you can get up, and then suddenly the door's open, you can just leave, and it really is the coziest shit in the world. People should play that game. All right, our Mount Rushmore of Cozy Games. Stardew Valley, Animal Crossing, Roller Coaster Tycoon, and Despalote. And we got a big old honking list of other games on there for consideration. Yeah, man, I never consider myself a cozy gamer, maybe I still don't, but I do enjoy a cozy game. At this point in my life, Mike, I'm definitely like, when one comes along that I'm in the mood for, I'm happy to see it.
Speaker 3:
[60:08] Yes, yes, absolutely. Like, you know, they're like all games. They can be good, they can be bad. I know I joke about a lot of times, but obviously, you know, Pocopia, one of the best games I played this year, Rocker's Decay 2 is an all-time favorite. Love Stardew Valley. I haven't played Despalote. I should get on that at some point.
Speaker 1:
[60:24] I've not played Unpacking, Marino.
Speaker 3:
[60:27] I see people say Unpacking.
Speaker 1:
[60:29] Yeah, and I do know, like, the one thing I know about Unpacking is they, like, really obsessed over the sound design of the way everything sounds, like, coming out of the box and getting set down. I'm like, I bet that that does feel just cozy on its own. But I should add that to the list. All right, so once again, Mount Rushmore, cozy game, Stardew Valley, Animal Crossing, Roller Coaster Tycoon, and Despalote. We'll get this posted to social media so you can yell at us, but not because Mist is on there. We're going to take another break. We'll come back and talk about what we've been playing. Also read some more Super Chats. We'll be right back. All right, we are back. Mike, what have you been playing?
Speaker 3:
[61:06] Played through the original Resident Evil 2 this past week and had a really good time doing that. Did Player A and then Leon B. Speaking of games that are just cozy that they shouldn't be, there is a coziness to these old Resident Evil games, and there is obviously a lot of tension, and I'm being scared sometimes. It's just something about them that feels good. Like, ultimately, maybe I'd prefer the games where I can actually aim at a zombie's head or their leg. But still, something about just like, here they come, it's just a matter of resources. How many bullets are you willing to spare here? That's kind of the mechanic. Just the exploration aspect of it, right? Just the same thing that tickles the Metroidvania part of me. I just like that. I like what people call backtracking. I like becoming so familiar with the space that I just had this good mental map of it, and I know what routes to take. I know I can get from here to there, which happens naturally just playing through it once, but then you have to play it again because you have that second route. It is interesting how different the second route is. The different starts for the characters, the different boss fights. You know, if a character did this thing, then that's already done, and you're going to do something else. The interplay between the two is really interesting. To the point that I would like to see that again in New Resident Evil. I liked the whole, you know, grace, Leon thing, switching between them kind of as the game dictated it. But I think it'd be neat to, like, Resident Evil 1 and Resident Evil 2 have a whole, there's two characters who you're going to play as, and then when you're done, play as the other character and see how it's different.
Speaker 1:
[62:45] Yeah, when you were, like, talking about going back to this and, like, me remembering, it's like, yeah, those two campaigns, which is exploring much of the same space, but they're each on two different disks, it's, yeah, it's like, man, that's such a weird concept to me. It's like, yeah, none of that data is shared. Like, I mean, obviously, the saves are, and they do interact and all that stuff. But having to recreate the same space on two different disks so you can have these two characters. But it's like CDs were so cheap, and it's like, yeah, that was a smart thing, smart way to make your stuff feel a lot bigger and reuse all that stuff. And obviously, they've been doing that from the beginning. But just, I don't know, something about Resident Evil 2 really building on that idea was so fun.
Speaker 3:
[63:23] There's just something about the multidisc games back then, man. It's like, oh, this is special. This is a fat jewel case here. Nothing interesting is going on there. I kind of want to just actually immediately start playing Resident Evil 3 Nemesis now. I've played the remake of that, never touched the original. That one I actually have on the GameCube. It's not a remake. They just kind of port all the old Resident Evil games there. So yeah, it's just a port of Nemesis that I can play on there. And I'm probably going to just start that this weekend, actually.
Speaker 1:
[63:55] Yeah, I would like to see that. I bet that game has amazing pre-rendered backgrounds. I bet it's like underappreciated graphical elements in that game.
Speaker 3:
[64:06] And I'm curious because it's not going to have the two characters saying. But I want to open my mind a bit because somebody who never played Resident Evil until honestly pretty recently, in my mind, I always thought Resident Evil 3 was lesser than for some reason. I used to think it was mostly just in the RPD again. I know it goes there for a bit. But in my mind, it's just they put Jill in the RPD. I know it has more going on than that. And I hear a lot of people say it's the one they actually like the most. So I'm not sure. I'm going to be curious to try that out. Then I'll have CodeVeronica to get through the Revelations games, and at some point here, Resident Evil 6, which I'm hankering to play, we gotta get something going on over there. I need to see that shit through.
Speaker 1:
[64:50] I mean, I think you should just be bossy about it, Mike. Just make us do it, because I'm ready.
Speaker 3:
[64:55] I like the whole point. Because we're going to pull our campaigns out of a hat, and we get rid of it, whatever. And that's fun. But to be clear, I am on my own time going to play the campaigns. I didn't get to play through the series on my own, for sure.
Speaker 1:
[65:08] Of course. Yeah, I would be interested in that as well. All right, yeah. I am still playing some stuff I can't talk about for work, be able to do that here pretty soon. So that's keeping me pretty busy. And so then when I'm not doing that, it is like still that Pokemon Ruby and Sapphire pinball game, which I'm still just kind of like figuring out. I'm like playing it here in a couple of minutes spurts, and like, okay, did I just capture a Pokemon? I think I did. Right now, can I use it? Or is it just about capturing them? But whatever.
Speaker 4:
[65:39] You can evolve it, Jeff.
Speaker 1:
[65:41] Okay, that sounds awesome.
Speaker 4:
[65:43] Yeah, the whole thing is about like filling out the Pokedex, but all you do is you catch the Pokemon by, you've seen that, and then you can evolve them by hitting a different part of the board.
Speaker 1:
[65:53] It's really clever how they present it all and make it feel like you are advancing while still just playing a pinball game.
Speaker 4:
[65:59] Have you played any of the mini games within it yet?
Speaker 1:
[66:03] I don't think so.
Speaker 4:
[66:06] I'll give you a hint. You'll fight strong Pokemon, and it's like a pinball mini game that takes you to, and then they'll bring you back from when you're done.
Speaker 1:
[66:14] Okay. Yeah, I've not done that yet, but I'm into what I've played there. And then, yeah, just again, more time with Tomodachi Life, but the kids playing that, me helping them out and doing stuff like that. And he's like, when are you going to play? You should buy another copy. I'm like, come on.
Speaker 3:
[66:30] Just buy another one, dad.
Speaker 1:
[66:32] And I'm like, it's money. She's like, it'll be worth it. But yeah, I think Addy's slowing down, so I'll probably be able to play a little bit. But as soon as I would start playing, Addy would be like, no, hey, I wanted to play more. So I'm gonna navigate that stuff.
Speaker 2:
[66:45] Addy, who are you so bad with me being like that? That would be a good conversation.
Speaker 1:
[66:49] Yeah, I'm like, do I want to do the dumb shit I want to do where Amy's gonna be checking in, I'm gonna have to explain every single thing? That's a bad idea. So I might have to do a tame version of my island, and I'm fine with that. But yeah, that's it for me mostly. And again, next time we talk, I'll be able to talk about a new game with y'all, and that'll be fun. Anything else from you, Mike?
Speaker 3:
[67:12] Some small things that maybe I'll wait till I talk about them, much more so, you know, Vampire Crawlers, I mentioned just I'm playing, I played a lot of that. I am really, really having a good time with Vampire Crawlers.
Speaker 1:
[67:24] How are you playing? Just playing on your PC when you're sitting there?
Speaker 3:
[67:26] I'm playing on my PC when there's like some downtime, and like I'm catching up on some of the videos from Giant Blonde, and I get to see it, and I'll put this on and kind of do that. It's almost taking over some of my Overwatch time, like I'll play a game of Overwatch, and now I'm just doing a run in Vampire Crawlers.
Speaker 2:
[67:41] Wow.
Speaker 3:
[67:42] Right, yeah.
Speaker 2:
[67:44] I'm playing that game too. It's cool. Yeah, it didn't grab me as a Vampire Survivors right away. It feels way slower than Survivors when all the shit happens on the screen.
Speaker 3:
[67:57] See, to me it's... Go ahead, Jeff.
Speaker 1:
[67:59] I was just going to say, to me, it seems like these games are going to just do similar things for different kinds of people. To me, that's been the reading so far, is that's exactly what's happened. Mike is more into this kind of stuff, or this game is just speaking to him in the way Vampire Survivors spoke to me. So yeah, that is what they're trying to do.
Speaker 3:
[68:19] I feel more engaged. Something about the combo system with the cards, and then I'm thinking about the deck building. And I know there's more to it than that, but sometimes in Vampire Survivors, I was like, all right, I'm walking in circles for a bit. There's more in seeing where my cards are going to fall. My figurative cards, in that case, not the literal ones I have in Crawlers.
Speaker 2:
[68:37] I think I like that. There isn't simpler than I have to like, I can't just disconnect when survivors. In this one, in Crawlers, you have to be like, oh, I should play this card first or the other card. It's slightly different. Eventually, it gets crazy where I'm like, should whatever, play all the cards. You can just play all the cards. But it takes a little bit longer for that stuff to happen on Crawlers.
Speaker 3:
[68:59] It's more of a deck builder than it is a dungeon crawler. It really is more like Slay the Spire than it's like Ultima or something.
Speaker 2:
[69:07] Yeah, I've also been playing that a lot. So I'm like, my card, my deck builder limit is being met. So I'm a little bit tired of that mechanic. But I'm going to lean more on Crawlers to unlock more stuff. Because I just started and I don't have anything. And this game gets way better the more you announce the crawlers.
Speaker 3:
[69:29] Yeah, I found out like, oh, this character is really good on certain levels and stuff like that. So it's thing matters. And then the Final Fantasy XIV FanFest starts tomorrow. I assume the keynote's tomorrow. So they'll probably at least announce the new expansion, not give too many details yet. But get some base ideas. I'm wondering if he'll announce it. He'll wear a shirt, teasing one. I think I'm trying to imagine the last time we got just two DPS, right? So this time we have to have a new tank. Is it tank time? It's tank time, I believe. I think it's some kind of magical. I think you take the idea of Green Mage or an Earth Mage, and you make it a tank, and it's like elemental armor made out of rock and stuff like that. I think that we don't have a tank like that, right? I think that'd be interesting.
Speaker 2:
[70:19] Yeah.
Speaker 3:
[70:22] And then physical, and then physical range DPS. Geomancer, that's what I'm looking for. And physical range DPS is going to be called something like athlete, and it will be based off of Waka from Final Fantasy X, and it will kick soccer balls and blitz balls, things like that.
Speaker 1:
[70:37] There you go.
Speaker 3:
[70:37] It'll be cool.
Speaker 1:
[70:38] Sounds like fun. All right. Mike, do we have any more Super Chats?
Speaker 3:
[70:43] Yes. Let me see. Some of them were about the Cozy Games thing, so I talked about those. Lex Lutty said, of course, Dan, Dan, recognize Beast Cast's music. When did that happen?
Speaker 2:
[70:54] I don't know.
Speaker 1:
[70:56] Did that happen in the voicemail dump truck? I have no idea.
Speaker 3:
[70:58] No, he was on on dump truck. You said that's right.
Speaker 2:
[71:00] Took it off.
Speaker 1:
[71:01] OK.
Speaker 3:
[71:01] Maybe it happened on Never Been a Better Podcast or something.
Speaker 1:
[71:04] Oh, that'd be funny. Yeah.
Speaker 2:
[71:05] I mean, it makes sense because they don't they don't put they don't they don't know. Oh, it's in a movie trailer music when they record.
Speaker 1:
[71:13] Oh, what movie trailer was it in?
Speaker 3:
[71:15] Oh, that's curious.
Speaker 1:
[71:17] It's in a movie trailer. Chad's saying, OK, interesting. Cool.
Speaker 3:
[71:19] OK. And let's see here now. And then that boy, Jereza Despilotti is on sale for nine dollars on Steam this week.
Speaker 1:
[71:27] FYI, you'll get it, everybody. It's really good on Steam Deck and stuff. Was the Rogue Trooper movie? Is that the Gary Widow one? All right, go ahead.
Speaker 3:
[71:36] That's it. Like I said, the other ones were about the not Rushmore, so we covered them. So yeah, we're good. Thanks, everyone.
Speaker 1:
[71:41] Fantastic. All right. Then I probably, I'm going to hit the button. This one takes a while to actually play us out. So all right, Mike, where can you find people? Fine, yeah. You want to tell them about anything? You got a probably new 90s Disney a couple of weeks. What's going on?
Speaker 3:
[71:56] Yeah, we got to do it. We're going to be doing 90s Disney on Star Tours, recording that. That'll be up in the first of the month.
Speaker 1:
[72:01] Oh, for May the 4th, I get it.
Speaker 3:
[72:03] Yeah, yeah, right, right. Which I want to start. Once I do ResiWolf 3, I kind of want my next game I stream to be Cotor 2. Never played Cotor 2, really, so. Awesome. I do that on my personal stream coming up here. Check out the Voice of the Dump Trek. Really had a great time with Matt McMusles. Kind of fun. If you're a giant-bomb premium member, don't forget Portal Pals 2 is up. Portal Pals 3 will be coming out next week, so get yourself ready. If you're not a premium member, may be considered doing that by going to giantbomb.com/premium.
Speaker 1:
[72:37] All right. Yeah, we're going to be hanging out over there, everybody. Tomorrow, it's going to be a good time. We'll have some UPF stuff happening. We'll have Game Mess Mornings. Hang out with us on Giant Bomb as well. We really appreciate everyone that hangs out in both places. If you favor one or the other, we also get that. But yeah, we're always doing cool stuff in both, and we love doing it. So thanks to everybody for supporting us. All right. God, man. What am I going to play this weekend once I get past this game? I don't know. I guess I'll... Pragmata. Pragmata.
Speaker 3:
[73:07] I want to go back to Pragmata. Real bad. Fight through that baby, man.
Speaker 1:
[73:11] I really, really want to be playing that. Absolutely. Yeah. Good stuff. Looking forward to that. Get my Tomodachi Life Island really going. And then yeah, games are going to be start popping off here pretty soon, huh? We got to.
Speaker 3:
[73:25] Yeah. What's next? I mean, there's the Yoshi game is happening. We had crawlers. Yeah. I'm curious what will be popping off here pretty soon. Sorrow. So Sorrow's is going to be soon. So I'm curious what that part of me is like. Maybe I should go play Returnal again. See if I think better of that. Although I want to play Returnal on my mouse and keyboard. I know I won't be able to do that with Sorrow's.
Speaker 1:
[73:48] So yeah, it's a shame.
Speaker 3:
[73:51] We'll probably play some Killin on UPF, everybody.
Speaker 1:
[73:53] Go Double 07! Yeah. Oh, Double 07 is coming soon. Yeah, good point. Bye everybody, catch you next time.
Speaker 3:
[73:59] Bye.
Speaker 1:
[74:13] Oh, there's DLC for Parking Garage Rally Circuit. Interesting. There's a game called Orbital, not Orbitals, coming out to PC in like a week.
Speaker 3:
[74:25] That's weird. It's illegal.
Speaker 1:
[74:27] Yeah, don't do that.
Speaker 4:
[74:29] Bye, everybody.
Speaker 1:
[74:31] Come for me, mukbangers.