title Secrets Of Strixhaven Limited First Impressions

description Michael has a limited PTQ coming up in Las Vegas, so we're learning limited! They both independently agreed what the strongest archetype was, but what tips and tricks have they found in the format?

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Edited by: Conor O'Donnell (@conorpodonnell)

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Music:

Mega Man 2 "Ending theme"

Remix by zookun | Music composed by Manami Matsumae & Takashi Tateishi

pubDate Fri, 24 Apr 2026 02:00:24 GMT

author GerryT Podcast

duration 5243000

transcript

[00:00] The GerryT Podcast has a new sponsor, vaultgamestore.com. It's owned by a friend of mine, Stu Summers, and the Vault Game Store is Western Pennsylvania's biggest store. Their WPM premium, have a huge inventory, and they also offer pre-orders on full play sets of new standard sets, which I will probably take them up on in the future. I just got an order from them. It was nice getting my stuff quickly, packaged well, and most importantly, all in one package. They've done over 100,000 orders lifetime and offer excellent customer service. And the Vault Game Store is also buying some of the most competitive rates for Magic, Pokemon, and One Piece. You can mail it to them and they'll do all the work. I've been there physically. It's a nice store. Stu's always gone out of his way to help me find cards before events, offer me a place to crash, and I would love it if y'all could help me return that kindness and check out his store. Once again, vaultgamestore.com, and you can use promo code GerryT for 5% off your order or 5% additional store credit on Trade-In. Well, I just posted some content. It is on the Patreon, but it is not payable. My only request is that you don't share it on social media. This is for people who actually listen to the podcast or are in the Discord, you know? But I posted Goryo's List and Sideboarding Guide, and Michael, one through 10, how good do you think my deck is? Your deck, just the deck? Just the deck? Like an eight. That's pretty good. An eight, yeah. Are you one of those guys where like 10 is unobtainable? Yeah, I mean, you can never have, I guess you can sometimes have the perfect deck, but I think like a nine is as good as I could hope for. Yeah. So eight, I'm feeling pretty good. Okay. Are you trying to ding how I sideboard now? No. I was going to ding some mainboard cards first. Oh. There are things that you obviously hate and you're still giving me an eight? Yeah. Because at least they're coherent to how you want the games to go. I'm working. Oh, no. My neighbor's dog, I feel bad every time I come home. I lock my car and the dog just goes ballistic. So every time I come home, I'm forced to make this decision of, do I lock my car and ruin my neighbor's day or just leave my car unlocked? I don't understand why locking your car makes it make the noise. Yeah. Mine's so loud. I've been looking into how to turn it down. It just doesn't work. Anyways, I'm 100 percent hit rate to lock my car and ruin their day. Yeah. I don't love spell snare or spell bomb, but everything else seems fine. Well, you know, I want an artifact for the Atraxa. Yep. I want to talk to you about Mistress Bobble at some point. Maybe we don't have to do it here because we're trying to talk about Limited 2. But I do think that also when there are more fair decks, the spell bomb is better. Yeah. I mean, I was having this discussion recently about how, like I do like surgical, but I will not put surgical in my deck first energy, but I will put spell bomb in my deck first energy. Sometimes, depending on like how they play the games or whatever. But yeah, I mean, a Flage is like such a good card. I do like having this little, spell bomb is like pretty low cost. It's not going to like ruin your day generally. Yeah. I don't have many one mana cards, period, or like things to do on turn one, and worst case scenario, it's like goals. It's not like I'm ever going to be like, oh, I wish I didn't draw this because it's too many to cycle. Obviously, that's not great, but that's the floor. So how bad can it be? Yeah. I mean, I guess like it's not a white card or a blue card, which is maybe it gets you sometimes, but I really don't think it's like the worst possible, and it's not ever going to be trapped in your hand. So it's not punishing your Riddler or so. Yeah. I don't think it would ever be a blue or white card though. That's the thing. Like if it wasn't, if you convinced me not to play Spell Bomb, it would probably be a Bobble. Yeah. Or I don't know, like a sixth Fatty or whatever. Yeah. I mean, I think I still like the idea of playing like one or two artifacts, if I can. Yeah. I know. You've been on that for like a long time though. Well, I literally lost in top eight because I played a tracksuit and hit three cards. So. Just take your ancestral, dude. It's fine. No, I won't. Dude, I see so many lists that are just creatures, instance lands. I'm like, what are you doing? Yeah. I don't understand. You need a couple of sorceries for sure. The sorcery count has to go up. Okay. So Spell Bomb, fine. What do you want Spell Snare for? I think it's just general catch-all that is pretty good against most things that are not amulet. Basically, the fairer the format is, the more frogs and boros and felias, the better Spell Snare looks. Yeah. I mean, for reference, if the Spell Snare is where Thoughtseize is, we're probably two cards different. Yeah, but now I have more blue cards, which is good because I think it's 20. Yeah, and like post-sport, you're going, yeah. I mean, the blue and the white cards are better for how your deck looks than the Thoughtseize or whatever. So I guess I've become lower on pest control in the last week or two. We got to sit down and play the boros matchup. Well, I think pest control just isn't great against boros, is actually where I'm trending. I think when I've started approaching the matchup, like worrying less about them doing that thing and killing me, like I've started winning more. It's not like I start the game with like, oh, I'm going to control deck them. Yeah. But it is your oh shit button that is still good into affinity, good into amulet, et cetera. Yeah. I mean, I don't hate pest control or wrath, like I have them in my deck. I just think that I've started liking more pendings or whatever, rather than like, because if they play a Johnny, it's like, oh, I can't now. I can't even cast my pest control. It's like pretty embarrassing. And I guess what the spell snares for. Yeah, I mean, true. Your whole your whole combo is coming together. Yeah, it is sort of the one to punch, man. So, yeah, I just have been less interested in playing those kind of games. Like I'll just like make a big frog or riddle them. And those games seem to be going better. I do like having the bailout, though. I think you probably should have it in your deck. Yeah, I think the frog games, you probably have to end up gory oasing them. And then the Riddler games, you probably need a reset at some point or at least like stuff to contain them. Yeah. I mean, I think the big issue is like, how is your Boros energy opponent going to play the matchup? Agreed. Because like there are some people who take out their prides. And then like if you have your pile of pest controls, it's like, oh, this is like pretty embarrassing for me. Who's taking out their prides? You know, some I've seen it on Twitter. I've seen some some some interesting fellows posted in their sideboard guides. Not that I think that that is how the games should be played, but there are people who are leaning heavier into their Legend of Rokus and whatnot. Against Goryo's? Yes. Okay. I don't I don't think you can afford to be like, oh, I'm going to grind you out with my four mana sorcery when my Card Advantage-y thing just destroys you. Yeah. I mean, I agree. But again, like if your opponent is taking that and then you sideboard into your four Wraths or whatever, and then they're just like, oh, I don't care at all. Maybe you've lost some percentages, but maybe that plan is so much worse that it doesn't even matter. Yeah. I mean, I cut the Wraths entirely because I did not want them against Boros. So I feel like, oh, I'm going to beat your Wrath of the Sky stuff with more grindy stuff. It's like, I'm still not cutting the combo, you know? Yeah. Yeah. I'm never not against you ever, you know? Yeah, I still have the Wraths in, but that's because I'm more worried about affinity than I am Boros. I think, you know, I do think the Spell Snare Pest Control Plan is probably better against Boros than Thoughtseize Wrath if I was battling those two cards. Yep. Because like bombardment is just the nuts also. So getting a Dysphosn or anything feels pretty winning. I tend to like it. Eight out of ten though, that ain't bad, especially if ten is not obtainable, you know? Ten is obtainable, but only like, you know. Only in hindsight, really? Yeah. I could be like, here is a ten for last weekend, you know? So generally a ten has to be like, you never lost a match at all, right? Like, everything was perfect, your cards were great. But even then, I've never, like, played a tournament, but like, I wouldn't change a single thing. Less than a handful of times for me, but... And you've played way more tournaments than me. I've played a shit ton of tournaments, and I'm like, very harsh. Yeah. So, okie doke, is that it? Is that it for Modern? Are we going to Nova this weekend? Yes, we are. I was going to talk about sideboarding, but if you just want to keep it moving... I mean, we can. How much do you want to talk about Limited? I don't know. A healthy amount. Ok. We're only nine minutes in. We got so long. I agree with most of your plans looking quickly. I think the only thing I do differently is like, I have been trying to side out all of the combo against Affinity, but maybe just leaving some amount in, when you already have the ways to deal with the Tormod scripts, and you would like an I win button on turn eight or whatever. Yeah. I don't know if you have enough cards to do that. Maybe you do, but. I like Spellbomb against Amulet, but everything else looks reasonable to me. I was initially just boarding it in the dark, and then it just seems like people are like, I'm going to beat you with whatever grindy shit. I don't understand why people do the grindy stuff, like the Boros thing or Amulet people doing this, because as Goryo's, we are more scared of you than you should be of us. Yeah. They're always just doing some fuck shit, so I like to have a Spellbomb, but maybe it's not worth it. Well, yeah, if they are just trying to kill me, then I probably want Spellbomb. Yeah. And then in the Mirror for a while, I was kind of trimming someone out of the combo, and then I remembered our many conversations about Reanimator and Legacy and VV, and where I ultimately end is that I'm just going to leave it in and kill you. No, it's good. So, past that, it's all good. Everything's great. Hell yeah. Nailed it. Well, there you go, folks. Ringing endorsement from a person who both normally doesn't like the decklist I sent him and is a person who's playing the same archetype. So what's crazy to me is that every time I have strong opinions on a deck that you post on your Patreon, by the time you have sat down and like mapped it all out, I agree with what you're saying when it gets to the like, I'm putting this on the Internet stage. Well, you saw you saw the list that I had written down that I eventually spilled soda all over. And we disagreed about that. I think that was just like a meta game thing. Yeah. But I don't think like, I don't think I was like hard disagreeing on anything. I wasn't like, wow, this is totally crazy. Why would you do this? It was just like maybe, oh, I think this card is better. It's like the spell bomb thing. Like I think my opponent is going to try to grind me out. Like that's what your stance is. So I'm just maybe if I game two, they combo me. I'm like, okay, I do want my spell bomb. But like, I don't think there's any, I don't think there are any plans on the Dr. Pepper paper that were, I felt strongly about. Yeah, on the Dr. Pepper paper, I was probably bringing the spell bomb in against Amulet. But that's why I kind of hate doing the side boarding guide, especially with stuff like this, where how much of a certain thing I keep in, like really depends on how my opponent is playing the game. Yeah. And it's hard to get that across in paper. Yeah. Especially with like fauns and stuff, you know, like some people play the game where like your fauns are way better. But sometimes your Boris opponent takes their moons out. Yeah, that's weird. But like, if they're taking out their moons for Legend of Roku, it's kind of the same thing. Yeah. So never blind trust the sideboard guide. Oh, wait, it's a seven and a half. You still don't have a green source. Won't need. I can believe you. OK, two surveils. Like, yeah, I know green source is my only hard line. I love a green source. I love to hard cast attract. I've done it before. I just don't think Natty drawing Breeding Pool is worth it ever. That could be true. I just like to think about it as the second island that you had previously. Here's the thing, if you wanted to, you could maybe convince me that the second surveil should be a hedge maze. I think there are more issues with that. I don't because I feel like if I'm getting the second surveil, my mana is probably good. It is bad if I naturally draw it and yeah, need that to be a black source or whatever. But I don't know. I feel like it could be like a mono blue surveil land and I probably would not care. Yeah, I think there are just games post-bored where it's common to surveil on one, interact one-man interaction and also surveil again. I don't think I would ever want to get hedge maze on my second surveil. In the scenarios where I'm hard casting a track, so plenty of times it's like, I got to fetch my breeding pool, but that's probably just if you know you have a hedge maze in your deck, you're a little more aware of it and you'll probably get it earlier in the game. Well, at the point where you're casting a track, you likely have fetched all your surveils already anyway. Yeah. Right? So if the thing is, does it mess with your mana? And the answer is no, then you never have to be in a spot where you have to fetch a breeding pool because you'll probably just have the hedge maze in play. So I could be convinced my third surveil should be hedge maze, but I don't think I would want my second surveil to be hedge maze. I think the like, I need to fetch an untapped green is probably not real because you will just play the game knowing that you need to get your tapped. Because it feels like pretty often you know where a game is like in a way that you're going to be hard casting at Traxa, I think. Yeah. Or at least you should be playing for it if it is a realistic option. Yeah. So it's like not too hard to get that green source beforehand. And I know people play like four surveils and hedge mazes there forth, but four is unfortunately too much for me. I don't even want to play the second. But I have an extra land now because I got the baubles and whatever. Yeah. Why did you cut the baubles? You want to get into it later? Off podcast? Like it might not be right. It just felt with like the more controlling setup, I should probably just have the 21st land and maybe the second surveil. I don't know. And then at that point, I was like, I don't want to play two surveils with 20 lands. I feel like that's just not possible. And I don't want to play 21 land and baubles. Yeah. I think what I said to you the last time I saw you was that if I was just playing game once, I would play more baubles. But the baubles, I do not like so much postboard because I just like a lot of the times, I just want all of my cards to be doing something or I want them to pitch or whatever. I get that. I think it's very small. Yeah. I think in those postboard games, having a zero mana filtering thing is so sick anyway, that I don't mind that over like, oh, this could have been like a sideboard card and I would have more knowledge. Zero mana search for an important sideboard card is pretty sick. Yeah. I don't know. There may be a world where like I board a 21st land at some point. I love to have a land on the sideboard and I think it's good. It's good theory as the kids say. I was trying to not do too much crazy stuff so I could get a higher Michael ranking. Oh, okay. Yeah. I'm trying to use the Yelp reviews. Yeah. The presentation. Well, I'll wait for it to be dropped in the Goryoz Discord and I'll ping them and I'll say, Hey, you're leaking. Wait until you see what I actually register at the RCA. Yeah. All right. No more modern. Let's talk about Limited. Limited. It's been out for about a day. I have been drafting and basically not finishing them because I want to play a few games with each deck and then just get into the next draft. So that's kind of where I'm at. And pretty quickly, I got a favorite archetype and a least favorite, actually, too. And then I tried to draft the favorite one, but then people kept cutting me off. And the last five drafts I did, I was just green black, which is not bad, but it just seems like people are passing me all these green black cards. So I don't have a ton of experience with like Boros and Izzet, although Izzet I was going to try to stay away from because I couldn't really figure it out. Oh, I like Izzet. I mean, I think we both have the same favorite archetype. So from what you've said, like black white is what I have been playing. I like those decks a lot. Yeah, I just sent you a thing that was basically white black is my favorite, you know, and you were like, yes, white black is my favorite as well. But you actually you said that all my decks are white black and it's like, oh, it's my favorite and I want to be white black. I just never get to be. Yeah. Well, so I've done, I guess I've done five drafts and three sealed events. And I think I am like over 50 percent that my decks are white black X. But I think you've been drafting more than me. So I've certainly fired more drafts than you. I don't know that maybe we played the same amount of games or whatever, but I've also joined all the goddamn queues. Yeah, I've played my games. Yeah, I booted up Magic Online. I'm in two different draft queues there. I'm in, I think, three, four, four on Arena. So yeah, I have seen you the quick draft, the premier draft, the traditional draft. Yeah, I'm in there and then I just let them sit. And then when something happens like, oh no, no more Ninja Turtles, I log on and I get like four packs and 200 gems or whatever it is. I was like 1-0 in all my drafts. Yeah. Happens, cost of doing business. So you haven't done, you haven't done Izzet? No, I have. I sent you an Izzet deck that I thought was actually good, which, okay, so here's the thing. There are five archetypes that are supported. For the most part, they are A plus B, sort of like combo decks, right? So Orzhov is, is it Repartee? Repartee, yeah, the... Repartee. It's payoffs that have that thing, and then obviously the instance in Sorceries that you use to target creatures, right? Pretty simple. Some of them are not as simple, and in the case of something like Simic, it's just like, I don't know what, like what am I even supposed to be focusing on here? It's just, I think what you're supposed to be focusing on for Simic is converge. That is probably true, not the fractal stuff. Like fractals or increment or whatever, it's just like, that's just kind of there, you know? That's not a thing that you necessarily need to lean into. Whereas white-black, I think, is just you assemble A plus B over and over and over again. Yeah, I mean, I think white-black is like, so it's just like dudes and removal, right? And like your dudes are good and your removal triggers these like additional things. And it's like pretty just like seamless and everything kind of works together because like you would draft your removal and your dudes no matter what. Yes, rather than like green blue probably has some like, oh, this card that reads terrible is actually the glue piece or whatever. I think it's just mana fixing or whatever. Like fixing ramp is probably where you want to be. But Boros is a weird one because it's also A plus B, similarly to white black, but it's exile cards from your graveyard and payoffs. And there are cards that directly exile things. There are cards with flashback. And then you have stuff that rummages or whatever, which is a different part of it. So it's like A or B plus C. And I don't know, I feel like it is much different than white black because, like you mentioned, it is just, okay, creatures and removal. That's pretty good. Boros is like, I got to build a battleship kind of to get anything out of my cards. I felt like my good Boros decks have also just been dudes and removal and kind of ignoring the thing because I don't think there are actually many good payoffs. I agree. There are some that are just bananas. Yeah. The two rares are good. And then the guy who makes guys is good. Yeah. The uncommon one, like makes a two-two whenever a thing gets exiled, right? Yeah. Yeah. That one I saw for the first time and was just like, this is so much better than everything else. Yeah. Everything else is like, oh, deal them a damage or like get a counter. And yeah, that one is just nuts. Well, I mean, I might even take get a counter. So like the rare. I mean, I'll take it. That's where I was, you know? Yeah. The like artifact rare is obviously broken because it's just like howling mind for you, but also every time a thing leaves you drain. And then the other one is just like the guy who grows that is also like clearly good. Yeah. The monument card. Yeah. Like he puts a counter wherever you want. But I think like, yeah, the rest, I feel like all my red white decks have just been the repartee thing, but without the black cards. And then it's just like kind of good dudes and some, you know, burst lightnings or whatever. Yep. And then like the lingering soul's rare. The one that flashbacks, that makes two twos and puts counters, that card's just totally broken obviously. Yeah, that card's sick. Yeah. So I feel like white has like the highest of just really great on-rate cards, right? Like the practiced offense, is that what that card is called? The sorcery that puts a counter and you can flash it back. The rare. The rare? Yeah, it puts a counter on all your dudes and one of your creatures gets like double strike or lifelink and then you can flash it back for a one and a white. I don't know. You haven't encountered this one yet? No, I'm looking. Oh, yeah. Two dubs or three, put a counter on each creature. Oh my God. Target player controls. Target creature gains your choice of double strike or lifelink until the end of turn. Yeah, the card's pretty sick. So this, I get, I understand why this one targets players. Because otherwise if you, you have to target a creature. But I mean, they could just word it where like up to one creature of your choice gets. Yeah, the ability or whatever, right? But like this set for some reason has like an offensive amount of things that require you to like double click every time. Like there was a period where they were making a hard line to like get things better for online play. Yeah. And this set seems like it is just going in reverse. Like a lot of the paradigm stuff is like, oh, target player gets a copy of a thing or whatever. And it's like, obviously I want it. You know? Well, maybe you're doing the coveted Falcon Deck thing and you want to like gift a bad thing to your opponent. Yeah, maybe. I think it's like for commander or like 2HG or something. I guess in 2HG it's the same thing probably. But I think it is like now they are clearly optimizing for that stuff and it has made online play significantly worse. Yeah, I will agree. I think I did play the Blue Lesson in my Sealed Deck earlier and was having that thing of where I was like, OK, I have to click this thing and then me and then the creature. And then like every upkeep, I would have to remember the order in which I did these things. Yeah. I'm like, can I just like click a creature and it gives me a creature? Because like that's obviously what's happening. Yeah. It would be nice if you could set to like always target yourself or whatever. Yeah. But also, I don't know, my opponent didn't even get to resolve that card. They put it on the stack and I conceded. So yeah, I'm out of here. What can I do? Practice offense. I have not seen this card. My opponent in the Sealed Trial last night cast that spell and then cast a Cromos Will against me, so. Oh, cool. One of my opponents played a Sylvan Library, but then I got a Sylvan Library. Oh, okay. That was really dumb. Then one of my opponents milled over a Library of Alexandria, and I was like, that's silly. So I had Sylvan Library in a draft earlier, but it was a single limb and I just got ran over in the first match. So I didn't even get to play my Sylvan Library. But I can imagine that being extremely broken. Similar to Library of Alexandria. Yeah. In my green black deck where I'm at 30 life all the time, it was pretty nice. It would be bad if you ended up in green blue because then you're in green blue. Yeah. But I don't know, maybe you are playing some convergy stuff and then maybe you are leaning into the black stuff a little bit more. I don't know. Yeah. It feels like this set is more like you have these hard, you have red, white, you have white, black. But it feels like you're just going to end up three color pretty often. It feels like the fixing is pretty good and the branch off spell or whatever is probably cohesive and good in your deck. The splash is pretty worth it, where I did not feel that way in Lorwen. Yeah. I don't like splashing unless it's for something obscene. The last deck I sent you is splashing for a Simic Dragon. Like, okay, I will play that one. Twist my arm, you know? But splashing for a random gold card, especially when a lot of the gold cards are just not that good. It's like kind of weird. Well, there are like an extreme number of gold cards and maybe that's why. Yeah, that is true. And certainly a lot of the rares are just bananas. But it is really weird when, I don't know, gold to me is kind of like signpost-y. Maybe not all of them have to be signpost-y or whatever. But like, some of them are just like not even very good in the decks that they are supposed to be in. They're just like way weaker than mono colored cards. Yeah, well, those are like the blue green ones are the ones I think of. Like, I had a sealed pool where I opened like two of the arthropods or whatever. And that is supposed to be the blue green thing, like the X spell thing. And then I was like, oh, I just, these are just two mana one fours. Yeah, like that's the rare. You just don't open any Xs. Yeah. So, blue green sucks. That's all I know. That's all I learned. I like blue red and I like white black. And I hope that you will draft a blue red deck that you love. No, I sent it to you. Yeah, I saw that one with the Monty. Three tablets. Yeah. Oh, the tablet card is so disgusting. So, that's the thing. Blue red is payoff plus big spell, presumably. And I think you don't focus on either of those. I think you just take the mana stuff. I think it's the tablet, the blue 2 drop that taps to add mana to cast a spell. Either the treasure guys are fine, you know? All I want to be doing is cheating on mana, effectively. Yeah, I mean, there are a lot of the 5 mana plus spells. It's not that... I feel like, if you're deck... If you're getting the good stuff, you know, the 3 drop mana rocks that are drawing cards or whatever, it's... you'll find your 5 mana, 6 mana spells. I don't think you really have to worry about them. Yeah, I just... You have some loot in your deck. Wow. Yeah, I think that the reward for having like 5 mana plus spells is not opus. It is being able to ramp to them. Yeah. And then they are just good on their own merit. Yeah, because you've cast a 5 mana spell. Yeah. Yeah. Some of the opus stuff is pretty good. Like, the 2-drop, that guy's... The uncommon that loots, or if it's opus, it draws a card. That card has been like pretty insane for me. And there's also a guy that deals like bolts them if you cast a 5 mana spell. Yeah. Also very good. I think the looty guy is fairly replaceable because again, like, a lot of the expensive spells are things that just like draw cards. So I don't think you necessarily need it. But yeah, it is pretty good. I think I would much rather have like the 1-3 that adds mana unless I already felt like I had a significant amount of those things. Oh, like the just the mana dork. Yeah. Yeah. Yeah. But I do agree that like some of the, you know, like the the whale, the four drop opus guy, that card is not the sauce. Like I don't, it like says the opus word on the card, but you're not, it's actually pretty bad. Just like I don't want to play this four mana one four. Yeah. I don't even like the three mana one four. The bird. Yeah. I mean, that one at least draws a card, right? I mean, kinda. It's doing the exile, you have to play a thing, which may or may not be good for you, but. Yeah, I'm not super happy. Basically, I want to be like ramping, drawing cards, and then playing big stuff. And in the middle of this, I don't have time to play like some shit bag, like three mana 2-2 or whatever, in hope that I start getting like opus payoffs off of it. You know, I just want to not play any of the random creatures. So basically, what we've learned is that if you kind of just ignore them and have good cards, your deck is better than trying to do the A plus B thing all the time. Yeah, I think that white black is still really strong and does want to do that. It's just that it is so easy to do that. Yeah, I guess if you don't have the repartee thing, you won't play some of the cards you would play normally, and it pushes you into playing the two drop that you can buy back when you hit a player. But other than that, it's not like you're putting bad air quotes cards in your deck for the payoff. No. Yeah, Killian's confidence, I think, is pretty good. It just means that you never really run out of stuff to do, which is nice. And then, like, Daydream is okay. I don't think there's that many great things to actually blink. I think that is more of a Boros card than anything. Yeah, Daydream hasn't been overly impressive to me. And then there's the one mana card that puts a counter on a thing in his flashback. Dig Sight Inventory. That card I actually like. I think it is fine, but it's, you know, it's... I am not super happy to play it unless I do have the keyword. Yeah, if you have, like, a bunch of keywords. But, like, in a regular limited set, you'd be like, what is this? Don't ever get this near me. Yeah, need to be triggering heroic or whatever. I don't know. Yeah. To want this, maybe have a bunch of rummaging stuff, which again, like, this is kind of a better borrows card if you actually care about that stuff. But good luck getting anything that pays you off for it. That is actually worth it. Yeah. I think the deck I still don't really know how to draft is the black green deck, so you have to keep sending me your black green piles. Yeah, I just build them like they're bad white black decks. Yeah. Yeah, I mean, that sounds true. Melancholic Poet, two-drop Rapporteur drains them for one is, I don't know, like it kind of plays in the archetype in green black. But yeah, I'm just I'm trying to beat them down a little bit. And then maybe some of my cards are like, if you gain life this turn, they lose three life or whatever. Cool. Yeah, there's like that two-drop that reddies when you gain life. I hate that guy. But that is kind of what my black green decks have looked like. Or like, I don't get the pests or whatever. So then I just don't even play the cards that care about life gain. And then I just play like my Doomblades and my kind of large creatures. But the last one you sent me looks pretty nice. Luluin is pretty good. And so is the three-drop rare that grows. Yeah. They keep passing me Poisoner's Apprentice, which is an FTK if you gained life. And I can't not take it. I think that might be like, that's the card out of the black green decks that keeps destroying me. So that's probably the one that matters. Yeah, if you're playing against black green and they have this card, try not to trade with it. Because if they have this in their deck, they are probably going to try and play some ways to bring it back. Yeah, they will be raced at that card. What do you think about the three drop, what do we call it, combat tutorials? Is that what they're called? Take two, put a counter, draw two. Combat tutorial? What is the name of that card? Costa Brilliance. Yeah, yeah, sure. I love that card. Okay. I want to be like indexing for two drops anyway, and a lot of the two drops are pretty good. This is a very good way to trigger the keyword and still have a bunch of stuff. And like in green black, you don't care about the life loss or anything, so I like it. Okay, combat tutorial was the final fantasy target player draws to put a counter on the creature. Oh, yeah, yeah, yeah. The blue divination. Yeah, kind of like that. Yeah, why are we losing to life? It's messed up. Well, because it's black, so it's sign and blood. So I had the sign and blood rare in one of my decks. Which rare is the sign and blood rare? Screaming Silver Tongue. It's a two mana, one three, flying life link. Beginning of your second main phase, if you gained two or more life, this becomes prepared and the spell is sign and blood. Literal sign and blood. I was like, well, I either need to put a counter on this or I need to be gaining life some other way. At that point, okay, it's pretty cool. But realistically, what it was is just a pest that I wasn't chump attacking with and just enabled all my other cards. Yeah. And so just two-man 013 flying lifelink was kind of sick. But we never sign and blooded. No, I did sometimes, but it was like, I'm already kind of doing my thing. So yeah, I would be interested at the end of the set to see like the data on the rares that enable themselves to be prepared and the other ones that need like a little bit. You know what I mean? Yeah. Like that like that one needs some help, but there are the other ones who can just they are self contained. Well, it needs help, but it helps all of your other cards. Yeah, so it's like you want to do it anyways. Yeah, it's it's good at doing that and is not even really about casting sign and blood, because like how many times do you want to cast this per game? Like you're you are kind of limited and it's not like you just have two free mana every turn or whatever. So yeah, I haven't played this card, but I did play the black lesson and I was just targeting my opponent, like some percentage of the time. So there's my sign of blood experience. Yeah, I've killed some people with cost of brilliance already. So I imagine the lesson would also do that, especially if you're like 30 and like kind of stable, you know, you're just like, all right, clock's ticking. Yep, shock you. Your turn. Man, how are you getting all these lessons? I don't know. I never seen them before. They're telling me something. Yeah. They're telling me to return. That you should play academic dispute in Pioneer and get a six drop. Well, I tried to play some Pioneer last weekend. And? I had 39 QPs. Oh. And I needed 40. You're welcome. I had a sweet deck too. Was it Jesse's deck? Yes, it was. It needs some work. That's all we learned. I played the tournament with them and just like literally game one, we were like, holy fuck. Why are there not four Riddlers in the deck? So when we were doing VV Cauldron and like testing and stuff, I sent you some Pioneer lists back then. Yeah. They look very similar to what he was doing. Yeah. This was, I believe, a list from a Japanese tournament that like we added some more zeros that turned out to just be bad and like the Emory is not that good. And so it's like one of those things where you kind of need to see the wheel working a little bit. And then you can make some adjustments rather than just being able to eyeball it. Yeah. It's called goldfishing. It works really well sometimes. This is a perfect goldfishing deck. Yep. Where like you play the Emory and you're like, hold on, I don't have like a Mishra's bobble or anything. Like it's not actually good. So maybe I don't do this. But yeah, the deck was cool and the games were fun. So if Pioneer was a format, I would actually love to have been, to like be working on that deck. Yeah. And for clarity, this is like VV Cauldron, Mox Amber in Pioneer. Gran Gran. Yeah, Gran Gran 2. Like, yeah, Gran Gran Drum is so good. Yeah. Yeah. One of the cards that I have not seen yet, but I saw as I was going through my common uncommon set of physical cards is Arn in Death Bloom Botanist. Is this the three drop? Yeah, 2B, 2-2, Death Touch, whatever creature you control with power or toughness, one or less dies, target opponent loses two and you gain two. This card would be unreal if I ever saw it. I've had this card quite a few times, terrible. I don't have the pests. Yeah, terrible in your decks. But yeah, I'm not driving black green intentionally. So, you know, I've played it as a 3-mana 2-2 Death Touch sometimes, but I have not seen like a lot of the pest enablers. Like, I have not been getting the Raven's Cry, Make a Pest or, you know, the Sloth. I don't actually know what the best pest enablers are, but... Dude, the Sloth is so dumb. It's a broken card, right? Yeah. Like, the first time I read it, I was like, what are we doing here? Well, so it's 4-mana 4-4 Reach. When it dies, makes you pests. And my opponent played it with the green black rare. That's whenever one of your things dies, you drain them. And then you can pay 3-sack a creature to reanimate a creature. And so I was in the hard lock. Yeah, I'm displaying infinite. I would like to display a loop to you. Yeah. Yeah, it sounds pretty good. Dude, it was so dumb. I couldn't win. And there was a lot of other stuff going on, too, where they were doing broken stuff. But that was the thing where I was just like, I can't get through this stupid sloth. Yeah. Yeah, it's kind of like the two-drop pest that you can buy back. That guy is so annoying. I played a game earlier where I was just like, yeah, I'll block and I'll put my guy back into play. Yeah. I've only had it in one deck where I had two and I didn't play any games with that deck yet. Oh, well. It looked pretty good. The only other thing I want to say is that some people were calling Skycoach Conductor Restoration Angel. I've played this card a couple of times now. It is not Restoration Angel. No. It's super small. It's super small and everything is like a 4-mana 4-4 now. Yeah. Resto was guaranteed to eat something, you know? But it also blinks stuff for only one colored pip, whereas this requires you to have double blue. It's just, it's sad. It is sad. I was hoping it would be fine, but it turns out I was wrong. I mean, it's still a fine card, but it's not as good as Resto. Okay. Yeah, but even if they, like, they printed Resto now, it would be like a four or five. Bring it back. I miss her. I was just looking at the top, not that 17 lands is real, but I was looking at the top win rate cards. Well, okay, so that's the other thing. I forgot to mention this. I have purposefully not looked at any of the data. Also, I did a day of playing without talking to you because I wanted to come to my conclusions. I was wondering why I was so quiet, you know? Yeah. Anyway. We both come together and we're like, white black is broken. Yeah. And that's why it's important. It's like, if I just immediately sent you like three broken white black decks, that might color your opinion or whatever, but we both found out independently that that stuff is good. So, okay, we're probably right. Anyway, tell me about the data. Of the top, currently, now this is an incredibly low sample. It's like one and a half days of playing. So, like these rares have like a thousand games, you know, that's not that many. So, the top eight rares, six of them are white X, white X. So, that might be an indicator of something. Is stirring hope singer one of them? It is number two. Number one is the white, red rare, the artifact. Okay. And I believe the other white, red rare flyer is up there. That makes sense. And then the mill guy is in there as the only non-white card. Oh, really? I guess together is one. Yeah. So, that, this is the one drop opus thing, right? Yes. Okay, so that one I can get behind because it's so cheap. Yeah. Right? But anything that's like 4 mana, put some counters on me or whatever, like I'm off it. At worst, it's duress for your opponent's removal spell or it wins the game. So, like, I'm going to end on that guy. And it doesn't really cost you anything. Like, it's a card, I guess, but... No, it's a bad top deck, but like, I hope that your is it deck basically never runs out of stuff to do. Yeah. Yeah. And like, in sealed, you know, like, milling your opponent nine will sometimes just be enough for, like, how the games are going. That's true. The highest win rate uncommon at this time is very close. It's between Snarl Song, which I didn't think that this is... was going to be what it was. Card sick. Five green converge create two fractals and put X creatures, counters on them and then gain X life. Yeah. And then obviously environmental scientist is the second one. Oh, interesting. Yeah. And the third one is Sky Coach. So it seems like searching and revealing a basic land is broken so far. I believe that. Yeah. I until my opponent. So first, I thought the Sky Coach cost four. Just like quickly scrolling through cards because I was like, I don't know. I just assumed that most of the artifacts are going to be kind of bad. And some of them are, some of them are pretty good though. But I was like, okay, this thing cost three. That's not that bad. And then my opponent played and got a land. I'm like, wait, what the hell? And I was like, oh, this card is actually nice. Yeah, three, two, flyer, just crew is pretty powerful and limited. Yeah, that card's good. I will take that card pretty highly, I think. I think, I think page is okay. I would be fine in many decks to just have multiples. That'd be kind of cool. Especially, I haven't got to do this yet, but like imagine a deck that's like green, black, with like three pages and then some double raised deads or whatever. Yeah. Probably just go off. And then obviously, the Diary of Dreams is super nice. Yeah, I've been, but so I was also high on a water bending scroll. Yeah, me too. You know, so I'm interested to see how Diary of Dreams shakes out. It's, the numbers are not suggesting it's good currently, but I think it probably just needs to, it's a certain deck situation. Well, I, the secret is I don't think it's good in Is It? Yeah, you already have enough cards. I think it is probably Boros' best card, because all their stuff is like rummaging. You have no way to actually get up on cards. And then white black has a bunch of cheap stuff, and green black has a bunch of cheap stuff. Some of it can trips. And both of those decks want a thing that's, you know, going to carry you in the mid to late. So I've been pretty happy with it. But like, if you're trying to put page counters on this by casting five drops, it's not going to be a good time. It's not going to great. Yeah. I mean, like, I played it in white black where I was, you know, playing like adventurous eater. And so my my little shitty one black pip put a counter on a thing, gave it a counter. And I was like, oh, like, this is probably going to be good. You know, I guess it just kind of depends where you want it, because it is a to, you know, you do want to play it early. So like eating up a two drop could be bad for you. But the game seemed like extremely grindy and like, I have a lot of things to do a lot of the time. So it doesn't seem like the format is extremely fast. It can be certainly. Sure. Of course. Yeah. I played against my friend earlier, didn't know it was him until he sent me a screenshot of him kicking my ass where he like the game was kind of close ish. I'm like killing some stuff. My hand has Sylvan and Raoul in it. So I'm like trying to play a grindy game and they just played Lorhold. The Dragon. The Dragon is five five with haste. I was like, all right, I guess this game is not about grinding anymore. And I tried to raise him and then I was going to win, but I blew it. I played great up until I didn't. Isn't that how it always goes? Not always. Sometimes I play great until I've made my first Landra and then it's downhill. Oh, is Lorholt now? Lorholt's not the best dragon. Oh, I mean, I think I think the green seems pretty dumb. Yeah. Yeah. And then witherbloom is also pretty nice. The seven drop, which one's seven? Well, is it is it has a seven drop, dude, not the dragon. The witherbloom one is technically eight, but has affinity, so it's not. Well, I think Prismari, the is the it's seven mana for just like a seven seven. Oh, yeah. Ward, pay five life. Yeah. OK. No, that one seems pretty good, too. You think so? I mean, it's it's expensive. But, you know, if you if you're doing the thing that I think you should be doing, which is having the ramp stuff, I feel like giving your stuff Storm is going to be game over. Yeah, I mean, you're going to play it. I just don't know if I'd be like, this is my gigabomb, you know. Certainly, I'm happier having Quandrix because it costs one less and cascades by itself. It just instantly you have a thing. Yeah, I don't think it needed that. Cascading itself, like you think spell your spells cascading was probably enough. I think so. Certainly, after playing with it, it's just like the second line of text, it does matter, but it's like I don't even need it because I get the first cascade. Yeah. You know? So I don't know why the seven mana one is like, oh, you have to untap with this. Well, they had to give Green Blue a little juice. He looks so weird. He's like a bug plant dragon. Yeah. He kind of looks cool. I said weird, but I did mean kind of cool. I don't know. I have to play a bunch of Limited for the next week. But I have been enjoying it. I've been enjoying it as much as I would any new Limited format. Yeah. I was going to say that. It's a new Limited format. But I do feel like there are a sizeable number of games where my opponent is doing broken shit because they have all their A plus B combos and they're just popping off and I play like a three, four reach or whatever. Like I'm just drawing my filler cards and that does not feel good. Yeah. You want your Grizzly Bears to put up a fight? Well, it's not even that. Like, you know, maybe I was kind of like doing some stuff and then they stopped me and then I just drew, you know, the P part of my deck. Yeah. And I don't think that's really controllable. And especially when a lot of the gold cards are like Imperious Ink Mage is just a three mana, three, three. That surveils like this is one of your white, black, kind of like payoff e-cards or whatever is like, this sucks. Like when there are vanillas in the format and then there are busted A plus B stuff, the person drawing the vanillas is going to get their ass kicked. Yeah. But hasn't that kind of been like the formats for a while now? I mean, this is a dedicated A plus B set, though. Yeah, that is true. But like, I don't feel like Lorwen also wasn't like a you're kind of forced to do the thing, you know? Yeah. It's not like a direct A plus B, but it is. It was pile of synergy for sure. Yeah. And yeah, I also did not like Lorwen that much. Yeah. I guess Avatar was kind of good, pretty good. Yeah. Like you could just play reasonable cards at a reasonable rate and kill your opponent. Yeah, I think the stuff that you were doing was like an added bonus. It wasn't the focal point. The bombs were just all so good, though. So you still did feel some percentage of the games where you got ran over. No, for sure. But in this, it's not like, oh, my opponent played like Bomb Dragon. That happens sometimes. A lot of the time, it's like Bomb Uncommon plus Bomb Common. Yeah. But I feel like I am happier to lose to that than Bomb Dragon, even though it is the exact same slash maybe worse. I'm like, oh, my opponent put their thing together. That feels better to me to lose than, oh, they drew their one Mythic Rare or whatever. They drew the Fire Nation drill. I lost. Yeah. I think I agree with you there, but that doesn't make this any less shit. Yeah. You're losing to the Silver Quill Uncommon, and you're like, well, at least it's not Fire Nation drill. You know, you're just like, why is this happening to me? Yeah. They play, you know, Snooping Page and Scolding Administrator, and you're playing like, 3-3 Surveil 2. You know, it's just, it's pathetic. They're like, the problem is that they're not even close to each other. Yeah. But I think, like, historically, signposts have been indicative of something. Like, signposts are generally supposed to be good, and I feel on this set they aren't. Not all of them are, because there are just so many, though. Yeah, like, the Surveil guy is like a stinker. I don't want that guy ever. Yeah. But I think, like, they all kind of have some cards that are like that, where, like, signposts actually meant something, you know? But now there are... Every color has six or whatever, so it actually doesn't. Well, it means that if I have a vanilla in my deck, I am not happy. Yeah, but that's just... That's magic now. You can't just play Grizzly Bear anymore. It's got to get a basic land out of your deck. Well, so to be clear, there's... Is it Dengus that is 4 mana, 4, 4, ETB, and Attack, Trigger, or Loot? And I think that that would be a, like, great card in any other format. And I just don't want it anywhere near my deck in this one. Oh, I don't even think that guy is that bad. I understand what you're saying, but I kind of like that guy. If it's not, if it's, it's, it's French vanilla, and if it's not doing broken stuff, then I don't want it. Is French vanilla where it's, like, self-contained doing something, but not actually helping your, your whole plan? It's like, well, you know, Grizzly Bear is vanilla, right? Grizzly Bear with Vigilance is French vanilla. Okay, yeah. It's some amount of actual flavor, not just completely plain. And I think that 4 mana 4-4, like, wow, that's above rates or whatever. It's, it's not anymore, really. There's so many ways to make, like, a 4 mana 6-6 in this set. But the ETB and attack trigger loot is pretty generous, and it is not actively contributing to me, you know, like, casting my 7 mana spells or whatever. So, and also what it does does not really have an impact on the game. It's, it's just like not really what it's about. Yeah. Okay. I hear you. They're, they're Ouroboroids. Sometimes you got to have an Ouroboroid in your deck though. I, I agree. I, I, you know, sometimes you're, you're going to be short on busted playables. Unlucky, you know, but. Agree. Well, then I'm saying like when you draw your vanillas and they don't, that is when it becomes frustrating because like, yes, what are we doing here? This is in theory supposed to be helping me do my thing, but it's not really. So I don't know if you've noticed this, but there are like off color cards that are better elsewhere, right? Like, like the, the white black edict, I think is actually a green black card. Like I don't like it in the white black deck, but I think it's pretty good. But like encouraging aviator, the two blue flyer that prepares when it attacks and then it jumps, that's like actually a white black card. Cause it's been like, I played Esper in a sealed event earlier and that was my best blue card. Cause it just said like every turn trigger repartee and jump a guy. Yeah. I think that one is meant to like jump your fractal or whatever, but yeah, I agree with you. So that's like the thing I'm interested in now is like finding these things that are not like Lululuin actually is a white red card. Like you'll never do it, but it's nuts in the white red deck. Well, I could see a world where you're in seal doing converge stuff and it's like, well, it's not that hard for me to do both. And I was already doing like, I have a couple of Boros payoffs or whatever and then you're like, oh, this is nice. Dude, imagine we're sitting down, we're playing a match, right? And I'm just playing, I'm playing my Boros deck and then I play Forest and a Swamp and whatever we keep playing. And I play Ark of the Hunger Luluin and just 19 you. Yeah, all my creatures right to your head. It will happen. I don't know for like, you know, box checking purposes, I'm going to get to do everything in this format. That one seems like a tough one. But that one's it's it's on the list. What do you got? Do you have a list you're forming in your mind? No, I mean, that was definitely one of them because I've I've had multiple Luins in my decks and I've made the same assessment. It's just like, yeah, this would be so good in Boros, right? If I could guess this, I'm in. Why are all the Boros cards that are like exiling cards per turn, like, you know, start of combat and it's a five mana three four or whatever. Yeah. And then none of the payoffs are actually worth doing that. Yeah. And then you just have Luin, just like, yeah, the best possible. Yeah. Like you Boros people just suck at doing your thing. Yeah. She comes in, you know, they're like, wow, we really need to take some notes. Yeah. You could learn something. And she is like kind of anti-synergy with Green Black. It's so weird because like you don't really like you want to raise dead or whatever. Maybe she's she's undercover or something. My only other I wanted to mill someone out with the one drop already did that. Now I just want to brain freeze someone out. Oh, okay. That's nice. I haven't even thought about the bonus sheet really. Yeah. It is weird how often you see stuff like burst lightning or whatever. It's like might as well just be in the format. Yeah. I've seen like Giants Growth, just infinite, you know, Monstrous Rage, a bunch. Yeah. Those are definitely cards that are like white black cards. Like why are we doing this? Yeah. I was just keeping you on your toes. But yeah, I think like eventually that as I feel all the sealed formats end up, you're just like your best decks are four color soup. I feel like this is already pretty clear that like being three to four colors is where the sealed decks are supposed to be. Yeah, because I don't think you can get enough to do, like a fully cohesive like white black deck or whatever. So you're like, okay, I'll maybe get some of those synergies, maybe have some converge stuff, some general good card advantage things and just try and cobble something together. That's what you're supposed to do in Sealed. Well, I think it's worse now that there are more rares, because the rares are not necessarily like the foundational building blocks of the archetypes, right? Yeah. So I opened like nine rares and like the blue green one for that cares about X spells or whatever. It's just like, that doesn't help me. That taking the place of a common like actually hurts my deck, and I hate it so much. Yeah, I think like the pools where you open, and this is going to sound, you know, lobster to butter or whatever, like where you open 13 rares are pretty hard to build because you end up missing like a bunch of uncommons that you probably need. But I also think that's why like the good sealed players have been trending towards this thing where they just play all their rares because it's like, I will just end up in soup, but I have 10 rares. So if I can just play my rares, the games go better for me. Yeah, most of them are pretty strong. Don't get me wrong. But I would much rather have more building blocks, cards, flatter power level, you know, so like, you know, fewer rares and I don't know, I think we're in a world where maybe we should be doing like seven pack sealed or something as silly as that is. Yeah, I mean, I think we should just be not doing play booster sealed, but whatever. Well, I think they tried it the other way and that didn't really work. Which way? Well, we had play boosters and draft boosters or whatever the nomenclature was. Yeah. I just think, you know, six rares, that's what everyone should get if you open to dual land. I'm so sorry to see you at home. Yeah. Yeah, the multiple rares thing had me thinking like, maybe we should be playing five pack sealed, which I think makes sense for like a core set or a set where it's not like high synergy. But for a thing like this, it's like, no, you should probably give us an extra pack actually, because all these stupid rares are taking up slots of cards that we need. Yeah, I mean, it's because like the sealed games I enjoy, and I think the average person enjoys are like the scrappy, we're both kind of playing somewhat bad card, you know? But like, it feels like those games are dwindling, you know, where like I am getting run over or I'm running over someone. Yeah, or I'm just playing busted card after busted card. Yeah, like, it doesn't matter what my opponent's doing, because I'm just like rare, rare, uncommon, rare, good luck, you know? And I don't really want to be doing that. I don't want to be doing like some combat math with my my French vanilla creatures. Yeah. And I would much rather be doing that too. It's just, you know, I not to, I don't know, poo poo on my three mana three three that surveils or whatever. Like you'd be great in a lot of other formats. You're just terrible here. And I kind of wish that we were not here so that you would be good. I'm sorry. Yeah, I wish you could be good buddy, but you can't. Yeah, it's just like I don't I don't get it. It says nothing to do with anything. Like why is this what a white black card is? What is its name? Imperious Ink Mage. It's just a you know, it's just making inklings or warlock. No, it's not even doing that though. It's just surveilling. On flavor should just make an inkling, right? Then maybe I would I would try and daydream it, you know? It would be good. It would be good. Three mana, three three. That makes a one one flyer. Well, there's the four mana three three that is the same thing. So it would probably have to be like a three two or something, but whatever. Well, yeah, but this one requires you to have two colors. So that's fair, right? Yeah. No, I'm right not. If you have, if you have one of the colors, you're a coin foot dev one of the other ones, right? So. Yeah. At least if you are doing the thing that they want you to do. Everyone looks so concerned in the art for this card also. Like she's doing something evil. What is this other card? I hate. Probably a bunch of them. Rehearsed debater. Is that the three drop? That the repartee? Yeah. Two, two dub, three, three vigilance repartee. When you cast an incident resourcer that targets a creature, this gets plus one, plus one until end of turn. Like this is a card that has the thing on it, but it is so much worse than all the other ones. It's just like stat line, the payoff, like it's comically bad compared to the other ones. When I read this card, I thought like, oh, this is kind of just like a, you know, your 23rd, you know, 22nd, 23rd. And I just have never put it in my deck ever. It's like that, not even that, you know? Even if I'm doing the white black thing, it's just, I will just put fucking combat tutorial on my deck way before I put this on my deck. Yes. Or the dig site inventory or whatever. Yeah, there's this lifelinker that sacks the killing enchantments and like all these vanillas is just, I'll have like six of them in my sideboard at the end and hopefully I have 23 and don't need to play any of them. Yeah. Or 24 actually, because that's another thing is I like 16 land white black. You've been on your cutting land stuff recently, huh? Changed man. No, I just added a land to Goryo's man. What are you talking about? Well, yeah, but you had to cut the land first. Like, here's the thing, white black. I want probably as many of the one mana cards as I can possibly get. Yeah. Not the bad ones, obviously, but like I would play, you know, like an unlimited amount of like elite interceptors and graduation days and the B11 that grows and stuff like that. And that is my ideal for a white black deck is like, I don't have a card that costs four. Yeah, but I think you're like really good at using your mana now, like, I don't think like flooding is going to be that bad. Obviously it depends on your deck. Like if you have the two drop that draws a card spell or you always have stuff to do, like maybe you do play the 17th, but yeah, I mean, I think if I have Killian's confidence, like, okay, sure. I'm, I'm playing 17, you know? Yeah. But if I am just combat tutorial, not the actual name cost of brilliance. Yeah. If I just have like some of those, then I think I just want 16, because a lot of my spells are probably just like one and done. Yeah. It depends, obviously. That is my ideal. Everything depends. I think another like, the more I play, obviously, all of the prepared creatures are just over-impressing. So I feel like, you know, there's some line where if you have 10 prepared creatures, like you do want more mana because you're just going to have enough to do. All of them? Oh. I found plenty that I don't like. I feel like they have at least played better than I read them. Like I read them, I was like, this card's terrible. And then I played it and I was like, okay, well, it's not as bad as I thought. Wait, what prepared creatures do you hate? Oh, I like the Make a Treasure Goblin. I like the Fork My Next Spell, 5 mana 4, 4 flyer. But like there's a 3, 2, that is 6 mana to make 2, 2, 2s. Seething Song depends on your deck, but like is just a 2, 3 body afterward. The 2, 3 flyer you mentioned, that jump stuff, it's like all those are pretty bad. The jump guy's fine. I think Seething Song is fine in the correct, like in the blue red deck, right? You're talking about you want mana. The Seething Song is actually pretty fine there. It is the worst ramp card you can have, but if you need like a sixth ramp card, then yeah. Sure. I'll play it. It's no whatever the red mana rock is. Yeah, tablet. Or the blue red gin abstract paint mage. The one that just makes mana? Yeah. I've had a couple of Seething Songs. One, exactly. I've had one and it was fine. And I'm saying, that's it. It is fine. At the end of it, you have a 2, 3, and then you don't have consistent mana. You cast your one spell, but now the next spell, you're not going to be able to cast. You know? Yeah. I see what you're saying. Maybe I'll be more open to 16 lands rather than thinking I'll just always have stuff to do. But I always have Killian's draw card, so I don't really know why you aren't doing that. You must be nice. Dude, I haven't even... The only white black cards I've seen are Social Snubs. That's a green black card. And 3-3 Vigilances. I played Social Snubs in the prelim this morning, and every time it was in my hand, I had to read it four times. And I was like, dude, it's so bad. And I kept reading it, and I was like, yeah, it's still so bad. You want to play it when they have one and you have zero, or they have two and you have one. Thank you. I understand the context of the card being good. The issue is when I play white black, I like all my creatures. But when I play green black, I have a pest. No, I know. Well, you're saying that you had to read it a bunch of times. Well, what I meant is I would have to read it and then look at my creature on the board that I like and be like, oh, I can just never do this thing. Yeah. Yeah, it's not good. And then I played against green black and I was like, oh. Oh, this is especially bad. Yeah. Yeah. Well, but then my opponent traded his pest away to gain a life. And I was like, never mind. You've unlocked the gate. It's double edict you. You've died. Well, they will probably never see it coming because it's not like a card that you expect to get a bunch of reps against. You know, it's a weird card and I get it. Like, I think the design is kind of nice, but it is a weird one. It is, yeah, very out of line with like what white-black is doing in the set. It is very strange. Yeah. I feel like it could be... I guess it says each opponent. It's a commander card. That's why it's that way. Yeah. All right. Sure. Yeah. So the commander, if you're like, why does this make me target 17 things when all I'm doing is making a clone? Or why is Social Snubs so bad? It's probably because of commander. I don't know what the 3-3 Vigilance Surveil 2 thing is. Like, I can't blame that on commander, really. I don't think. I feel like every one has one that is this bad. But maybe they don't. Oh, my God. Look at the flavor text on Imperious Ink Mage. Yeah. Your ego let you something, something. It's not ego if you're flawless, darling. It is flawless. Orc Warlock. What a type for that card. Yeah. There are a lot of orc sorcerers I noticed. Well, I was just learning about the lore last night. I don't know anything about the lore, nor do I want to, so keep it to yourself. There are five dragons. Okay. Well, I knew that much. Well, that's all I learned. So I think we might be at the same place. I don't think there's much else going on. See, what I was going to say is that the Faithful Mending, you know, that's kind of like the Ink Mage, but I actually think that card is kind of good. So I don't think White Red has a signpost that is just totally terrible and like not doing anything. I think the six drop guy and the four mana discard your hand card. The six drop guy, the Lightning Helix guy? I mean, it's Helix face, right? Yeah. That card is certainly good, right? Helix's face and then it at minimum says when this dies draw a card, but it can be higher than that. Yeah, I don't think that's good. No. Okay. I feel like it's better than Imperious Ink Mage. Yeah, but the bar is on the floor. Yeah, sure. Wait, I really like that guy. I can't believe you don't like him. I mean, I can believe you don't like him, but it's sad to find out. I mean, this is a six drop big thing. Yes, it has abilities, but it is very replaceable and isn't doing anything that you're necessarily trying to do. I do think that the Boros decks that are leaning into their mechanics are probably going to be bigger and more controlling. Yeah, if you get one of those make a guy when you exile a thing, nice. Your decks actually, you don't have to really kill your opponent. You have some inevitability. Yes. And so I think there is room to play the six or the Boros deck that I did have had three molten whatever's, R-dub X, flashback for eight. What is this card? Keep scrolling. I can't find it. Oh, the one that deals damage. Equal to the amount of mana you spent to cast it. Yeah. Molten note. Like this flash is back for eight. Ideally, your deck is set up in a way where you get to do that. You know, so like if you're taking advantage of the mechanics, like that is kind of where you want to be. Yeah. So like mana rocks, page, the artifact that gets to land or whatever, like all those things are pretty valuable. Would it surprise you to know that the Imperious Ink Mage has a higher win rate than Inkling Mascot? Not really. Like the Mascot is okay, but it is definitely not good. Yeah. For a Mascot, it's pretty bad. It's not great. It flies sometimes. Yeah. It's not bad. Well, like, white, black for a 2-2, I feel like a lot of cards just, like, they get flying natty, you know? Yeah. The Surveil, like, okay, I get it. In theory, it lets you, like, keep churning through your deck and find more things, the target things or whatever. But it's a pretty weak rate. I'm surprised it doesn't get, like, plus one blusso or something till end of turn, you know? For a Mascot. For a Mascot, yeah. Yeah. For a Mascot, I think it needs a little more juice. I was assuming the green-black Mascot was the Soul Warden. No, it's the little guy. No, it's the two-three that gets big when you gain life. Wait, I thought the little guy was the Mascot. Oh, the Pest Mascot. Oh, I don't really like that guy. I mean, he's good. I just don't like him. Like, I'm not really liking what he's bringing to the table. The Vibe. Yeah, Bogwater Lumberette. I felt like that was the Mascot. Yeah, that guy's certainly spiritually more the Mascot than Pest Mascot. All right, they missed on the Mascots. That's all I'm learning. Now I'm looking for the other ones. Are there other ones? Mascots? I know the Boros one. Oh, Teacher's Pest. That's the one I thought was the Mascot. Yeah, I think that would make more sense than the blue red one. That's the Flyer that you don't like that exiles. Yep. And then the blue green one is the Moose, the sixth drop. That one's the worst, for sure. Yeah. It's not bad, but again, very replaceable. It has to be the worst one. Six mana stun counter, not inspiring a lot for me. Colossal Dreadmaw, though. Hmm. I think it'll be very hard to get me to play a strict blue green deck in this format, though. I think something terrible will have to happen, or something insane, you know, like I have the nuts. Yeah, I imagine that most of my blue green decks are trying to converge. Or at the very least, you have a bunch of mana stuff going on anyway, so you can just splash removal or whatever. Well, like they do have plenty of strong cards. Yeah, like Burda. I don't know what that is. Two green blue, increment one four. Whenever it gets a counter, you make a mana and then it says X tap, make a fractal and put that many counters on it. Yeah, I guess I did not read this card's actual name. She's wisely extrapolating. Yeah, Mighty Frog Druid. What's the card that is Un-Summon plus Rampant Growth? That card's sick. Un-Summon plus Rampant Growth? What is that card? Proctor's Gaze. No, Proctor's Gaze. Oh yeah. Instant Bounce of Permanent, Rampant Growth. Super sick. And I like Draw 3, put a land in, you know, I like doing that stuff. Yeah, just, it needs a little help elsewhere. Like it has some good guards. It just needs a little, the charm is pretty bad though, huh? Quandrix's Charm. Yeah, probably the worst. Poor blue-green dude, it's always getting the short end. Except for the dragon. The dragon's good. The dragon is good. Tam is also good. True. Bring to light? I don't know. You tell me. I saw that in a pack and I was like, that's sick. Yeah, that's sick. I was past it. I did, but I was already solidly not in that, so. Yeah, you're in white-black. But yeah, add that to the box checking that I need to do. Yeah. I mean, the Converged deck probably is nice. It is sad that you can't bring to light for the Mind Sludge, but oh, well. The Mind Sludge. Five mana discard your hand. Oh, the one I cast right before this podcast. Correct. Yeah. I really got my opponent with that one. He really had no hope. The game went on for 20 more minutes, but that's like a... That's a normal Mind Sludge thing. The game was over when I cast the Mind Sludge. Yeah. Like, he discarded three murders. I was like, yeah, this guy, I had four more cards in my hand. The game continued, but it didn't really. I literally have that screenshot. I'm going to send it to you right now of me getting Mind Sludge and discarding three murders. I really have liked Mind Roots. It seems good in theory. I haven't played it in any of my green black decks, though. I was always like taking a removal spell or an unofficial pest mascot over it. No, it's just been really good. I mean, I have been playing mostly sealed, so it changes a little bit, but... Oh, yeah. It's got to be one of the stronger cards in sealed, I would imagine. Yeah. Okay. Here's a question for you. How do you feel about render speechless? To be dubbed sorcery, target opponent reveals their hand, you choose a non-link card from it, that player discards that card, put two counters on up to one creature. So I like these effects more in sealed, obviously, because I liked Auntie Sentence in sealed way more. I guess I still played it. So far, I have been liking it. I might play it in draft. It depends, like how much repartee do I have going. But it's not the worst, right? Like at worst, it's putting some counters on a guy, even if they're hell bent. Yeah. When I was doing my first white black draft, I was like, well, I'll take this because there's nothing in the pack, but I'm putting it in my sideboard. And then after actually playing with it, because I was, you know, like a little short on playables or whatever. So I was like, I'll try this. I was pleasantly surprised. Yeah. I was pretty happy with it. I don't know. I certainly wouldn't play three. I think two is okay, especially if it's at the top of your curve or whatever. But it's like, I'm pretty happy with one. Yeah. I'd like to have one in my deck. I don't know. I think like normally the issue with those are like, okay, you draw it when you're hell bent. You're like, wow, stone blank. I'll never be able to cast it. But at least it does something in that scenario. Triggers your repartee, grows a guy, whatever. Maybe that's what is like tipping it over the edge for me. Yeah, I think all that tracks. My initial hesitation was like, well, this is pretty clunky. But yeah, as long as it's at the top of your curve, I think it's kind of nice. Certainly, if you have to cast this when you don't have a creature, it is the worst thing ever. Similar to Combat Satoru? No. I mean, obviously, I don't want to do that, but at least I'm pretty happy to play a Divination on three. No. If I don't have a creature in play on three, I'm upset. Well, I assume they killed my thing and attacked me, and I have nothing else to do. And that's why I'm doing it. At that point, it's like, I'm behind and have nothing. Oh, thank God I have a Divination. Yeah. Thank God I have literally something to do. Listen, man, I have already been casting a couple of Killian's Confidences on, you know, my opponent's creature. So we've already been down this road. That's unfortunate. Yeah, whatever. I mean, yeah, it cycles. It's fine. It comes back. I got mine roost earlier. I discarded Duke Killian's Confidences. Oh, oh, God, I got mine. I got maybe because of the pest ravenous rats like this. This should go up a little bit. Yeah, I love ravenous rats. I got Arcane Omens and I discarded Camel Camel also. So I'm actually just... Either of those things are... The white buyback from your graveyard, it's like a four, three, one and a white, you can return it to your hand. It's like probably one of the better Boros enablers. Oh my God, this card sucks. No, no, no, no, that guy's nice. Four mana, four, three vigilance, two mana. Return this from your graveyard to your hand. Activate only as a sorcery. Yeah. I mean, it is a better enabler than like the five mana, three, four or whatever, certainly. Yeah. You get you a couple of these, you cast your Faithful Mending, discard them, wow. Okay. I was saying like Boros didn't have any way to go up cards. You're right, that is a way to go up cards. I've never seen a camel. Wow. Well, maybe you'll keep your eye out for a couple of... I will. Of camels. I'm going to, after this one, I'm going to go draft not a white X deck. Well, I would say I'm not going to draft green black, but that is... That's what's going to happen. Yeah. Last thing, the Prepared Land. I feel like I have to mention this. I was initially like, well, if I have something that's very cheap to use, Elite Interceptor, then maybe the land is okay. And then one of my opponents, I want to say one upped me, but they like ten upped me because they had the white Emeritus and the red Emeritus, which cast Swords to Plowshares and Lightning Boat respectively. And if you have either one of these cards, I think that land is really good. Yeah, that sounds about true. I mean, any of the Emerituses, you're probably happy to have that land, huh? Yeah, I mean, maybe the blue one doesn't need it. And certainly, how many times you have to cast Ancestral Recall to win a game or whatever. Maybe the green one also doesn't need it. Yeah, because it does it itself easily enough. But the other two are, for the most part, one-shots. And the land with those and the fact that they're just so cheap and it's just like, you get locked out so quickly. Yeah, I was wondering where that land will pop up. And I guess the mythic rares are where it will pop up. Yeah, I just think if you're in those colors, maybe take the land on spec because you may open one of those, you know, assuming it's pretty low opportunity cost to take it. Yeah, I mean, you're going to get it late anyways, right? No, yeah, you will. So I'm thinking, you know, there's five or six cards left in the pack. There's not much there for you, like, maybe take the land because it could end up being really good. And then you don't have to waste a pick on it later. Yeah, I think that's kind of about it. I want to want to play some more, do some more box checking. I feel like I've checked all the green black boxes. Please get more green black. Please get me out of this green black land. Well, you can just resign the draft. That's what I've been doing. Also, I did the thing that you do where I looked and it said 50 minutes and now we're at an hour and 35. Yeah, I'm basically done. All right, well, I have nothing left to say. All right, let's get back in the queues. Game. Good luck.