transcript
Speaker 1:
[00:00] Pokemon and Target are calling all trainers to celebrate 30 years of Pokemon with a limited time only collection. We're talking over 100 pieces you won't find anywhere else. A Pokemon Starter Jacket, Mystery Pokemon Water Bottles, a Great Ball Bag Charm, Kaboodles and tons more. This collection has something for every Pokemon fan. It appears in Target stores May 2nd and online May 3rd, then evolves June 6th. Target is calling all trainers to join the celebration. Explore now at target.com.
Speaker 2:
[00:30] America's best network just got bigger. Switch to T-Mobile today and get built-in benefits the other guys leave out. Plus our five-year price guarantee. And now T-Mobile is available in US cellular stores.
Speaker 3:
[00:46] Best mobile network based on analysis by Oogaloo speed test intelligence data 2H 2025. Bigger network, the combination of T-Mobile and US cellular network footprints will enhance the T-Mobile network's coverage. Price guarantee on top text and data, exclusions like taxes and fees apply. See tmobile.com for details. Learn more at adobe.com slash do that with Acrobat.
Speaker 4:
[01:32] Why hello there, I'm Brennan Lee Mulligan, and welcome to Campaign 4 of Critical Role.
Speaker 5:
[01:38] Thank you for joining us on this journey as we explore Araman, a world of fractured kingdoms, tumultuous rebellion and sorcery that rises from the graveyard of the gods.
Speaker 4:
[01:52] You're listening to part 1 of this adventure, with part 2 arriving this upcoming Tuesday. Our episodes typically arrive on the Critical Role Podcast Network a week after our initial Thursday night streams on Beacon, YouTube and Twitch. But if you'd rather listen to a full podcast episode of Campaign 4 right when it airs, without any ads, consider becoming a Beacon member. You'll receive access to exclusive content, discounts at all our online Critical Role shops, presales for live events and so much more. Start your 7-day free trial today at beacon.tv. Now, without further ado, let's begin this episode of Critical Role. The Kavrosi Mountains and the highway stretching down all the way from the peaks on the long road you have taken from Timani. You now look down the steep switchback of the highway towards the massive crossroads, where a train of wagons and those coming from the mountains have piled up at a busy crossroads, some turning to the east, headed towards Rysengurtl and the lands of the Einfos and others turning right, headed to Dol-Makjar and there hangs the sign, Dol-Makjar, a mere five miles away. The city is soon to be in view and as the sun sets over the mountains, we find Lord Wicander Halovar of the Candescent Creed. I didn't think he would be in the cold open. The, you see yourselves gazing out. Your companions have gone off to scout if there is perhaps some back road or farmer's way. As you see, there are some soldiers down sort of monitoring the crossroads. The two of you are currently hidden in the wagon, along with a draped stone statue, which is the body of Telsidimir Pridesire. Your companions farther afield, scouting for another way around here so you don't have to go through this highly monitored area. But you are probably no more than a few hours at this point from a return to Dol-Makjar, a city that holds many secrets, many schemes, and one enormous captured angel. What now falls upon the minds of Tyranny and Wic in this moment?
Speaker 6:
[04:41] We're under this blanket with the stone body of Teor's brother and Wic, I know that you're nervous about going home, but you have to try to stop farting because we're under this blanket together, okay? Please lock it up.
Speaker 7:
[05:00] I, it, I, it's, it's the only way I can stop thinking about my sweaty palms, honestly.
Speaker 8:
[05:09] You're going through a lot.
Speaker 7:
[05:11] No, no, no, it's just we're so close that it's starting to feel real again. And, you know, I, there's so many, so many different directions we could go when we get back there. What if we reach the city gates and we're held under arrest by guards or something? Or what if we, what if we see someone we know on the streets? What if someone calls my name and I turn around because I forget I'm Nick now, I'm not Wic, you know?
Speaker 6:
[05:41] Well, let's go through this options one by one. If somebody searches the cart and finds us or tries to place us under arrest, I presume we've only been gone, what, like a week or so? Like you still have pull in Dol-Makjar, you're still the chosen scion. So I think that there's a level of being able to talk your way out of pretty much anything, unless there's something that you haven't told me about how your family handles corporal punishment in your family.
Speaker 7:
[06:08] I don't know, the fact of the matter is, I don't know what they think of me right now, and frankly, I'd like to go, it's a big family, you know this. Maybe there's some folks in there that are still good, or don't know about these chained up angels and strange uses of filament and lies that they've been telling. Maybe I could speak to some of my family or some of the creed who still have good hearts. But, but in order to do that, I need to keep in character. Back there, you effortlessly played Doctor Finger. You effortlessly fell into the role of Occtus. I believed you, maybe not everybody else did, but I was at least impressed with your commitment to the character, and I guess my question to you is, is there some sort of acting exercise or how do you do it? How do you stay in character? What if I get nervous and my palms start sweating and I let out little toots? What can I do to focus myself?
Speaker 6:
[07:16] Well, again, you are basically royalty, so if you toot, no one's gonna, I will take the blame, though that's part of the job, right? Of course, we've agreed to that. I think you need to talk to Hal, because he's the one who has the acting chops. I mean, I appreciate that you think I was doing a good job, but I think he might be a good person to talk to. I mean, in your family, your mom seems like someone who is not directly super evil. I don't know, do you want to go talk to your mom?
Speaker 7:
[07:49] She's sweet.
Speaker 6:
[07:50] How do you feel about confronting your grandma, Yenessa? Oh, god. That's a no, okay.
Speaker 5:
[07:57] I let out a small toot.
Speaker 7:
[07:58] I instantly toot, institute.
Speaker 4:
[08:03] Small sound of a miniature clarion trumpet.
Speaker 7:
[08:07] Do you think, do you think Teo's brother somehow can hear us? I feel like I'm going to just take a little piece of cloth and sort of drape it over his face.
Speaker 6:
[08:16] I'm more worried about if he can smell us.
Speaker 7:
[08:22] I guess, yes, I would like to talk to my mother. I would like to talk to Hal. And I'd like to see who out there is still someone we can trust and who isn't. But that's gonna take subterfuge. Okay. And sneaky sneakies and acting skills.
Speaker 6:
[08:39] You want to be really low key about it?
Speaker 7:
[08:41] I think so, at first, yes.
Speaker 6:
[08:43] Because last time we did a check in, you were like, fuck my fam, sorry, you were like, I don't like my family and I'm gonna burn this thing to the ground.
Speaker 7:
[08:52] No, no, no, I'd still like to do that, but at first, I feel like we just need information.
Speaker 6:
[08:57] Okay, we're honest.
Speaker 7:
[08:58] So just finding out who we can trust, who can help us in this quest. I still am very much of the, I feel like we've changed a little bit on this little journey we've had.
Speaker 9:
[09:14] Oh yeah.
Speaker 6:
[09:17] Let me see your pumps.
Speaker 7:
[09:19] They're really sticky.
Speaker 6:
[09:20] Why are they sticky?
Speaker 7:
[09:21] I mean, they're sweaty, they're sweaty.
Speaker 6:
[09:23] Okay. They are a little sticky, but look, I see a callus. Look at that.
Speaker 7:
[09:28] I mean.
Speaker 6:
[09:29] Strong hands.
Speaker 7:
[09:31] No, no, let's not get ahead of ourselves.
Speaker 10:
[09:33] Yeah, you're grizzled.
Speaker 5:
[09:35] You've been to war, baby.
Speaker 6:
[09:36] It's time. I think that you can now leverage, and you know what I think? I think that on the surface, when someone asks from your family what we've been doing, grassroots outreach, we've been, we've been.
Speaker 7:
[09:50] Spreading the word.
Speaker 6:
[09:50] Spreading the word. We've been, you know, getting temp checks, and everybody still loves the Creed, and as far as anybody.
Speaker 7:
[09:58] Speaking of, I don't want to brag or anything, or maybe I should feel ashamed about this, but I, we stopped at a Creed temple en route, and I sort of.
Speaker 6:
[10:11] I don't know if I should brag, but maybe I should feel ashamed. You've never been more excited than what you're about to say.
Speaker 7:
[10:17] I pulled a tyranny. I swiped something from a gentleman.
Speaker 5:
[10:22] You stole?
Speaker 7:
[10:23] Shut your face, shut your face.
Speaker 5:
[10:26] You stole it from me?
Speaker 7:
[10:28] I stole, I pulled a tyranny. I stole these priestly orders, and they have something.
Speaker 6:
[10:34] You're a radiance. What are you gonna do about that?
Speaker 7:
[10:38] I have to figure out what they mean, and what they say, and what they seem to have some sort of magical aura. Maybe someone could help us with that, someone who knows magical things. They're priestly orders, but they just seem normal on the surface, but I don't know, what do they say?
Speaker 4:
[10:56] These are essentially the documents that anoint and establish the humble, mountaintop chapel luxe that you ran into on your return to Dol-Makjar as a luxe of the Candescent Creed. They are the holy orders, meaning they are, it's almost blasphemous to say this, but it's a bit like a diploma. It is a mark of station. It is a...
Speaker 7:
[11:25] There's nothing creepy or weird in the writing or in the words.
Speaker 4:
[11:30] Even for something like the Candescent Creed that wields tremendous magical power, it's weird to have, you walk into a normal chapel of the Candescent Creed and there's not glowing magical artifacts everywhere. So why did these orders have a small magical essence to them? Tyranny, go ahead if you'd be so kind and give me either Perception or if you'd like, give me Arcana. And if you want to cast any magic about it, feel free to do that too.
Speaker 6:
[12:01] Cast any magic about it, huh?
Speaker 7:
[12:03] Do you have any like, detecty magic type stuff or?
Speaker 6:
[12:07] Mmm, I don't have anything that detects magic. I could suggest to my dice to do a really good roll.
Speaker 4:
[12:16] That's good. I try to suggest that to my dice all the time.
Speaker 6:
[12:22] I get a plus one in Arcana. So I'm going to use my, I'm going to use my demon smell and sniff out some, oh, 19.
Speaker 4:
[12:32] A 19 is very good.
Speaker 6:
[12:33] Something smells.
Speaker 7:
[12:35] Oh, you're farting. I think it's just we've had so many dried meats, you know?
Speaker 11:
[12:42] It's so, it.
Speaker 4:
[12:46] Tyranny, you've been smelling it for a minute.
Speaker 12:
[12:50] I'm so sorry I planted that seed.
Speaker 4:
[12:53] You smell a bit of brimstone. There is an unmistakable scent of sulfur. There's an unmistakable scent of a kind of that sharp, acidic iron taste that's either being in a forge somewhere where metal is being worked or the taste of having blood in your mouth.
Speaker 6:
[13:21] Coming from the document or just around?
Speaker 4:
[13:25] As Wic produces the document, you begin to experience these senses just looking at it. And it's a beautiful vellum scroll. The ink, you can tell, is a slightly altered, it's not raw filament, it's not pure filament, but it has a little bit in it, so there's a slight gleam or glow to the golden text on the parchment, but you're smelling something foul, and you're smelling it, it's something you're attuned to, rather than something that's overpowering. You look up at Wic's face and you can tell he's not sensing what you're sensing. You have not yet touched the document. If you wish to touch it, you can inspect it further and see if you can follow up.
Speaker 6:
[14:10] I wish to touch the document, and I will also say to Wic that I just remembered something. My sisters are probably close by. The scent of the pit of me also, the closer we get, and just as you don't know what reaction your family is going to have to your return, I don't know what is waiting for me. Grassroots Outreach, that's my best.
Speaker 13:
[14:43] What am I rolling for to touch and see?
Speaker 4:
[14:45] As you take the document, we're gonna keep that earlier 19. You take the document, and as you inspect it further, Wic, Tyranny's eyes go jet black. Oh, and as you look at it, Tyranny, you hear, Shire. You hear the name of your father, your creator. Looking at the document before you, there are words written here in old Obra Dimmion. There are also the main body of the text is written in Lungani. You see that there is a large sort of segment of the scroll, but there's a lot of embossed letters. Like every beginning of a sentence, it's like a purely filigree letter, big and embossed and beautiful, lots of calligraphy. As you stare, some of the letters begin to change color and begin to bleed. They turn a deep dark red, the letters begin to bleed and staring forward, you don't believe you're looking at Holy Orders. You believe you're looking at a contract. And we'll dive into this further on another episode of Critical Role.
Speaker 1:
[16:22] Hey everybody, and welcome to tonight's Critical Role announcement playhouse. Before we get into our game tonight, we have some announcements to get through. Next up, a little chat about CRF.
Speaker 7:
[16:41] Laughter He just broke $200,000.
Speaker 14:
[16:43] He was worth a little better than we found him.
Speaker 1:
[16:45] Member of the Critical Role Foundation uh... charity group with me and Ashley, Kirby Winslow, please come out here and tell us a little bit about the live auctions.
Speaker 15:
[16:57] Hi! Speaking of live auctions, yeah, uh huh, the Critical Role Foundation is joining forces once more with our friends at eBay Live for a cause that's close to all of our hearts. Join us April 22nd and 23rd for Shirts Off Sam's Back, an all-night fight against cancer, yeah. A 24-hour stream where Sam and friends, you'll find out who, will be auctioning off shirts he's worn on Critical Role like these.
Speaker 3:
[17:31] Which will appear on screen.
Speaker 15:
[17:38] We got it, we got it!
Speaker 5:
[17:39] We got it, we got it!
Speaker 16:
[17:41] Get it amongst the rubble.
Speaker 15:
[17:43] You remember these?
Speaker 7:
[17:44] Like these.
Speaker 15:
[17:46] Maybe. We haven't washed them yet.
Speaker 5:
[17:50] And these.
Speaker 15:
[17:51] Yeah, remember these?
Speaker 5:
[17:53] Oh, yes.
Speaker 17:
[17:54] Yes.
Speaker 9:
[17:55] Oh, classic.
Speaker 15:
[17:58] This word?
Speaker 1:
[17:59] I don't know why is that a good thing.
Speaker 17:
[18:00] Yes.
Speaker 15:
[18:01] All will be available. And the stream will end. And other stuff too.
Speaker 7:
[18:06] And other stuff too.
Speaker 15:
[18:06] Yes. The stream will triumphally end in a Darrington Brigade one-shot, run by a sleep-deprived Sam.
Speaker 7:
[18:14] I'm going to stay up all night and then run a one-shot. What could possibly go wrong?
Speaker 15:
[18:17] It's going to be great. Hopefully. All proceeds will go to our friends at HNC Living and PABLOVE. So tune in. Enjoy the fun starting at 7 PM on April 22nd.
Speaker 17:
[18:29] Yeah.
Speaker 7:
[18:29] Ending on April 23rd.
Speaker 15:
[18:31] Yeah.
Speaker 2:
[18:32] 11 PM.
Speaker 15:
[18:32] Yeah.
Speaker 17:
[18:33] Awesome.
Speaker 1:
[18:34] Thank you so much, Kirby. Taliesin, you got an announcement.
Speaker 2:
[18:40] Oh, We're Kids.
Speaker 18:
[18:41] We're Kids is back with brand new episodes exclusively on Beacon starting May 5th. Look forward to new puppet companions. New puppet companions. Fascinating new topics and of course, fantastic conversations from Ashley and I about growing up in Hollywood and our adventures beyond. In the meantime, you can find previous episodes every week on the Weird Kids YouTube channel and your favorite podcast platforms. Yeah. That's what we're doing.
Speaker 1:
[19:08] Yeah. It's going to be awesome. Thank you so much, Taliesin. Sam, you got an announcement.
Speaker 11:
[19:12] I do? I do. I do.
Speaker 7:
[19:14] Hi. Our next Fireside Chat will focus on all things Titmouse Animation. We invited the owner president of Titmouse Animation and friend of Critical Role, Chris Pranoski, to the house. He'll be answering your queries live alongside Josh Knapp, the GM of our new show, Draw Your Weapons. This is all happening live on April 27th at 7 p.m. Pacific and will be available exclusively on Beacon.
Speaker 1:
[19:42] Actually, Travis, you're up next.
Speaker 11:
[19:44] Oh, yes. New in all the Critical Role shops. Oh, thank you, sir. Critical Role Wide Leg Joggers. These unisex wide leg joggers feature an embroidered stripe with the phrases Critical Role and Is It Thursday Yet from hip to toe. These super cozy joggers are available in sizes extra small to 6 XL, and they come with pockets, you guys. Drawstring. They're actually really thick and cozy. Check them out now in all the Critical Role online shops. Get yours today. Perfect.
Speaker 1:
[20:17] Thank you so much, Travis. I believe that concludes our announcements. So let's go ahead and jump back into Arma.
Speaker 3:
[20:24] Schemers!
Speaker 2:
[21:49] America's best network just got bigger. Switch to T-Mobile today and get built-in benefits the other guys leave out. Plus, our five-year price guarantee. And now, T-Mobile is available in US cellular stores.
Speaker 3:
[22:05] Best mobile network based on analysis by Oocliffe Speedtest Intelligence Data 2H 2025. Bigger network, the combination of T-Mobiles and US. Cellular Network footprints will enhance the T-Mobile network's coverage. Price guarantee on talk, text and data. Exclusions like taxes and fees applied. See tmobile.com for details.
Speaker 12:
[22:19] Okay, I have to tell you. I was just looking on eBay where I go for all kinds of things I love and there it was.
Speaker 2:
[22:24] That hologram trading card. One of the rarest, the last one I needed for my set.
Speaker 13:
[22:29] Shiny like the designer handbag of my dreams. One of a kind. eBay had it and now everyone's asking, Oh, where'd you get your windchill wipers?
Speaker 17:
[22:38] eBay has all the parts that fit my car. No more annoying. Just beautiful. Millions of finds, each with a story.
Speaker 12:
[22:46] eBay, things people love.
Speaker 8:
[22:49] I'm Livia Dunn, all American gymnast and Viori athlete. When you travel and train as much as I do, you find happiness where you are. On the mat or on the sand, movement and comfort are essential. That's why I live in performance joggers by Viori. Made from Dreamnet fabric that's made of 89% recycled materials, effortlessly soft and made to move as much as I do. My happiness starts here, in the softest joggers on the planet. Get 20% off your first purchase at viori.com/libby. That's vuori.com/l-i-v-v-y. Exclusions apply. Not only will you receive 20% off your first purchase, but enjoy free shipping on US orders over $75 and free returns. Go to viori.com/libby and discover the full versatility of Viori clothing. Exclusions apply. Visit the website for full terms and conditions.
Speaker 17:
[23:39] Close your eyes. Listen to monday.com. Feel the sensation of an AI work platform. So flexible and intuitive, it feels like it was built just for you. Now open your eyes, go to monday.com. Start for free and finally breathe.
Speaker 4:
[23:55] We return to the depths of the sewers, underneath Dol-Makjar as our schemers walk forward, boots drenched in the sludge of the city, blades wet with blood of crowkeepers and foul fey alike, having rescued Pentegral grad student Demidus Blix from a certain death, or worse, at the hands of Crowkeeper or, if they had their way, House Tachonis, that still desperately, we presume, searches for him. Schemers, you've had a fucking day.
Speaker 18:
[24:39] We've got to go to work and he's got a paper due.
Speaker 4:
[24:41] He's got a paper due. You have TA's or whatever to do.
Speaker 9:
[24:44] Our entire campaign is going to be 25 hours only.
Speaker 4:
[24:49] Yes, you and you alone are doing the Jack Bauer.
Speaker 16:
[24:53] Yeah, this is just one season of The Pit.
Speaker 5:
[24:55] Oh my god, you're right.
Speaker 4:
[24:57] In those shows, I always want someone to turn to camera and be like, every couple of years, I have like the craziest day. You, after the events of the Ozzie's funeral, you all kicked into high gear, having chosen the aviary at the Seven Stars Tavern as your de facto headquarters, where using what chutzpah, cleverness, strength of will, or skill at arms you have, along with the pull you do have at various institutions of the city, decided to try and do something about the sudden grasping clutch of power coming at the hands of the Chamber of Lords advisory, which is the institution that represents the will of the Sundered Houses here in Dol-Makjar. Kicking into high gear, many plans went into work all at once, reaching out to Varen Cadorn and various other veterans of the Falcons' Rebellion that you were friends with, making an attempt to use this program to get volunteers from the Pentegral to work at the Arcanide to give each of you more reason to be working together, trying to slow down this sudden switch of wings being initiated by House Cormoray, and how, working as best you can after having won the deed and title for the hallowed round to get Cotherai up on its feet. All of these political machinations, by the way, running parallel to whatever bizarre arcane machinations the late Fiazi Fang had, as you looked at whatever the fuck this paint was, what was this paint, and the humming magic underneath these murals. Well, there are a million things that work in the city all at once. You've got far too much on your plate. However, Demetus Blix is rescued, having told you all about the attempted coverup of the slaughter at the Palazzo Davinos, which you are well aware of, having indeed created the illusion of true events, the illusion of the true events of the murder of Occtus Tachonis, though it didn't stick, and the slaughter of those vassals and men-at-arms of House Royce and Davinos and the Palazzo Davinos. Demetus told you all about horrifying things said by Ophelia Ceramai, the administrations of one Trimus Tachonis and different soldiers of the House Tachonis that were there, various hints about a falcon being brought to Obermus Manor here in Dol-Makjar, certain things about someone saying that they wished, they wondered if an Argosian delegation was going to wish well to King Gus, who's now visiting from Timiny. So much is going on, but what you do have is a rescued student who has proof positive of betrayal amongst the Sundered Houses. Now, can he be protected long enough and can that be, who would you present that information to? Exactly. Right? Many, many questions, but you now walk through the shadows together, having succeeded, and Hal, you walk out of the darkness, having fundamentally altered your life. You are an adventurer, just like your three companions. No longer, the version of you holding a baby, looking at your brother on a horse, is long gone as you exit the shadows. Getting above ground, the question stands here of, will you journey together? Now the streets are much emptier, and you will certainly be seen traveling together if you head off in one direction. You see that Demetis is here with you. Where do you turn as you exit the sewers? Yes.
Speaker 9:
[28:45] Quick point of clarification, because we haven't played since yesterday. Ha, ha, ha. Oh, I forgot a few details.
Speaker 4:
[28:53] Yeah, no one had to take a sudden and immediate multi-week break. I want to be really clear to everyone at home, everyone at home, no one had a sudden multi-week break.
Speaker 9:
[29:02] It's been 24 hours, so some of the details have fled me. Demetis Blix, you said, has proof. Does Demetis have, is it just his account? Or I can't recall if there was physical, something that definitively proves that there is a cover-up from that gala.
Speaker 4:
[29:21] I believe you actually realized that, yeah, he only have his account. There are things he can corroborate, but he doesn't have any physical evidence.
Speaker 14:
[29:29] We have been building a case.
Speaker 18:
[29:30] And we have some physical, we do have the ring, at the very least, which we should not have.
Speaker 4:
[29:36] And you have what you were able to find doing your actual investigation, right?
Speaker 14:
[29:41] We have a half of a glyph that's been erased, but I introduce it as evidence, along with the drawing of the Stone of Night song, so I think what Demetis has, standing alone, does not give us physical proof, but it does certainly help a lot, the physical proof that we have manufactured or acquired.
Speaker 16:
[30:02] And that's Occtus' signet ring that we have, right?
Speaker 14:
[30:05] It's Occtus' signet ring, it's a signet ring to house Tachonis.
Speaker 4:
[30:09] You all feel a profound level of exhaustion sitting in. It is two o'clock in the morning.
Speaker 16:
[30:18] Stop trying to relate to me, Brennan.
Speaker 14:
[30:21] Yeah, I'm so spent that... Method. The, in this moment, I'm like, that exhaustion is catching up, and I'm remembering that image of this kind of protector that seemed to step out of me as I cast the shield spell, which is part of why I'm totally depleted, the metamagic that required me to do that, and everything else that I've done has left me completely and entirely spent, I'm useless.
Speaker 4:
[30:52] You're not useless.
Speaker 14:
[30:54] Well, I am certainly a lot less useful if we were to run into any more trouble. What do we do with, and I gesture at all of the bloot that we have?
Speaker 16:
[31:04] I'm going to do a quick scan. Do I see Timolo, the fortune teller?
Speaker 4:
[31:11] Yes, Timolo is still posted up in Caravan Hill. You see that she's actually getting, but she's putting her stuff away. It's become so late that it's sort of starting to be time for her to pack up into her wagon and lock the door and go to sleep.
Speaker 9:
[31:25] We're past midnight at this point?
Speaker 4:
[31:27] Yeah, past midnight.
Speaker 9:
[31:28] But there's still some amount of people.
Speaker 4:
[31:30] Yeah, some sort of loud drunks, a few places. You can see that the places that have lights on the outside are closing, and people are going off in search of places a little bit more like Potter's Field, places that have doors and hidden areas where they're not gonna be able to make any noise that will disturb the neighbors.
Speaker 16:
[31:47] Has Timalos seen us?
Speaker 4:
[31:50] You can give me a stealth trick if you want her to avoid it, but if you want to catch her attention, you're able to.
Speaker 16:
[31:55] I feel like I recall, once again, I know this was just yesterday, but I feel like I remember giving her a nice little chunk of change, right, for information?
Speaker 9:
[32:03] Yes, I remember that like it was yesterday.
Speaker 16:
[32:05] Okay. I'm just, if, I'm kind of watching her, if she happens to, if we meet eyes, I just want to kind of just see if she happens to see us come out.
Speaker 4:
[32:19] She makes eye contact with you as you exit, does a little sleight of hand of sort of fanning the deck of cards from one hand into another, deposits it into a small velvet pouch by her side, and nods waiting to see if you want to close and engage with her.
Speaker 16:
[32:39] I don't want to engage with her, but I just return the nod and just take my index finger and move it over my mouth and just kind of give a light gesture to her to say like, between you and me, quiet.
Speaker 4:
[32:59] She looks at you and you see with a cantrip that you developed a wizardry, but which has existed amongst the Fae for a time in Memorial. You hit that message cantrip and she messages you telepathically and says, the Roosts of Dol-Makjar have not known crows in quite some time. This has been a city of magpies for quite a while. And she goes into her wagon, closes the door and locks it.
Speaker 16:
[33:35] I don't acknowledge what she said, but I will respond with the message and just say, I trust you'll keep what you've seen here between you and me.
Speaker 4:
[33:55] You don't get a response. Fair.
Speaker 18:
[33:59] I'm going to give our poor boy, Lix, my cloak so that we have some cover and it does have a hood, and I'm just going to keep a relatively bland face on in a moment.
Speaker 4:
[34:17] You have a Glamour?
Speaker 18:
[34:18] I do.
Speaker 4:
[34:26] You, as you give it to him, I think you make eye contact with Demetis, who has witnessed what has transpired here in this place, and just looks up at you, folds the cloak, and he's a gnome, so your cloak trails behind him.
Speaker 18:
[34:45] That's right, he's a tiny one.
Speaker 4:
[34:47] You see that he, but as you put the cloak on him, he puts it over, you see that he casts Unseen Servant, and a small gust of wind begins to sort of trail your cloak like a wedding dress behind him. The train, not a long gown. And he says, thanks for letting me stay with you, I appreciate it.
Speaker 18:
[35:10] Oh, we're going to have a lot of work to do. And we're going to have to keep you safe.
Speaker 4:
[35:16] Thanks.
Speaker 9:
[35:17] You got a good storage closet for the boy?
Speaker 18:
[35:20] I have a couch.
Speaker 16:
[35:21] He's not gonna be able to stay in the city.
Speaker 18:
[35:24] Well, we can't get him out of the city, can we?
Speaker 16:
[35:27] I'm just saying we're gonna need a longer term plan than this.
Speaker 14:
[35:31] We need a proper safe house. We should keep a lookout for something that we can use for that. He's gifted, and we might need all hands.
Speaker 16:
[35:45] He's a child, Azune.
Speaker 14:
[35:46] He's right there.
Speaker 16:
[35:48] He knows he's a child.
Speaker 4:
[35:50] I'm an adult.
Speaker 16:
[35:53] You're frontal lobe still isn't fully developed. You're still a kid.
Speaker 14:
[35:58] He's not that much younger than me.
Speaker 4:
[36:04] Well, I don't want to be a bother to anybody. I'm really glad. I tried to get out of the city really fast, and I did it the wrong way, and every horrible thing happened.
Speaker 3:
[36:15] God's been worse.
Speaker 14:
[36:16] Yeah, and you need a good night's rest before we can.
Speaker 4:
[36:19] Okay.
Speaker 16:
[36:19] We all need a good night's rest.
Speaker 3:
[36:22] Badly.
Speaker 14:
[36:23] Tomorrow, before we leave tonight, what's our plan for tomorrow?
Speaker 16:
[36:28] Are you still trying to bury your brother tonight?
Speaker 9:
[36:32] Family's probably been waiting there a few hours, yeah. I contend to that, though.
Speaker 3:
[36:40] Okay.
Speaker 16:
[36:40] Do you want me to come with you?
Speaker 9:
[36:44] Any of you would want to come.
Speaker 16:
[36:47] I wasn't at the Aussies' execution. And I was late to the wake, so...
Speaker 9:
[37:03] Late to the wait.
Speaker 4:
[37:06] Murray and Hal head out together. Azune?
Speaker 14:
[37:14] I kind of linger with Follaire and Demetus for a moment. Do you need an escort?
Speaker 18:
[37:20] I would not say no to one, and also the poor boy has seen me at my most interesting, so he may decide to take a run for it.
Speaker 14:
[37:32] Then I'll escort Bolaire before going home.
Speaker 4:
[37:37] Who has the wealth of magical gear?
Speaker 18:
[37:41] Yeah.
Speaker 16:
[37:42] I think I do.
Speaker 14:
[37:43] Okay.
Speaker 4:
[37:46] As you guys walk and converse, I'm gonna go ahead and add a bunch of stuff to your inventory.
Speaker 16:
[37:50] Oh.
Speaker 18:
[37:51] Do do do do. It's dangerous to go alone.
Speaker 14:
[37:55] I change my mind, I go with Murray.
Speaker 18:
[37:58] I stab Murray.
Speaker 5:
[38:00] I mover his body.
Speaker 14:
[38:02] Looting your friends, that's stupid.
Speaker 18:
[38:05] Loot that body.
Speaker 4:
[38:12] Shout out to Tom. As you head off, you see that there is a sort of silence as Demetis goes. So you're, just because we're just going to be roommates, you know, I like, it looks like something about me is like, I snore, or I've been told that I snore. You're like, do you have any needs, or are you a demon? Do you, like, how does it, because you, because I noticed, I noticed that you're a different body than previously.
Speaker 18:
[39:02] Yes, that's very complicated.
Speaker 4:
[39:04] Okay, better for me not to ask, I'm sorry.
Speaker 18:
[39:06] Well, it's just a lot, and happy to answer quite a few questions after a bit of rest, but no. I'll say we don't have a lot of food back home, but there is a very nice place to get some food. In the morning, that's where I can go and pick something up and bring it back. Just, yes, I think everything will be fine, and I wouldn't, if you hear any strange noises coming from the cupboard, just, we did have a bit of a rat problem at one point. I have nothing going on, it's fine. This is odd, I know. I'm trying to make it amusing, and it's not.
Speaker 4:
[40:01] I don't have any problems, because you saved my life. So just, but like, I guess I'll just say, is if I'm ever doing something that you feel like is gonna make you want to kill me, take my body over, you just let me know. I'll stop whatever I'm doing.
Speaker 18:
[40:29] Well, that's good, because I do have a list.
Speaker 4:
[40:32] Is that a joke? Yeah, it's definitely. Okay, sorry. Funny.
Speaker 18:
[40:39] I've never had to do this before, it's very odd.
Speaker 14:
[40:41] Have a sense of humor?
Speaker 4:
[40:42] Oh, I mean. Me neither.
Speaker 18:
[40:46] I should take you over, I don't even bloody know.
Speaker 14:
[40:49] I was just speaking for myself.
Speaker 4:
[40:53] Hey, if you have a rat problem, I can make a bunch of cats. Not real, the rats won't know.
Speaker 18:
[41:01] Oh god. I will say, no magic for just a little while, although I'm going to give you a pen and paper in the morning and you're going to write down as much as you can remember.
Speaker 4:
[41:11] Great, oh yeah.
Speaker 18:
[41:12] There will be coffee and tea and things to eat and you will sit and not, not make noise, which I know is very difficult for you. Honestly, it's one of the things that I find most charming about you, but for just a moment, we're going to have to be subtle.
Speaker 4:
[41:33] You see Demetrius sort of looks out blankly, kind of the adrenaline crash and like the trauma is sort of hitting, as he goes, okay, no noise. And you see that his nose unfurls and goes, like a little party blower. He goes, that's my last one, last one, okay.
Speaker 14:
[41:55] As we get closer.
Speaker 4:
[41:57] I get nervous, I'm sorry.
Speaker 18:
[41:58] That's all right, I just have a migraine, I'm screaming in my head right now. Oh. Hold on.
Speaker 4:
[42:05] At that, he gets truly quiet and just walks alongside you.
Speaker 14:
[42:08] Um, before I, as we get closer, before I leave you, and I'm kind of observing this, I stop you from leaving, Bolaire, one, it's one thing I want to say to you before we leave each other tonight. And I step very close. And I'm just scanning every centimeter of your mask.
Speaker 18:
[42:37] I'm very hard to read.
Speaker 14:
[42:40] I'm not trying to read you like that. I think I owe you an apology. The other day, I looked at you and I didn't mean to try to fix, mend your face. I saw it made you uncomfortable and we stopped, but now I'm seeing this in a different way. And this, the nicks, the scratches, the marks that are on you, that is the story of how life has happened to you. I would never want to erase that.
Speaker 18:
[43:29] You know, there's a philosophy amongst curators at museums. It's a debate. When dealing with history and things that have survived history, things that are important, is when we show them to people, do we make them pristine or do we let them show where they've been? Do you leave, at what point do you leave graffiti on a wall because the graffiti is important? Do you clean a sword or do you leave the stains on it and the nicks and scratches? And they're perfectly reasonable, perfectly reasonable arguments in both ways. And very few people are steadfast one way or the other. It tends to be in degrees. And the wisest of curators, I feel, can listen to an artifact and see what it wants to present. And can see if it wants to show its glory or show its history and where it's been and its scars. Like veterans. Sometimes you want to pretend you're one thing and not another. I don't have much, but I have a face and I have a name. And that is why I have not given those two things up. That is why I wear this as opposed to hiding it, which I could. And I could have a fake name if I so desired, but no, these are mine. The scars are mine. And I appreciate that.
Speaker 14:
[45:20] That's...
Speaker 18:
[45:25] Better than an apology.
Speaker 17:
[45:26] Delightful wisdom, I appreciate it.
Speaker 14:
[45:29] Bolaire, do you think of yourself as a thing or a person?
Speaker 18:
[45:32] I am a thing.
Speaker 14:
[45:35] Can you be both?
Speaker 18:
[45:36] No. But... I can dream, and I can live in a dream. Not a wish. I can be a story. And a story, honestly, is better than being a person. Maybe. I think so, from at least witnessing all of this. And until recently, it was just a better story every day. We'll see where we go.
Speaker 14:
[46:09] Hmm. Well, take care of that kid, get some rest.
Speaker 18:
[46:16] Thank you for everything.
Speaker 14:
[46:19] Of course, thank you, too. You had my back.
Speaker 18:
[46:22] Always, you're a good man, that's rare.
Speaker 14:
[46:29] Yeah, see you tomorrow.
Speaker 4:
[46:34] You part ways, and as you get up to your apartment, Azune, you have your long way back to your dwelling place, and Bolaire, getting into your apartment, you see quiet, Demetis looks up and says, I know you said no magic, can I cast one ritual if that's okay?
Speaker 18:
[46:59] You asked, so sure.
Speaker 4:
[47:03] He begins to lay out a small ritual circle, doing some sort of wizardly magic. This, you can see, does not look like an illusion, but you can see that he's doing the spell very carefully, pentegral magic, calls it, and a small creature appears in front of him, and you see a tiny, dappled chameleon walk out, and he goes, there you are, bud, hey! He re-summons his familiar.
Speaker 14:
[47:31] Oh.
Speaker 4:
[47:34] And you see he goes, this is Figment.
Speaker 18:
[47:38] Excellent name.
Speaker 4:
[47:39] Thanks. I call him Figment because he's not real, but he doesn't let that get him down.
Speaker 18:
[47:47] Some of my favorite things aren't real.
Speaker 5:
[47:52] I like that.
Speaker 4:
[47:57] The cool thing about not being real is that you can kind of be whatever you want.
Speaker 18:
[48:06] I knew there was a reason why I liked you. Quick secret. I just thought you should know.
Speaker 4:
[48:13] Yes.
Speaker 5:
[48:13] I'm not real, either.
Speaker 4:
[48:18] I don't know about that because you're real nice.
Speaker 18:
[48:23] So is Figment.
Speaker 5:
[48:24] Thanks.
Speaker 4:
[48:27] If you have any bugs, he loves to eat bugs.
Speaker 18:
[48:29] Oh, I think there's a few. I don't clean as often as I should in the kitchen. There's blankets over there. The couch is extremely comfortable, so I'm told.
Speaker 4:
[48:38] You see, he goes, great, great, great, great, wanders off.
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Speaker 8:
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Speaker 10:
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Speaker 4:
[50:32] Alan Murray, you ascend up above the Rookery. At the top of the Rookery, looking out, you can see that the River Brightbrook unfolds here. My little map in front of me. And you see up above Brightbrook, there is a beautiful old Orcish cemetery on the mountainside there. You see that there are a number of sort of headstones here that are carved from this place. And you can see that the headstones all are relatively newer druidic headstones that commemorate and honor the life of the people here. And there are small prayers in Rungani inviting them to see the world again as many times as they wish to come back in a new life and a new guise. The slant of the cemetery is, it's almost at like a 45 degree angle, like the sort of soft soil or earth on this particular mountainside. You can see that there are a lot of stone kind of slabs over because it's hard to dig that deep into the rocky soil here in this space. Uh, Murray, you company him all the way up the mountainside?
Speaker 16:
[51:57] Um, if it's all right with you, I don't want to intrude.
Speaker 9:
[52:02] Well, I think we're breaking records for fast-tracking acquaintance to co-conspirator. Uh, but my brother believed in you, I believed in my brother. And right now I really need to reinforce that there are good in the world. And I choose to see the good in you that he saw. So thanks, pal. Give her a little whoop on the shoulder. Gods, I'm tired.
Speaker 4:
[52:35] Yeah. Um, arriving at the cemetery, you see that the larger grounds are actually sort of behind an iron gate that's wrought here. You can see the handiwork of the Loi family in creating this kind of structure around this large cemetery. However, there is an older area way up on top of promontory where your father is buried, sort of outside of that main cemetery. And as you go to that outer promontory, you see that there is a small, humble little lantern. And you can see next to it, there are some figures under blankets that have fallen asleep here. Leaning against a headstone, you see there's a sort of fresh dug grave that is still open. There is a wagon with a body wrapped on it. Leaning against the back of the headstone, there are two young women, Shadia and Hiro, who are sort of asleep, heads on each other's shoulders. And you see, seated on the back of the wagon, keeping watch but has fallen asleep on his fists, is Olgud. So he's sort of got like a little small cane or caudrill in his.
Speaker 9:
[53:55] Very gently rest my hand on his forearm and say quietly, what's good, Olgud?
Speaker 5:
[54:07] Keep him watch, keep him watch.
Speaker 4:
[54:10] Got the drop on me.
Speaker 9:
[54:12] I try to do that as gently as possible.
Speaker 5:
[54:15] No, it's all right, it's all right.
Speaker 4:
[54:17] It's all right.
Speaker 9:
[54:18] Thank you. Thank you for getting them here.
Speaker 5:
[54:21] Yeah, it's all right.
Speaker 4:
[54:31] Well, should we want to wake up the girls?
Speaker 9:
[54:33] Yeah, I'll get them. Don't need to drag this out too long. Well, Elodie, oh, did he just get the girls?
Speaker 4:
[54:54] He just got the girls.
Speaker 9:
[54:55] Then it's Hero.
Speaker 4:
[54:56] Yeah. You see, yeah, Olga just got there. Maybe we're anticipating Elodie being here, but you don't see her here right now.
Speaker 9:
[55:07] Hey, kiddo. Hey.
Speaker 4:
[55:10] Hey, Dad. She gets up, Shadi gets up.
Speaker 5:
[55:14] Oh, hey, Dad.
Speaker 4:
[55:17] Give you a hug. And you see Shadi, the servant says, Professor Magnusson. Hi.
Speaker 14:
[55:23] Hi.
Speaker 16:
[55:24] I'm starting to wonder if it's appropriate for me to be here.
Speaker 14:
[55:29] Of course it is.
Speaker 9:
[55:30] Of course it is.
Speaker 16:
[55:32] I just wanted to make sure your father got here safely. It's everything that's been going on.
Speaker 9:
[55:38] And Miss Magnusson was a good friend of your uncle's. So she didn't get a chance to give her goodbyes at the houses.
Speaker 4:
[55:48] It got kind of crazy at the house.
Speaker 16:
[55:50] Yes, it did.
Speaker 4:
[55:51] My mom got drunk with a demon.
Speaker 16:
[55:53] Yes, yep.
Speaker 8:
[55:55] Yes, yes, she did.
Speaker 9:
[55:59] She is set in her ways.
Speaker 4:
[56:01] You see Shadi shrugs. And you see that she reaches down and takes out some little small beeswax candles and hands a little candle over to you.
Speaker 9:
[56:13] Thank you.
Speaker 4:
[56:13] Um, and you see she looks up at her dad waiting for you to speak.
Speaker 9:
[56:20] Right. Well, um... I want to at least give you the opportunity. Did you have anything... you wanted to say?
Speaker 16:
[56:37] No pressure. No pressure. Think that I would have had time to think about this. I didn't go to the execution. I didn't go to the execution, and I am ashamed to say that it's because I knew deep downside how it was gonna turn out. I didn't have hope. I didn't want to see that as the final moment, imprinted on my brain of the Aussie. And that's something I've been wrestling with. A sense of betrayal, in not hoping, in not being an optimist, even though I was right. But I think the Aussie had hope. Not in his own fate. I think deep down inside he knew. He knew that his past was gonna catch up to him one way or another. Bet he had hope in us. Had hope in his nieces and nephew. He had hope in the people around him. That's a damn good legacy, to leave into this world. And I only hope that maybe... Maybe I can live up to that, we can live up to that. I'll learn his footsteps. Sorry, Hontanilla. I'm sorry. I think the exhaustion is getting to me.
Speaker 9:
[60:05] I just draw my daughter's in and stand over his resting place. And even though it is well past midnight, from the sparse lights throughout the city, I look out at the rookery below us, and I can see out in the dark just barely where the Lloy home rests, where the edge of the city goes to complete darkness, blanketing the hallowed round. You arranged the world over, but you were born of Dol-Makjar. Its forests sheltered you. Heart of the rebellion. Brother of mine. And I give my two girls a tight squeeze, and then drop my arms and pick up the shovel lying on the ground and go to the work.
Speaker 4:
[62:26] Returning that embrace. Your daughters stand back. You take the shovel silently. All good. Takes one more. Body is interred, white sheet. All of the little glass gems, the bright and shiny, inexpensive jewelry that was given to him at his wake. Small flowers adorning the wrapped body as the soil of your homeland covers your brother. You spend your time here in reverent silence, looking at the beauty of this place, where he is finally laid to rest.
Speaker 16:
[63:59] got the best view in the city.
Speaker 9:
[64:03] Money can't buy everything.
Speaker 16:
[64:09] Don't tell the sundered house is that.
Speaker 4:
[64:15] You remain here for as long as you need. Hell, as the impact hits you, there is no more work to be done. This last ritual completes it, and whatever feelings were not laid to rest here, there will be no more ceremony to resolve. They will merely follow you into the waking days of the rest of your life. Shadia lays a hand in between your shoulder blades, puts a head on your shoulder, tears stream with ease down her cheeks. Hero squeezes your hand. And in the wee hours of the morning, tears are shed, goodbyes are said, and you walk away, as the last arcane fireflies descend and land on this grave, under the bows of an old, hardy plain, overlooking the great city of Dol-Makjar, whose fate rests in your hands. Morning comes the following day, and in so doing, we find ourselves looking at those of you who have much work before you. As this new day arrives, all of you are beyond exhausted. Go ahead and take a long rest. It would be so good. Yay.
Speaker 9:
[66:08] Goodbye, temporary hit points.
Speaker 4:
[66:10] Goodbye, temporary hit points.
Speaker 18:
[66:12] I miss you most of all.
Speaker 14:
[66:13] Bring them back to me.
Speaker 18:
[66:15] I don't even remember where the button for this is. It's been so long.
Speaker 14:
[66:24] And whatever we got from aid is gone, too.
Speaker 9:
[66:35] Uh, question.
Speaker 4:
[66:36] Yes.
Speaker 9:
[66:38] One of my abilities is, after you finish a short or a long rest, you can play a song that gifts to allies heroic inspiration. Yes. Might you, DM, consider our closing words to Theazi a short rest?
Speaker 4:
[67:01] Sure, I will consider it.
Speaker 9:
[67:02] For me to give Murray a heroic inspiration.
Speaker 4:
[67:06] Murray, you have heroic inspiration, absolutely.
Speaker 16:
[67:08] What is that, a D6 for you?
Speaker 9:
[67:10] No. No, that's a D20 reroll.
Speaker 4:
[67:12] It's a reroll. It's a reroll.
Speaker 14:
[67:13] Of any die.
Speaker 4:
[67:18] A D20 reroll. You also, I think, in this moment, you reroll your portent as well.
Speaker 9:
[67:28] That's important.
Speaker 5:
[67:29] That's important. Important, important.
Speaker 4:
[67:36] It is finally the following day. Yay. As all of you awaken.
Speaker 9:
[67:42] This is a new campaign, right?
Speaker 4:
[67:43] This is a new campaign. What'd you get?
Speaker 16:
[67:48] I rolled my fuck me, fuck you die and I gotta fuck me, so that's a natural one.
Speaker 4:
[67:51] Natural one is incredible.
Speaker 16:
[67:52] Yeah, so I can use it, it's not bad.
Speaker 9:
[67:55] Yeah, you can ruin somebody's day.
Speaker 16:
[67:57] In a seven, so this is more of a fuck you kind of a day.
Speaker 4:
[68:02] Yes.
Speaker 9:
[68:03] She woke up and chose violence.
Speaker 16:
[68:04] I woke up and chose legit.
Speaker 18:
[68:06] Murray wakes up and he's like mother. Peace was never the answer, yes.
Speaker 4:
[68:10] Incredible. As you all awaken that day, you had some wild adventures. However, there is a lot of work ahead of you here as you've all sort of vanished the day before. With some exceptions, like you did work at the Plaza Davinos. What I would like to put before all of you is essentially like a skill check for going out and doing the things you have to do. You're a few days away from opening night of the play. I will go ahead and ask for a skill check for you basically going and doing your job. And I will allow you to add some D4 to the roll. You may add one D4 to the roll if you extend the skill check over multiple days. Meaning like it represents two days of effort or three days of effort rather than a single day of effort.
Speaker 5:
[69:12] Okay. Got it.
Speaker 4:
[69:15] But that following morning, what do you guys get up to?
Speaker 1:
[69:19] Ha ha ha ha.
Speaker 4:
[69:22] You have your standing meeting at the aviary like that evening, presumably.
Speaker 16:
[69:26] Yeah, so I owe Dean Cora my five student picks from these internship submissions. We established in previous games that Hero was not in that stack.
Speaker 4:
[69:46] Hero was not in that stack.
Speaker 16:
[69:47] I'm gonna do a little bad. I'm gonna do a little baddy.
Speaker 4:
[69:50] Okay.
Speaker 16:
[69:50] And I would like to forge a submission form from Hero.
Speaker 4:
[70:00] Hell yes.
Speaker 16:
[70:01] Because I want to put her forward. So I slip Hero in this pool despite Murray fully knowing that I don't think Hal would like this. Are you a forger?
Speaker 18:
[70:14] Do you have this power? Or are you just going for it?
Speaker 16:
[70:18] I'm just going.
Speaker 14:
[70:19] Okay, just curious.
Speaker 4:
[70:22] Okay, I'm going to need, I do not believe you have this proficiency. I've been wrong in the past, but I don't believe you do.
Speaker 10:
[70:30] I don't believe I do.
Speaker 4:
[70:30] You do not. Okay, so this is gonna be a flat dexterity check.
Speaker 3:
[70:36] You do have a reroll.
Speaker 10:
[70:38] I do have a reroll.
Speaker 9:
[70:39] Or you could choose the fuck me die.
Speaker 3:
[70:44] Destroy everything.
Speaker 16:
[70:45] And destroy, no. My dex is not great, because I am top heavy.
Speaker 14:
[70:58] It's just the image just happens.
Speaker 4:
[71:00] I love the idea of you holding a pen and being like, whoa.
Speaker 5:
[71:03] Whoa, Murray wobbles.
Speaker 4:
[71:05] Whoa, whoa.
Speaker 16:
[71:06] Out of the way.
Speaker 5:
[71:08] Okay.
Speaker 9:
[71:09] If a sneeze is over.
Speaker 13:
[71:10] Okay, it's not great.
Speaker 16:
[71:13] I'm gonna use my reroll.
Speaker 5:
[71:14] All right, here we go, here's our reroll.
Speaker 4:
[71:17] Come on.
Speaker 16:
[71:18] It's worse.
Speaker 4:
[71:20] Copy that, copy that.
Speaker 16:
[71:22] It's worse. I have to use the reroll, right?
Speaker 4:
[71:26] Or, yeah, I believe so, right? Or, how about I ask her a little bit of inspiration for me?
Speaker 14:
[71:29] You reroll immediately, and you must use the new roll.
Speaker 16:
[71:32] Yep. So, that's a four.
Speaker 4:
[71:34] That's a four, great. You create a stunning forgery of Hero Diveman's application. Great. Do you submit that along with sort of four others that feel fine? Yeah, great.
Speaker 16:
[71:54] Yeah, I want very mid students.
Speaker 4:
[71:57] Great. You put them on Dean Quorra's desk. Perfect. What else do you get up to that day? Before your check in at the Seven Stars.
Speaker 16:
[72:10] For my check in, I think I am... I think Murray does a lot in terms of making herself very seen in the Pentegral today.
Speaker 4:
[72:27] Great.
Speaker 16:
[72:28] Popping in to a lot of classrooms, checking in, walking into the teacher's lounge kind of a thing. I think she's getting caught up on all of the work that she's been missing, but I think she's like... She put on some red lipstick and she put on her power heels and she's like boss bitching around the Pentegral today to a point of where if anyone knew what she was actually doing, like if you knew, it would almost seem borderline performative in the fact that she is like being that scene. She goes around her daily duties with just a good energy.
Speaker 4:
[73:08] Give me a proof. We don't have this in five years. They used to have it in 3.5, it was called Profession. But go ahead and just give me intelligence plus proficiency as you do your job and try to make like show face.
Speaker 14:
[73:20] Profession check.
Speaker 16:
[73:23] Okay, 16.
Speaker 4:
[73:25] 16, great. It seems like a good old day for Murray the Bursar and you're running around doing your thing here. You do not run into Dean Cora at all today, which is a little bit frustrating because she was like, I need those on my desk, end of day. And now it's like, I don't have time to get to this until the next week. And you're like, so what was the end of day about? If you don't look at it till next week, I did not have until next week, you know. But I know you out there feel my pain. So with that, you conclude your day, or your day's show and face, you're doing a great job at the Pentavril. You know, it's tense because people know that there's this big change with the Tachonis and the Cormoray, but seeing your face is a lot of people hope and a good feeling, right? Although the news of Demetus' disappearance is kind of spreading through the school. As people wonder where he is, it's gone from being absent to being like, where the fuck is he?
Speaker 16:
[74:25] Could I, if I hear any type of whispers about that, like students gossiping in the hall, I'm just like, he's got the flu, and then keep going. Oh, okay, yeah. Like, if I hear anything, it's like he's a little sick.
Speaker 4:
[74:38] Yeah, do you wanna say that definitively like you know that to be true, or are you saying it as like a probably? Probably sick. Great, give me a deception check.
Speaker 18:
[74:50] That's cocks.
Speaker 16:
[74:52] Very cocks. Okay.
Speaker 4:
[74:56] 15. 15, great. For Azune, what are you getting up to this next day?
Speaker 14:
[75:06] I mean, I start my mornings. I'm very much to sticking to my routines. I get up in the same way. I wash up the same way. I put the arcane marshal get up on in the same order and I go to the Falcon's Rest like I do every morning and I just do a scan to see if Varen is there.
Speaker 4:
[75:31] You do a scan to see if Varen is there. Varen is not there this morning.
Speaker 14:
[75:36] Kind of expected him not to be. So I will try to leave him something. I'm gonna take a torch that I have as part of my gear. I'm gonna plant it near where I know he goes to kind of do his remembrance and I'm gonna light a fire. I'm going to control flames, put a couple images in it. A falcon. Cool. And seven stars.
Speaker 4:
[76:07] Great.
Speaker 14:
[76:08] And the sun setting.
Speaker 4:
[76:10] Great. Perfect. Hell yeah.
Speaker 14:
[76:16] What's this?
Speaker 4:
[76:17] Go ahead and give me a profession check for just doing your rounds that day.
Speaker 14:
[76:21] Okay. Is this?
Speaker 4:
[76:23] This would be, I think, your, like probably your spell casting ability plus your proficiency.
Speaker 14:
[76:28] Great. Is this something that I can guidance myself on if I'm intentional?
Speaker 4:
[76:32] Yeah, I think if you're intentionally doing it, you can do that.
Speaker 14:
[76:35] My guidance gives me a three plus my spell casting. That's a 25.
Speaker 4:
[76:41] Twenty-five, damn.
Speaker 14:
[76:42] Eighteen plus four plus three.
Speaker 4:
[76:45] You're just hitting your rounds that day. Following the Palazzo Davinos, Lord Einfast is not in today. So you have a lot, he's not in today. So you have a lot more free reign. It seems like he's taken, like one of the problems of these grasping power-hungry maniacs is that the more you try to control everything, the less time you have.
Speaker 5:
[77:08] Oh, right.
Speaker 4:
[77:09] You know, just like, bandwidth is real. So you can see because of, you realize because of the things you discovered yesterday at the Palazzo Davinos, he can't have Revolutionary Guard hat on today. He needs to have Einfast hat on.
Speaker 16:
[77:28] So you were like, there you go, bandwidth is real.
Speaker 12:
[77:30] I was like, ha ha ha.
Speaker 16:
[77:32] That's crazy. No, don't, don't, I just, don't look at him. Don't perceive me.
Speaker 4:
[77:36] Don't perceive me.
Speaker 16:
[77:37] Oh, look at this map, Dol-Makjar.
Speaker 4:
[77:44] Yeah.
Speaker 14:
[77:45] Is he, I just, as I'm doing my job, I just want to observe him. I just want to get a read on him, what his demeanor is.
Speaker 4:
[77:54] Give me, give me an insight check.
Speaker 14:
[77:57] Okay. Uh-oh. That is a nine.
Speaker 4:
[78:06] You've known this guy for a long time. Your opinion about him is the same as you read him last time. You don't suspect, you suspect that he is not a hardliner or a zealot. He's not someone who's like, yes, the Ayn Fawzen have to, ah. But he is someone who fundamentally has a low opinion of the people of Dol-Makjar. He is, he is someone for whom he is genuinely, you know, I don't think you get any new information from yesterday, essentially. The things you saw yesterday, which is that he doesn't like, he didn't, he had no care or regard for Misha Undragore because he fundamentally sees the Revolutionary Guard as the good guys and therefore Dol-Makjar, rather than being the city that he's protecting, is the enemies arrayed against the Brethren Hall.
Speaker 14:
[79:00] Yeah. I think it also, I can't get out of my head the pain that he caused Hal and Murray and how he treated the arcanist, Misha. I go about my day.
Speaker 4:
[79:17] Great. You go about your day doing your job, Bolaire.
Speaker 18:
[79:21] Well, I'm going to head to the museum and begin the process of instilling Discord. It is the day to close the museum for the foreseeable future while the collections are, or at least the Lloyd Wing Collection is catalogued, referenced, and then brought to its new home. I do have, we have new people showing up, I believe. You sent us over a few, or will they be sending?
Speaker 16:
[79:54] As soon as team Cora gets to it.
Speaker 18:
[79:56] Okay.
Speaker 16:
[79:58] It's on her desk, it's out of my hands.
Speaker 18:
[80:00] Well, in that case, the first order of business, if I show up, I'm going to be taking at least three people I trust, and I suppose Mr. Dunn, who normally does the archaeological work, I'm going to need you to start. In the north corner section, we're going to be doing a curatorial referencing system by hand, set up by battle and historical preference for these artifacts. Dr. Anazella, you'll be taking the west end of our section, and it'll be taxomic by object, type, and reference. If it doesn't have it, just wing it. Miss Carella, educational subclasses for everything that's left over. If you end up mixing and matching a bit while these things happen, I figure three different organizational systems that have nothing to do with each other should be delightfully fun. You'll each be getting some help coming in the next couple of days. They're young, impressionable, and I will have no idea just how absolutely fucked this is going to be. And use your own handwriting. You don't have to be particularly clear. And we're going to need to hide. Have we already dealt with the swords?
Speaker 4:
[81:20] You see, this would be, I think this would be Rosadella.
Speaker 18:
[81:26] Okay, yes.
Speaker 4:
[81:27] Who says, we can, would you like us to... And you see she looks at you and says, we're happy to make happen whatever needs to happen.
Speaker 18:
[81:40] We're going to be a little bit more cautious. I would like as quickly as possible to have all of the swords in individual crates set up against the wall right over there. And I point to where, very, very near my little hidden office. And then all of our display pieces, next to them properly labeled. Actually, on second thought, make sure that those labels are very close to the same thing.
Speaker 4:
[82:17] Go ahead, if you'd be so kind, and give me a deception check. Or forgery, if you prefer.
Speaker 18:
[82:23] I don't know what my forgery is. I'm so curious, like, look, where would I find that?
Speaker 4:
[82:28] If it would be one of your proficiencies.
Speaker 18:
[82:32] Uh, tools, alchemist supplies card. Calligraphers' surprise? Yeah, calligraphers' surprise.
Speaker 4:
[82:42] I would do calligraphers, if you want.
Speaker 9:
[82:43] Yeah, calligraphers, sure.
Speaker 18:
[82:46] So that would be a d20 for...
Speaker 4:
[82:49] I believe this would be intelligence plus proficiency. So this would be a plus six.
Speaker 18:
[82:55] Which is the same as my deception, I believe. So, come on, be cool. That is, ooh, a 15.
Speaker 4:
[83:05] A 15. You begin the process of creating this extremely elaborate cataloging system. As you shut the museum down, are you doing this basically in advance of the Cormoray shutting it? Like, you're shutting it down early, essentially?
Speaker 18:
[83:22] We've shut it down that day. Everything is closed.
Speaker 4:
[83:24] Great.
Speaker 18:
[83:24] Because we need to start the work. I want to make sure that I have cases so that I can personally switch the swords in a way that nobody else has to know where they are, so that no one has to lie, so that I can move these around and play the three cups in a ball game.
Speaker 4:
[83:46] Gorgeous.
Speaker 18:
[83:47] And I'm also going to start forging a document.
Speaker 4:
[83:50] Great. Incredibly, you want to give me that forgery check?
Speaker 18:
[83:54] Yeah, can I get a... No, I don't get a bonus for that. That's just a plus six, isn't it? Come on. Plus six is so good. I know. That's not bad. 14.
Speaker 4:
[84:04] 14, great. For the 14 forgery check, you begin to forge a document. What does the document say?
Speaker 18:
[84:12] It's a document that implies that in the event that the museum takes down the display, the swords go back to the Lloyd family, since they are their property. This was on loan.
Speaker 4:
[84:27] Yes.
Speaker 18:
[84:28] So this was clearly doesn't belong to us.
Speaker 4:
[84:32] Yeah.
Speaker 18:
[84:32] So once I have that forged, I'm gonna place it on my desk and then I'm going to move the real swords. I'm gonna package them and get them out of there, is my plan.
Speaker 4:
[84:47] Perfect.
Speaker 18:
[84:48] Before switching. Before, actually, yeah, no switching. Everything's gonna be in its proper place.
Speaker 4:
[84:56] Flurry of activity, the Loi Wing is filled with robed archivists and an armada of index cards and ink. Howell, what are you up to today?
Speaker 9:
[85:12] Well, I think I do, the only thing I can do when the world is so fucked, which is throw myself entirely into my work. I go into full producer mode, so I let Allgood sleep in because he was so hard at work last night, faithfully as ever. I track down Niveta Anza, Grand Dame of the theater, who is directing Cotherai. I touch base with her, hear her concerns, make suggestions, and I will tell her that the theater would be lost without her and give her a bardic inspiration in saying so. As that reverberates through the base of her skull. I will spend time with Eddard Gorin, who is the first position in the theater's chorus to see how they are coming with their choreo. I will spend time with Lash, our young leading man who's playing Merzot in the production and see where he is in his journey from yesterday, where he was struggling a bit. I will then double back to Allgood and go over the books and make sure that sales are going okay and that we're not falling behind or going into the red in all of that. And then I will probably close out the day by walking around the city for a few hours with Shadia, putting up, pasting up slips advertisements for the first time for this play and touring the entire city. And doing so, and always, in between conversations with a hundred people, whenever there is a quiet moment, I am behind the smile and the comforting presence to so many others, and in the back of my mind, thinking of Thaisha out in the world, my son out in the world. I'm thinking of Azune in tears in my home in front of me. I am thinking of Murray, new ally and friend, cracking a bit on the hill in the night and fireflies in the dark. I am thinking about a sword going through some stranger's chest in the sewers underneath the city. I am thinking of a mask that is my friend and the distant echoing song of something very, very powerful and old. And I am thinking of Thimble kneeling at my brother's side in my home. And I am thinking of my brother as the dirt covers his face.
Speaker 4:
[87:47] Those images, every time you get a quiet moment, so often as Shadia tumbles through a square, erupting in juggling balls and ribbons as the rest of the Barker crew comes out, announcing to everybody, Cotherai, opening night of the Howl'd Round, come see the People's Amphitheater. Blast of fire.
Speaker 5:
[88:10] Revolution, betrayal, wonder, heroism, a tale for the ages.
Speaker 4:
[88:16] And you see just excitement, excitement, excitement, and images flash over and over again. Give me a performance check if you'd be so kind. And I'll say there will be a, you're trying to hit a 15, you'll get an added benefit if you hit a DC-20 and an extra added benefit if you hit a DC-25.
Speaker 3:
[88:39] That is garbage.
Speaker 9:
[88:42] That is garbage.
Speaker 5:
[88:44] That is garbage.
Speaker 16:
[88:46] Hard to put on a happy face.
Speaker 3:
[88:48] I thought it might be persuasion, but it wasn't.
Speaker 4:
[88:51] It wasn't performative.
Speaker 9:
[88:52] Is there anything I can do for myself? There's not.
Speaker 4:
[88:55] I'll remind you that you can add D4 to the roll by adding on extra days, but that's up to you.
Speaker 9:
[89:02] Well, I think I probably would be in producer mode. I don't know what's to come in this coming week, but this is the whole week. I would say I would be doing all of this stuff for three days if I don't die.
Speaker 18:
[89:13] I assume you would give me a list of some things you wanted from the museum before I locked it out, and anything you want for the show, now is the time to ask, so that I can grab it now before it turns into a giant pile of something.
Speaker 4:
[89:26] I'll say, too, for those of you, if anything you guys do in this first day today, you know, like, now Murray, you have left these, that's on Cora's desk, you had the roles you had, but for Bolaire and Hal, if you don't want to submit that document yet, and if you don't want to sort of submit that role yet, we can roll again to add to that a little bit more to Maru in the next day, the next day if you'd like.
Speaker 18:
[89:50] I would love to bring as much stuff that you need over as soon as possible, so.
Speaker 9:
[89:55] Well, because the total on this is a nine, which is awful, and because he absolutely would be doing this for days, I will hold off on. So would I like mark that nine in limbo? Mark that nine down for me.
Speaker 4:
[90:08] Mark that nine down for me, you'd be so kind. Or we can just take the nine right now and see what that results in. If you would like to roll a new role tomorrow.
Speaker 18:
[90:22] This is somehow crueller.
Speaker 5:
[90:24] Break.
Speaker 1:
[90:24] This is so cruel.
Speaker 4:
[90:25] It's cruel.
Speaker 5:
[90:26] Break, break. Felt down in the time. Felt down square.
Speaker 18:
[90:31] Can he bleed?
Speaker 9:
[90:33] All right, well, let's look at it this way. What a fucked day yesterday was. Give me the nine.
Speaker 4:
[90:38] Give you the nine. You're exhausted. This deed coming through, this would have been a good idea if the, you know, now almost three weeks ago that this all came through, you'd have been able to solely focus on this. The two weeks of the beginnings of rehearsals, you were at the Grey Tower in the Chamber of the Lord's Advisory every day trying to save your brother's life. This thing has been lost. It's lost. The performances are great. Everything else is great. But everything you've seen in micro is working. But for it to all come together, oh boy, doesn't feel good. The left hand does not know what the right hand is doing. And as the slips start to go up, you wonder, you wonder who's all going to come together in time. That night. It's a mystery. It's a mystery. At the Seven Stars that evening, you guys all come together after a day's work and find yourselves upstairs, drinks and food in front of you again.
Speaker 9:
[91:47] I haven't put a morsel in my belly all day.
Speaker 18:
[91:50] Me neither.
Speaker 9:
[91:51] Me either.
Speaker 4:
[91:52] I eat a lot.
Speaker 18:
[91:54] Watch food for the boy. He's busy composing what I hope to be is a delightful document for us. I actually suggested to him that he write it as a play. We might get the wheels moving a little more clearly.
Speaker 9:
[92:12] Tell him to put together a pitch.
Speaker 16:
[92:14] You know what always helps me, though? A little bit of larceny therapy and I pull out this small charm necklace that we got from the Thieves Guild.
Speaker 18:
[92:33] From House Clare's? My god!
Speaker 16:
[92:38] I'm gonna look at this, and I'm gonna cast, I'm gonna cast Identify as a ritual and figure out what this amulet is that we yoinked.
Speaker 4:
[92:54] Incredible. If you wanna take a moment to cast Identify on all the loot you got, we can call that what you are doing. We said earlier the first hour of dinner is just you going over all this shit.
Speaker 16:
[93:05] Like shake out the bag.
Speaker 9:
[93:07] Oh, wow.
Speaker 16:
[93:07] Stock up the runes.
Speaker 9:
[93:09] That's a whole line of rituals, so we're like bringing you, we're refilling your glass, we're fetching food for you because you're at work for an hour on the table here.
Speaker 18:
[93:17] I don't even have to eat, I'm just nervous eating through this. Oh, it's like popcorn.
Speaker 9:
[93:21] Like Cookie Monster and you're just pressing.
Speaker 18:
[93:23] It goes in there. It just falls out. It goes in there. I have a mouth underneath this.
Speaker 4:
[93:29] Incredible. As you begin to research this stuff, you take the charm necklace first. As you identify it, you begin to pull the strands together. This necklace you can see is an ancient fairy charm. But you can see a lot of why this stuff got left here in this rogues meeting point, was a lot of this stuff was only going to be effective put to spellcasters. Right? The charm necklace you can see, the jangling sort of fairy charms along it, that are all these different sort of beast shapes, like a little deer, like a small ivory hind, and there's a little gray rabbit, a small red swallow, like all these little birds sort of around it, and animals and things like that. The jangling charms have a place for a spell to be cast within it. The nature of the charm is that it has a function. When attuned to, the charm will rattle and jangle if you are being scryed on, if you are being divined on, if someone's using a spell on you, it will let you know that that is happening. Now it's not as powerful as non-detection because it can't prevent it. However, the receptacle for a spell to go in here can accept an illusion spell that can fool a particular type of divination. So in other words, though it cannot necessarily stop all divination, you could potentially put an illusion spell in here and if that illusion was like a disguise self-spell, it might allow a divination to actually pull up the disguise, right? And read that as being truth. So you can load a little illusion in here to fool certain kinds of divination magic.
Speaker 16:
[95:24] Right, so like jamming the airwaves kind of a vibe.
Speaker 4:
[95:27] A little jamming the airwaves kind of vibe.
Speaker 9:
[95:29] But you have to pick the right code.
Speaker 4:
[95:32] Yes.
Speaker 9:
[95:33] To keep out malware.
Speaker 4:
[95:34] Yes, you have to kind of figure out what you think you're likely to get picked up on. So for example, if the thing you were really worried about was like, oh, paladins are gonna use their divine sense to tell that I'm a fairy or a demon, you could put a disguise self-spell of a normal person and they maybe would pick that up as that. And the charm would still jingle to let you know that you were being divined against.
Speaker 3:
[95:57] Trip the firewall.
Speaker 4:
[95:58] Trip the firewall.
Speaker 7:
[96:00] Okay.
Speaker 4:
[96:01] Interesting. The four potions are four potions of healing.
Speaker 7:
[96:07] Four potions of healing.
Speaker 4:
[96:08] Four potions of healing, very useful. And you have these small little pouches of gemstones. Yes. As you pull them out, Ms. Mag'Nesson, you recognize these very, very well. You think these maybe got stolen from the Penteveral. Okay. These are metamagic gems. All of them are, so first of all, number one, they're gems. They're quite expensive. You can do cool stuff with them. They're worth a lot. Number two, they are consumables. They can be crushed as a, the gems can be crushed as a material component of a spell and have their energy consumed into the spell. The effects that they have are different and they are associated with various schools of magic. I'll go ahead and bring up what their effects are. The effects are very minor, but the thing is you don't need an action to trigger them. It's part of the material component of a spell casting essentially. So it adds a little bit more kick to a spell.
Speaker 3:
[97:26] Wow.
Speaker 18:
[97:27] You have to snort the gem, though. One more Ruby.
Speaker 14:
[97:33] Runs out fast, though.
Speaker 3:
[97:34] Yeah.
Speaker 18:
[97:35] That's six seconds.
Speaker 3:
[97:36] You're supposed to pulverize it first. What? Did you say?
Speaker 18:
[97:43] I don't know.
Speaker 4:
[97:47] The, you can see that there are a small number here. Da da da. One of the little satchels has three Vokers gems in them. A Vokers gem basically grants advantage on an evocation spell that has a single target. So if you're making an attack roll with an evocation spell, this will give you advantage on that attack roll. And on the roll of a natural 20, the target is knocked back 15 feet. You have a, there are, there is a pouch with two Viner's gems in it. These can be used in casting a divination spell. And if done so, you gain advantage on your next initiative roll before a long rest. As sort of the gem, as this heightened level of awareness around you. Da, da, da, you see that there are several others of these gems. There are muter's gems, manser's gems, juror's gems. I'll add the correct amounts into your inventory so we don't have to do all this accounting.
Speaker 14:
[98:58] So there's multiple of each?
Speaker 4:
[99:01] Multiple of each.
Speaker 1:
[99:01] Oh, we get to do a little divvy.
Speaker 16:
[99:04] We get to do a divvy.
Speaker 1:
[99:05] I love a divvy.
Speaker 9:
[99:06] Yeah, just get in the rural juror. The rural juror.
Speaker 12:
[99:09] The rural juror.
Speaker 4:
[99:13] Of these various ones, there are some that have a little bit flashier powers than others. The juror's gem, for example, just gives you the advantage on the next saving throw before a long rest, if you do it as part of an abjuration spell. The, probably the flashiest one of them would be the muter's gem, which is, if you use it as part of a transmutation spell that targets a single creature, if that creature either fails its saving throw or willingly allows itself to be affected by the spell, it gains one of the following until the end of your next turn, which is a climb or swim speed equal to its walking speed, a fly speed equal to half its walking speed, or its speed is reduced by half. So all of these are basically add-ons to spells that you might want to cast. There are sprinkles for spells, and by putting them on there, there has to be a little bit of guesswork in what's going to be useful. However, you wonder if these were taken for their metamagic effects, or-
Speaker 16:
[100:20] Just a pretty bag of gems?
Speaker 4:
[100:21] Just a pretty bag of gems. Because what you do see is you have these 40 blank spell slates. This is the big ticket item because, A, you think the reason these gems are here is because these gems, if you don't want to use them for their other abilities, can be ground up into the ink- And imbued onto these spell gems, right? The way that the spell glyphs, or the blank slates of the spell glyphs work, is they can only be imbued with spells that have a sort of range and area of self. Misty step, see invisibility, things like that, right? Because the way it works is, you don't even need to be a caster to use them. You can just break a spell glyph. So that gives you a very limited, like the glyph can't do anything like pick a target, right? You, it needs to be like no fuss, no muss. It's a self-cast spell. When you break it, the spell goes into effect on the person who broke it, right?
Speaker 18:
[101:25] I have an out-of-game question that I'm going to put off camera one, so I'm just putting it about how this works.
Speaker 4:
[101:30] Gotcha. These gems would probably go like one to one per spell level into putting a spell into these blank slates. So a more powerful spell would take more of these gems going into it. And you still need someone capable of casting the spell. You need the spell slot to go into it.
Speaker 14:
[101:49] So we need the gems ground up, and that becomes part of the component that draws out the glyph, and someone that knows that spell.
Speaker 4:
[101:57] To be able to draw it into, and then someone with the actual proficiency. You probably need someone with proficiency in calligrapher supplies, grinding up these gems into a special magical ink, and then you need someone who can cast the spell.
Speaker 14:
[102:14] Who knows the spell?
Speaker 16:
[102:15] So, Dewey, is it correct to infer that these bag of gems they got, and then they realized, oh, they're metamagic gems, so they're not really useful for what we need?
Speaker 4:
[102:28] A bunch of rogues would have no use for these metamagic gems, because they can't do anything on their own. You need to add them to a spell or a cast.
Speaker 18:
[102:34] But we could put spells into these and then give them to people who can't cast, or so anybody could use them if they're just willing to snap the cookie in half. All right, all right.
Speaker 14:
[102:47] That's good.
Speaker 18:
[102:48] That's awesome.
Speaker 4:
[102:48] That's really awesome.
Speaker 14:
[102:49] That's good, that's good.
Speaker 18:
[102:52] We'll talk on the break.
Speaker 4:
[102:54] Yeah, we'll talk on the break.
Speaker 18:
[102:55] We'll talk on the break, I got some thoughts.
Speaker 14:
[102:56] I have, yeah, and so, just so I'm sure, these gems can only do what those gems say they can do, or can we use that and have that help us craft a spell that we know onto a glyph?
Speaker 18:
[103:12] Oh yeah, it's any spell we know.
Speaker 14:
[103:13] It's any spell we know?
Speaker 18:
[103:15] That's a self that, yeah.
Speaker 4:
[103:16] Any spell you know that is a ranger area of self can be put into one of these glyphs.
Speaker 14:
[103:23] Using the dust from these gems.
Speaker 9:
[103:25] So not know, we lose the range attack against an enemy, it doesn't work. This is just a pfft. Cool.
Speaker 4:
[103:32] Cool.
Speaker 16:
[103:33] But then the gems, if we grind up the gems, they would use their metamagic components, right?
Speaker 4:
[103:38] Correct, so basically, you think, you happen to know that these gems are very useful to spellcasters. To these rogues, the gems are just useful because you can make the spelling out of them and make these glyphs, right? They're not using them for their innate properties, they're using them for the raw magic getting broken down. They want to chop them into making these spell glyphs.
Speaker 14:
[103:56] They need more steps in order to be able to use it at all.
Speaker 4:
[103:59] Yes.
Speaker 14:
[104:01] Okay, okay.
Speaker 4:
[104:04] At the end of the hour, there's a bunch of plates of empty food, and Murray, you're like, tss, tss, tss, with all the new magic items that you guys have in this mode.
Speaker 18:
[104:14] Oh, this is, what a palette.
Speaker 14:
[104:16] Right. Right?
Speaker 4:
[104:17] I'll say too, you are looking at, in front of you, yes, there's all this magic. These gems can do some cool shit. They could be the difference between life and death, some of these little additive effects on normal spell casting. You're also looking at thousands of gold pieces worth of value. Yeah. Between the gems and the charm and the blanks and everything else like that. There are, and especially when talking about like, this sort of like fired revolutionary guard, people with that. So there is, perhaps the greatest magic of all is feeding people. Yeah, is fun, yeah. Okay.
Speaker 18:
[104:56] Offensive amounts of money.
Speaker 14:
[104:58] It is. So we have some thinking to do about how we utilize this newfound resource.
Speaker 16:
[105:03] We'll talk at the break.
Speaker 14:
[105:06] Speaking of these spell glyphs, are we, do we have another meeting with Oris Bladen of the works? That's probably getting late for that, but something to think about for the next day, perhaps.
Speaker 16:
[105:19] Yeah, I think we should definitely take a little factory tour.
Speaker 12:
[105:24] With the hand and wheel.
Speaker 14:
[105:26] And is there a merchants, is there a guild, a merchants guild? I suppose that's something, if I don't know, it's something to ask him. Because they have a dog in this fight. That's upcoming, the merchants.
Speaker 9:
[105:39] If I don't know it, then Elodie would.
Speaker 14:
[105:42] Okay. I have a list.
Speaker 18:
[105:45] You have a list?
Speaker 14:
[105:46] I always have a list.
Speaker 18:
[105:46] That's very good.
Speaker 14:
[105:48] But before I get into the list of ideas that I have for what we might do next, I'd love to hear what your thoughts are.
Speaker 18:
[105:55] Well, the show was important. I would love a list of what you would like from the museum before everything goes to chaos. I'm happy to grab anything you need. Anything. The paperwork no longer really matters at this point. And we have that box that has been gnawing at the back of my head.
Speaker 16:
[106:17] I was almost going to hope that you would bring it here.
Speaker 18:
[106:21] I can do that. I can definitely do that. That sounds dangerous and reckless and probably the best option now.
Speaker 16:
[106:32] Yeah, I mean, I don't think... How's the museum these days? Is it safe to do anything like that in your place?
Speaker 18:
[106:39] I'm currently calling it the circumlocution wing. It's a disaster. It is incomprehensible. Pure chaos and madness. It's just delightful. Anything dangerous is being very well hidden in a sea of poorly written paperwork.
Speaker 16:
[107:03] Sounds like a beautiful piece of abstract art.
Speaker 18:
[107:07] It is the abstract art of hiding value.
Speaker 16:
[107:11] Did the cormorants give you any type of timeline? Did they push a deadline on you?
Speaker 18:
[107:17] They said, very, very fast, they didn't say anything specific, although they did say money is no object. And so I'm using the speed at which we're moving things forward as a general disguise for just creating chaos. The faster they do it, the more it's a mess. I'm just encouraging it.
Speaker 16:
[107:37] Is there any use in squeezing a little bit more gold from that stone?
Speaker 18:
[107:42] Oh, yes. Anything you can think of, that's really not my specialty, but you clearly are conscious of the best ways of getting a little more coin out of a stone.
Speaker 16:
[107:56] Yeah, well, you know, as my father used to always say, money isn't everything, but it sure as shit helps.
Speaker 18:
[108:04] I really like your father.
Speaker 5:
[108:05] Yes.
Speaker 9:
[108:07] Also, at some point, I have to go over plans for the gala.
Speaker 5:
[108:11] Yes.
Speaker 9:
[108:12] Sure. Oh, the gala!
Speaker 18:
[108:16] I nearly forgot.
Speaker 15:
[108:17] When's the gala?
Speaker 9:
[108:19] I feel like it's five or six days. Like, we were around a week away from the show opening, and a day or two has passed, right?
Speaker 4:
[108:25] Yeah, how much did you want it close to the show?
Speaker 9:
[108:29] I think it would be the night, it would be two days before. Two days before? Yeah, give the troupe time to then focus back in.
Speaker 18:
[108:38] Thankfully, we've already had plans in there.
Speaker 4:
[108:39] It's five days away?
Speaker 9:
[108:40] Five days away.
Speaker 14:
[108:41] Five days away, and that is the opening of the show.
Speaker 9:
[108:43] The plan was to have a gala at the Lyceum to celebrate and ensure city's faith in what we're doing.
Speaker 18:
[108:53] Get all the right people in the right place. How much do you want to know about any machinations that I'm putting forward? Is there something to be said about legitimate ignorance, or would you like to be informed of things that, if someone did ask you, it would become a problem?
Speaker 9:
[109:14] I think we're past that, Bolaire.
Speaker 18:
[109:16] We're never, ever past dealing with the truth. So that's why I ask.
Speaker 16:
[109:24] I think, to Bolaire's point, if anyone wanted to try and push you or peek into your mind or anything, do you want to, do you want to have that burden?
Speaker 18:
[109:36] Added to an already expanding collection of them.
Speaker 9:
[109:42] I don't think any of us want this onus on us, but this onus has come.
Speaker 18:
[109:50] Very well, then. Ah, in for a, in for a cover.
Speaker 9:
[109:54] Eyes wide open.
Speaker 18:
[109:56] I'm going to steal the swords tonight. Quietly. And my plan is to hide them in your prop room. At the theater, in a corner, in a pile. Whatever other junk I can find on the way home.
Speaker 3:
[110:22] Yes, we could do that. That's good. We could do that.
Speaker 16:
[110:27] Prop foils are just getting so intricate these days. It's honestly impressive.
Speaker 18:
[110:31] Thankfully one's already broken. And by the very nature, they do not show up under magical, magical search, as far as I know.
Speaker 14:
[110:38] But if they were to show up, if someone does any kind of scan, that is a sanctioned place for magic to appear. But we might need to mask the nature of the magic of the blades.
Speaker 18:
[110:48] Or by the very nature, they're not magic.
Speaker 14:
[110:51] Well, then that solves that.
Speaker 18:
[110:53] It's complicated. They are very complicated. I've forged some paperwork to make them legitimately disappear. And the trick will be making sure they can't steal them. And you happen to own a very nice needle stack for us to hide a bunch of very expensive needles.
Speaker 14:
[111:08] Okay.
Speaker 9:
[111:13] Sorry. Above table, I'm thinking of, which one is the cup of Christ?
Speaker 14:
[111:17] Oh!
Speaker 9:
[111:19] We are there.
Speaker 18:
[111:20] I mean, we're literally hiding the world's most basic-ass swords in a room full of basic-ass shit. So yeah, it's gonna be the one real hamlet skull in a pile of fake hamlet skulls.
Speaker 14:
[111:38] So that is to happen tonight.
Speaker 18:
[111:40] I was hoping to add it to the whatever pile of things I'm grabbing for you. And again, if you think, if anyone thinks of anything they want me to steal from the museum now, borrow.
Speaker 9:
[111:50] Are we adding the casket to the to-do list for the evening?
Speaker 18:
[111:54] Apparently we are.
Speaker 16:
[111:55] Yeah.
Speaker 18:
[111:57] Okay.
Speaker 16:
[111:57] You wanna bring it here? You wanna go get it real quick or should we go to your place?
Speaker 18:
[112:02] I think one big pile of things would be easier just to get a small cart loaded with everything because legitimately taking it to the theater is the appropriate place. And then we can take the, I can just take that over here once we're finished.
Speaker 16:
[112:17] Unless you want us to do this at the theater.
Speaker 17:
[112:21] That is up to you.
Speaker 16:
[112:21] We'll just meet you there.
Speaker 9:
[112:22] Well, above table, to make sure I'm following, there's the Hallow Round, which is massive and there are now a few buildings built into the sides of that ring where things were to be stored, but there's also the Rookery, which is the smaller theater, which still operates, not right now, because we're so focused on this large production, but there is still a humble theater where the, where dance rooms and magical theatrical arcana are studied and practiced, as well as like our main prop room.
Speaker 17:
[113:00] I like the Rookery.
Speaker 18:
[113:01] People are less likely to wander into it right now, and as silly as it sounds, I like the...
Speaker 16:
[113:10] Theatrics of it all.
Speaker 18:
[113:11] Yeah, I was trying to think of a better way to put it, but yes, I love the theatrics of it. It really, a good story is always more likely to survive.
Speaker 14:
[113:20] Is there something that we set to do tonight to set it up? Move it there, get it set up, and then deal with it tomorrow?
Speaker 18:
[113:26] The faster, the better, is my feeling. I don't want to be too unusual, although we will be having people work very late at the museum, later than normal.
Speaker 14:
[113:36] Okay.
Speaker 18:
[113:38] It's closed, they know they need to get it done, and people are more prone to mistakes the longer they work.
Speaker 16:
[113:46] All right, who wants to go help Bolaire move invaluable weaponry that sundered the Shapers and are completely irreplaceable across town?
Speaker 18:
[114:04] How do you make that sound like more fun than it is? I mean.
Speaker 14:
[114:08] We have to make it seem as normal as possible. I don't know if an arcane marshal accompanying them is a good idea.
Speaker 18:
[114:14] Fair.
Speaker 16:
[114:15] No, it should feel.
Speaker 14:
[114:17] Like a normal transfer of props.
Speaker 16:
[114:19] It should feel like a normal transfer of props. It should feel like wheeling your grandma out to the park to get some fresh air.
Speaker 18:
[114:27] Do you want to come make a list?
Speaker 14:
[114:29] There is a prop.
Speaker 18:
[114:30] I can start.
Speaker 16:
[114:31] You should never met my grandma.
Speaker 4:
[114:32] No.
Speaker 18:
[114:33] I can start and then you can rummage.
Speaker 9:
[114:36] Well, we are the theater people.
Speaker 4:
[114:42] Hale and Bolaire, it sounds like you're going to make your way to the Arknaught.
Speaker 9:
[114:45] You are going to?
Speaker 18:
[114:46] I'm going.
Speaker 16:
[114:47] Azune and I will meet you at the Rookery.
Speaker 4:
[114:49] Yes.
Speaker 16:
[114:49] Brilliant.
Speaker 4:
[114:52] So as they head off, are you guys staying here or are you headed to the Rookery right away?
Speaker 16:
[114:56] I think we'll maybe, as per usual, wait 30 minutes. Yeah. Make it not seem like we're not all leaving at once.
Speaker 3:
[115:05] Margarita, margarita.
Speaker 16:
[115:06] Margarita, one more round? One more round?
Speaker 14:
[115:08] Sure.
Speaker 16:
[115:08] All right.
Speaker 14:
[115:11] I will, while it's just the two of us, I will produce the candle that was a part of the ceremony.
Speaker 16:
[115:17] Oh.
Speaker 14:
[115:17] Great. And I'll just plop it right on the table. I don't think we should burn it, but you seem to have a way to peer into things that have yet come. And I'm curious to see if there's a way for you to somehow peer into what would happen if that thing were to burn all the way. Maybe not today, maybe not right now, but it's just something I want to put to you.
Speaker 16:
[115:44] I mean, we got the time. Might as well.
Speaker 14:
[115:47] Okay. What happens if this were to burn? How can I help you peer into a possible future?
Speaker 16:
[116:00] Honestly, it's kind of like vibes-based, so I kind of don't even know what to tell you, how you could ever help me, but you know what? Just sit down with me, sit across from me, and just give me good energy or something.
Speaker 14:
[116:12] I'm going to go to light it as I'm in your field of view, and in that moment right before I light it, I'm going to stop, see if the dominoes that might follow happen in her mind.
Speaker 4:
[116:27] Are you going to cast Identify here?
Speaker 16:
[116:36] Yeah, you know what, let's do, let me first do an identify, and then I will determine off that identify, if it makes sense, to do an augury.
Speaker 4:
[116:46] Yeah, awesome. Identify first.
Speaker 16:
[116:53] Identify first.
Speaker 4:
[116:54] This is a powerful sorceress artifact. This candle is rendered from the fat of Tachonis' family members.
Speaker 8:
[117:10] Oh! Oh, oh, oh!
Speaker 18:
[117:13] Lord Durden, all right.
Speaker 16:
[117:15] Holy Lord Durden! Okay.
Speaker 4:
[117:17] It is rendered from the fat of Tachonis' family members, and it seeks to command the spirits of the freshly dead, to speed on a number of different spell effects. I am going to- It's like a catalyst. I am going-
Speaker 16:
[117:37] To speed up the effect, you said?
Speaker 4:
[117:39] I'm going to need an arcana check from you, and if you wanna parlay that into an augury, you can. Okay. Oh! Yeah!
Speaker 16:
[117:48] You know what? Yeah.
Speaker 9:
[117:50] And light that lipo candle.
Speaker 16:
[117:51] Why not? Speed up the effects of recently dead stuff.
Speaker 4:
[117:56] Basically, this is a candle. On the identify, which is roughly done, this turns people, what would normally take thoughtful human sacrifice can be reckless slaughter, and this candle makes up the difference. It takes the freshly dead, in other words, what would have to be like on an altar with a knife moving through it, and this, and you're prepared, we've washed you in some weird necromantic oils. Now people could be run down in a street, on a castle wall, at a palazzo, and this candle renders those deaths as being performed as essentially part of a ritual, that their fresh spirits are transmuted. It is a, if you had to think of a name for this, a candle of slaughter would probably be the name for it.
Speaker 18:
[118:52] Render, you, renders a good pun, by the way. Well done. I heard it happen, I'm like, well done. All right. I can't tell if that was, yeah.
Speaker 4:
[118:59] This is one of the most heinously evil magic items you've ever seen. You're like, this is something you would normally, like you've been carrying it around in your pocket. It's beautiful to look at, it's black and silver, and it's finally wrought. You would never know from holding it that it is made of human fat. This is one of the most horrifying necromantic, because it just looks like a candle sitting there.
Speaker 16:
[119:21] Now I'm recognizing why you had that look in your face right before I said I was going to do this, Brennan.
Speaker 5:
[119:26] I'm so excited.
Speaker 16:
[119:27] You have this slash look in your face, I'm like, ah. Okay, horrifying necromantic.
Speaker 4:
[119:36] And what it feels like is whatever the fat that it is created from, the purpose of the candle is, this fat was rendered potentially from Tachonis bodies naturally from how they would be prepared on a natural death.
Speaker 1:
[119:53] You don't think this stuff made from the family members was made due to reckless slaughter, but it's that the remains of the family members await to transmute reckless slaughter into the energy of powerful magic working, right?
Speaker 2:
[120:10] So, not like souls of people that have been slaughtered have been somehow absorbed into this candle. This is gonna be a triggering effect.
Speaker 1:
[120:18] The carefully, lovingly rendered fat of Tachonis family members is made into a candle to then take the reckless slaughter of others and turn it into the working energy. They did a slow, laborious process so that later they could do something instantly.
Speaker 3:
[120:34] So they can massacre a lot of people, use this candle.
Speaker 2:
[120:39] It's a big red button.
Speaker 3:
[120:40] It's a big red, yeah. And then I'm guessing, this is all above table, I'm guessing, make it appear like a strategic, meaningful sacrifice to then take those souls and enslave them in their ghost army that's being solely built in another realm. I'm guessing.
Speaker 2:
[121:03] Holy, yeah, whoa.
Speaker 3:
[121:05] Right, that's a subversive conjecture. Yeah, yeah, hot, hot, yeah.
Speaker 1:
[121:09] That's great.
Speaker 2:
[121:10] Or maybe pop them up.
Speaker 1:
[121:11] To start fighting.
Speaker 3:
[121:13] Yeah, undead shit. Okay, all right, so.
Speaker 1:
[121:17] I will say too here, the mending that you cast to reconstitute this, you believe, I think on the identify, this thing no longer has that magical potential. Like, Azune's mending was not enough to recreate the magic of the candle, but it was enough to let you cast identify on it. Does that make sense? Like, this is not, otherwise, they would just make one of these and be mending it all the time, right? So like, that initial, it has been used. It's been used.
Speaker 3:
[121:47] It's a magical property.
Speaker 1:
[121:48] Yes. Okay.
Speaker 2:
[121:49] So that event that, that's occurred.
Speaker 1:
[121:52] Yes. Got it. It burning at the Plaza de Venus means it was used. At the Plaza de Venus.
Speaker 2:
[121:56] All right.
Speaker 3:
[122:02] My brain. My note taker brain.
Speaker 2:
[122:04] That's already happened.
Speaker 3:
[122:05] That means that like fucking Lord Davinos, like Julien's dad is probably like stuck somewhere being a soldier for the Tachonis.
Speaker 2:
[122:16] Yeah, for all soldier of undead.
Speaker 3:
[122:18] Yeah, fully indentured into the afterlife.
Speaker 2:
[122:21] For all eternity.
Speaker 3:
[122:28] I just feel the need to give a little bit of a disclaimer before I pry further into this. I am getting a very strong, very heinous, necromantic energy from this. Okay. Necromantic energy from this. It's giving me a little bit of the heebie-jeebies. I'm not going to lie. I... It's almost as if the Tachonis family have ever rendered an entire sacrificial process into a lovely shade of purple in a nice little stick candle.
Speaker 2:
[123:32] And that's been done already?
Speaker 3:
[123:35] It's been used, I'm not... It's like the essence of the magic is only what's remaining, so the peak of its magical abilities has been spent and used. What I'm trying to say is, if I had to extrapolate, which admittedly I am doing, finding this in the center of the Davinos estate after a massacre had occurred.
Speaker 2:
[124:10] Now we know where they, or at least we think we know where they are.
Speaker 3:
[124:13] Yeah, I think their souls have been enslaved, entrapped, indentured in their next life for whatever machinations the Tachonis have going on. Does this make sense?
Speaker 2:
[124:28] Yes, that makes sense for that to be what their present is. Can you look into this and see what the future might be?
Speaker 3:
[124:37] I can certainly try.
Speaker 2:
[124:39] And I put my hand on your shoulder and I conjure, I utter that word.
Speaker 3:
[124:46] Murray kind of...
Speaker 2:
[124:49] Remember.
Speaker 3:
[124:50] Massages the muscles surrounding her throat a little bit as she can feel her digestive system tensing up. I think this is going to be ugly.
Speaker 2:
[125:10] All right.
Speaker 3:
[125:14] She takes the quill at the tip of her finger. She draws that line cutting into the fabric of reality. It creates almost like a flat sound wave with no hum, only silence. She grabs the sound wave in front, brings it closer to the candle, in a sense to try and find the reverberations emanating from this lifeless source. Azune can probably ever so slightly sense peaks and valleys in the string as if it is starting to pick up a hum. And Murray's eyes go white as she taps in and casts augury.
Speaker 1:
[126:08] What is the question you are posing with your augury? What knowledge do you seek? And as a reminder, Augury tends to ask, if some proposed future event would be ruinous or yield fruit would be beneficial.
Speaker 3:
[126:38] I think she just hears Azune's, in this liminal space that she puts herself in, in this purgatory of time. She just hears Azune's voice as he already asked the question, what happens when you burn this candle all the way down to the wick, if this was? And Murray is smart enough to know, where there's one, there are probably many. How many candles are burning, and what happens when the wick is extinguished and the fuel is run out of the wax?
Speaker 1:
[127:24] Give me an arcana check. I will allow the use of augury in this novel way to allow you to make this roll with advantage.
Speaker 2:
[127:32] And what I just flavored was casting guidance.
Speaker 1:
[127:35] Great, so you have a d4 to this. You're rolling with advantage, you have a d4. I'm not gonna lie, because this is beyond the use of a typical augury, but it's fucking awesome, we're going to make it quite high. 15 will be whispers of an answer. 20 will be a glimpse of the truth. 25 gets you the whole hog.
Speaker 4:
[127:53] Let's go.
Speaker 1:
[127:54] You're rolling arcana, you have guidance, you're rolling with advantage.
Speaker 2:
[127:58] Make me believe in magic.
Speaker 3:
[128:00] I'm gonna let my platinum die.
Speaker 4:
[128:01] That's not a roll, that's not a roll. I just dropped it.
Speaker 1:
[128:04] And a d4, d4, d4, d4, you wanna roll a d4 first?
Speaker 3:
[128:07] Let's roll a d4 first, that's always fun.
Speaker 1:
[128:10] Let's go four.
Speaker 3:
[128:11] Yeah, four.
Speaker 1:
[128:11] Four. What do you add to arcana?
Speaker 3:
[128:15] So my arcana is plus eight, so we're already sitting at plus 12.
Speaker 1:
[128:18] 12. Hot. You just need one of these die to be a 13 or higher.
Speaker 2:
[128:24] 13 or higher, yeah.
Speaker 1:
[128:25] 13 or higher.
Speaker 3:
[128:26] I'm gonna roll in front so everyone can see. Ooh.
Speaker 2:
[128:30] What is it, what is it?
Speaker 3:
[128:31] The highest is an 11.
Speaker 2:
[128:33] Okay.
Speaker 16:
[128:33] Okay.
Speaker 3:
[128:35] But that's still, what is that, 23? 23. 23.
Speaker 16:
[128:39] 23 or 12.
Speaker 1:
[128:40] Yeah.
Speaker 2:
[128:41] Yeah, 12. 23.
Speaker 1:
[128:42] 23. 23.
Speaker 3:
[128:42] 23.
Speaker 2:
[128:43] Okay.
Speaker 1:
[128:44] Okay. With a 23.
Speaker 16:
[128:46] Okay. Hum.
Speaker 1:
[128:55] Images flicker in and out of control. You are asking about what happens if this candle burns. This candle is burnt. It cannot burn again. Even reconstituted as it is by Azune, its magic is spent. You get an image. One other such candle exists. The dead bodies of the house Tachonis are not easy to come by. It's not a resource that they have an endless amount of. And it appears they have used many throughout the history of the house. There were many of these at one point that all got spent throughout the Shaper's War. And when the house Tachonis was fighting on behalf of Tansil, the god of the sun. Yeah. They needed armies. You look throughout on a 23 images. You see black wings spread wide, an angel of death flying across endless night, landing in front of a golden orchard, raising aloft a hand, severing trees wither, dying, approaching a shape. You see an image of all of the fairies of the golden orchard withering and dying. An angel's face turns, hollow white eyes. The face of Occtus Tachonis looks right at you. You, you look in here and see this candle did not burn all the way to the wick. Did not burn all, it burned down, right? It was melted, but there was enough left that it was not fully consumed. Something in its ritual went wrong. You hear the howls of Tachonis spirits spurring on. Their first task of this spell was to travel a great distance. It was to make up for distance of a ritual that was not happening where it was supposed to. There was something that was being added to, like a hum. Murray, you get an insight. Magic can work across great distances. Frequencies can travel vast distances. And you see yet another insight into a fabric or weaving of magic across the face of Araman. And you see the howl of an ancient spirit across the Tenebril Reaches. Their first thing, the thing this was supposed to do failed, but something else has been kicked into gear to make up for it. They wanted to do this in a quick and powerful way. Instead, they will have to go the long way around, but they are going there right now. You see rows and rows of sarcophagi. You see stone statues posed, looking out but with a strange visage of horror across all their faces. Do the dead draw near? And all of the statues' eyes glow white. And you see ships sailing into the mist as a voice calls out from darkness. Raise high the white banners. What has failed in life that be made right in death? And that's where we'll take our break.
Speaker 2:
[133:01] Wow. Oh my god. Sweet.
Speaker 1:
[133:04] Spoopy. Spoopy.
Speaker 2:
[133:06] You had to poke the candle.
Speaker 3:
[133:08] Had to poke the candle.
Speaker 1:
[133:10] Hell yeah. We'll see you all after the break.
Speaker 2:
[133:11] Smells like pumpkin spice.
Speaker 1:
[133:14] And that's where we'll leave our story for now. Part two of this episode of Campaign 4 drops this Tuesday. Thanks for listening. And we'll see you soon for more Critical Role.
Speaker 4:
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Speaker 16:
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