transcript
Speaker 1:
[00:10] Hello, and welcome back to the EDHRECast, where we're all about commander data and dad jokes. I'm Joey Schultz, and I'm joined by my pun-tastic co-host. He recently destroyed a Scion of the Ur-Dragon in a game, but he made sure to tell it Scionara. It's Matt Morgan. Hey, Matt.
Speaker 2:
[00:27] What's up, Joey? I learned a fun fact recently. Did you know that actually 40% of your brain is actually made up of AI?
Speaker 1:
[00:34] What? What?
Speaker 2:
[00:36] Yeah, well, just fortunately, the other 60% is made of B, R, and N. So you're all good to go, just not completely AI.
Speaker 1:
[00:44] You are giving me existential crises over here. That's... Oh. There is not a facepalm in the world hard enough for that.
Speaker 2:
[00:51] Well, that means I've done my job, so I will be off. I'll see you here next time.
Speaker 1:
[00:56] Well, I mean, hey, yeah, Matt, you're back.
Speaker 2:
[00:59] Yeah, I'm back. It took a little time just to make sure we got a chance to kind of do some experimenting. And it was kind of fun to see what you were cooking up with, Joey, and we've got some more cool things in the future, too, that we're kind of looking forward to doing, too.
Speaker 1:
[01:11] Yeah, I always want to make sure people have cool stuff to see in the meantime. And I think it's also helpful for us, and we hope also helpful for everyone out there, too, to give ourselves permission to be a little bit flexible with the types of stuff that we can do so that we can make the best stuff for everyone out there.
Speaker 2:
[01:25] Yeah, absolutely. And it just means we have a little more space to experiment, do some types of content that we want to see and wants to be able to make, too, because it's fun to do. It's fun to do this. We wouldn't be doing this for as long as we have been if it weren't. And so we just want to keep that fresh a little bit too. But also we don't want to completely forget about the content that everybody out there, all you listeners have grown to love. So we're just trying to find a new balance and playing around a few fun things.
Speaker 1:
[01:50] Yeah. That always the artistic process. Find the ways to do it without stressing yourself out too much for it. Yeah. So I don't know, folks may notice a change here and there. But thanks for helping us grow and to evolve and all that. So, okay. But with that out of the way now, Matt, we've got a topic here that I've been dying to discuss with you about Commander's Achilles' Heels and their biggest weak points. I'm just really chuffed about this one. This one strikes me as a really fun time.
Speaker 2:
[02:18] Joey, this is a really funny way of you admitting that you've been preying on my downfall for a long time. You want me to explicitly tell you how to beat my decks. It seems a little unfair.
Speaker 1:
[02:29] How dare you see through me? Am I entering my villain era? I don't know, I might be. Yeah, no, it's not your downfall, just your commander's biggest downfall, Matt. Tell me your secrets.
Speaker 2:
[02:40] That makes much, much more sense. Yeah, and I want to line out here too that we're not just talking about silver bullet cards because that's super easy. It's not really a helpful conversation because if I told you, yeah, you should probably play Grave Hate when you play against Joey, that's not helpful. Everybody knows that already. Or like, yeah, my Emile deck, which is all about flickering all my creatures. Yeah, if you play Torpor Orb, you're going to kind of hose me. So like that's not helpful. So we're not going to talk about silver bullet type of cards. That's just not everybody knows what those are.
Speaker 1:
[03:12] Right. Yeah. Roast in Peace nukes a graveyard deck. Vein of Progress kills enchantments. What else is new? Rather, that's not what we mean by an Achilles heel. I love your point there. That's a silver bullet, not an Achilles heel. Here, we want to isolate moments in game where you know your own deck is at its weakest position just naturally because of the way that it works. And sort of that crucial inflection point where you know if an opponent happens to apply some pressure right there, there might be like no chance for you to recover. And just being aware of what those weak spots are, I think is a really great way to help make sure that you can shore up those potential weak spots and prevent yourself from falling into those cases. Or at least being aware of it and knowing when you have the opportunities to dodge certain things that could happen very naturally in game. It's just a good thing to make sure that you're in tune with about your deck. Where do you think we ought to get started?
Speaker 2:
[03:56] Well, why don't we take everybody through some of the top commanders out there? Just get a baseline of what to look for just in general. Because there's some very, very popular commanders out there that do actually, believe it or not, popular commanders do have weak points that you can interact with them on.
Speaker 1:
[04:12] Isn't that crazy? Yeah. I think some really unique ones to highlight here would be a really great place to start. One that struck me was Eureka, which is the rank number 11 commander. That's the famous Demir Ninja here. She, of course, loves to ninjutsu stuff in, but I think that I definitely notice in games with and against Eureka is that if she loses access to her unblockable creatures, usually just those small like Triton Shorestalker, like one mana one-ones or one-twos that cannot be blocked, I feel like that's a huge pressure point for her. She hardcore relies upon those things sticking around and play in order for any ninja to be able to ninjutsu in. So if you are able to pick those off with like small one damage pings, I feel like that actually sets Yuriko Dex back quite a bit. She's still definitely strong, but that is a place where it may not appear so, because there's little one mana ones or whatever, but that actually could be a thing that does apply pressure to her weak spot, her Akitly's Heal.
Speaker 2:
[05:03] Well, and I feel like Yuriko Dex especially really have to get off to a fast start. If they don't, if they don't get one of their evasive creatures down super early, well, the reason that Yuriko Dex deals so much damage is because the other half of their deck is all five mana plus, like that's how they deal so much damage to you. And so, if they don't get one of those early threats to stick around to start cranking out those ninjitsu effects, you really are able to set them back because they're not going to do anything till turn four and five anyways. So yeah, you have a really, really good opportunity if you can interact with them early to really set back Yuriko players and hopefully make it seem a little less scary. It's hard to say Yuriko is never not scary, but a little less scary.
Speaker 1:
[05:46] Yeah, yeah, yeah. But that could be a place that like, you know, just killing the ninjas, that won't do anything. Killing Yuriko is just going to take the command zone, but killing them blockables.
Speaker 2:
[05:52] Just coming back, yeah.
Speaker 1:
[05:53] Yeah, killing them blockables could get you somewhere.
Speaker 2:
[05:56] Yeah, it's a really good point to start with. Another really popular commander, and just a really popular strategy in general, but we're going to use Sephiroth, as kind of that face commander for this. But just, you can talk about any aristocrat's commander in general. They operate at sorcery speed so, so much of the time. They only operate on their own turn type of deck.
Speaker 1:
[06:16] Yeah, Sephiroth, which is like rank 32 right now. Taisa Karlov, Marin, very famous aristocrat stuff. This is a thing that I certainly love to play. And they can be really crazy powerful, but they are so full of creatures to make the synergy work at all, that I feel like it's really easy to tell when you're up against an aristocrat's deck, when they do and when they don't have interaction pieces available. The deck is trying to fit so many things in at the same time. A good number of sacrifice outlets, also a good number of creatures to sacrifice for fodder, a good number of blood artist effects that will cause all that sacrifice to do any damage. Plus, you need card advantage, plus you need removal, plus you need enough lands, plus you need... It's a lot to cram into a single funnel, so sometimes those things have to give in certain ways, and I feel like removal ends up being one of those things. I notice in games with aristocrat's decks that, yeah, I'm very often confined to my own turn, and that I'm also projecting it very obviously when I'm able to protect myself or when I'm able to remove something versus when I'm not able to do that. That is something that people have definitely taken advantage of in games against me to my own detriment, but it's really astute observation from them, and it's good to be aware of when you're playing it or when you're playing against it.
Speaker 2:
[07:20] Well, and that's just all the reasons that I don't play those types of decks. You're relying, like you said, on getting, you have all these different factors, and every piece of the puzzle has to fall into place. And I just, man, that's just such a, if this, then that type of scenario that is I don't like from my own decks, I like to have a chance to like, okay, I have insurance policies built in, so if I don't have this, at least I can count on that. And I don't know, man, every time you talk about aristocrats' decks, you make me want to try them even less.
Speaker 1:
[07:53] Well, you know, they say that math is for blockers, but what if I never even have to do the combat step, you know? I'm not blocking. That's exactly what I mean, yeah, yeah. Anyway, one other example that I think could be kind of fun here, another really high-ranking commander that also is a decently unique weak spot that is cool to point out would be like, Dagoboth, for instance, that's the rank 24 commander right now, a Rakdos Punisher deck that is like drawing you cards and your opponents lose life on their own turns. Listen, Punisher is great, and this commander really supercharges the Punisher archetype, but often a lot of Punisher effects means like those Sulphurus, Fortex and Painful Quandary type of cards, which are great, but they are a decent chunk of mana to play, and you have not actually properly affected the board state when you deploy those, so often that means fewer blockers. And this is even a thing that you sometimes see with like high ramp decks, for instance. Yeah, they're getting a lot of resources or they're setting themselves up for the engine to begin to work in a little bit, but right now, they ain't got nothing to play protecting them. And that is a moment that you could seize on as an opponent of that player to really drive some pressure into them to make sure that their later points in the game are less stable than they want them to be.
Speaker 2:
[08:57] Yeah, well, and just Val'Gavoth 2, I know that there's a ward to pay to life on Val'Gavoth, Harrower of Souls. I don't think that ward actually changes any math. And so it kind of gives a really false sense of security when you're playing Val'Gavoth. If it was 2 mana, that's a very, very different story because that's not a resource that you have 40 of to do whatever you want with. And so I think one of the big factors that just Val'Gavoth is actually weaker than it is, beyond the blockers, like you're playing all this unilateral punishment stuff, but also Val'Gavoth isn't as protected as you might want to think because of that ward.
Speaker 1:
[09:35] I think it's worth pointing out that the word pay to life usually triggers Val'Gavoth's other thing, which also means that Val'Gavoth draws a card on the way out. So it's a little bit more like to life and gimme a card, but also, yeah, that's a different creature, like you said, to like a ward of actual mana resources, which could take someone's three mana removal spell and turn into a five mana removal spell. And that can be sometimes the difference between can I play this spell this turn, or do I have to wait a turn or two before I can actually cast it? So yeah, that's a good point to bring up. Well, those are some popular commanders that have some pretty interesting, unique Achilles heels, but there's a lot of other very classic Achilles heels that we want to get into later on in the show, including some examples from our own deck list, including a new deck list that you've just been brewing up here too, Matt. So we'll get to that after a couple of quick shout outs.
Speaker 2:
[10:15] Well, first up, we want to give a very special shout out to DragonShield, who we are so happy to have been working with over the past year. And it's just been a ton of fun getting to do some of these really cool things. They have some amazing products coming out. If you happen to be at MagicCon Las Vegas here at the end of the month, you can get to see them not only for yourself, like with your own two eyes, but also we're going to be there at their booth. We'll be at MagicCon Las Vegas. We'll be hanging out with people playing games. We'll have a whole meet and greet over there, have a chance to show off some of their new products. It's going to be an extremely fun time. So make sure if you are at MagicCon Las Vegas, come by the DragonShield booth. They have the best sleeves out there. We trust them with our own collections, which probably means it's a good chance that you can trust your collection to DragonShield products as well. So make sure you follow the link or just use coupon code EDHREC when you're checking out. Not only will let them know that we sent you, but it gets you a 5% discount as well. So if you want to get your hands on the best products out there, some of their new products they have coming out that we are so excited to share with you when the time is right. We can't stop talking about it. It's so cool. You'll know it when you see it. Absolutely. And the cool thing about that too is, again, use promo code EDHREC when you check out. That will get you a discount on those new products, which you are going to be super hyped to get your hands on.
Speaker 1:
[11:32] This show is also brought to you by you, our phenomenal patrons at patreon.com/edhrecast. Supporting the show in free ways means everything, like reviews, likes, turning on notifications, because YouTube's homepage is getting so crowded, and whatever this new hype thing is that they're doing too. And let's be real, if you enjoyed this video, I mean, all of our other videos are pretty good too, so consider subscribing to see more, right? But also over at Patreon, we've got a bunch of fantastic perks for you, if you would like to support the show in that way too, from our exclusive Patreon Discord, to our list of all the challenges, stats throughout the entire history of the show, and a whole bunch more, so consider giving a look to patreon.com/edhrecast, if that makes sense for you. And one of our other favorite things to do here too is shouting out our patrons. So Thomas Wunz, big shout out to you. May your opening hands always contain three lands, a mana rock and a piece of card advantage.
Speaker 2:
[12:20] All right, well thank you, Thomas. So with all that out of the way, Joey, why don't you regale us, because I know you asked me about all my Achilles' Heels and my commander decks. I'm gonna make you go first for the audacity of trying to turn it around on me. So you tried to spy, you're getting spied on. So, but anyway, take us through a deck that has like a glaring Achilles' Heel, some downfall of that deck.
Speaker 1:
[12:45] Yeah, for sure. I think this will probably be one of the more classic examples, and it's kind of just that typical overextending moment that happens in games. And I have one where it's really exaggerated to be the case. That's my new Kyoshi deck, who is the eight-mana commander that earthbends eight every combat and untaps the land that she earthbends. This has been a really enjoyable deck for me to play, but I've definitely noticed this like wonderful moment of feeling very powerful and yet also feeling so vulnerable at the same time. And it's immediately, as soon as I pass the turn after I've done that earthbending eight, because, you know, Kyoshi has a whole lot of mana. So there is a weakness of like, I need to make sure I get the ramp to actually get her in play, which could be a couple of defenceless turns there for sure. But the other big vulnerable moment is once I've actually got her out and I earthbend eight and then I say pass, I have a commander just sitting there, just lovely little six six, who is probably going to like maybe become the target of removal and an eight eight here. And I'm just like, oh, goodness, I hope that I can untap. Because usually in my hand, I'll have like, Matt, one of your favorites, a rich cards expertise, or maybe a last march of the ends, or something like that, that will allow me to turn that eight eight I just made into a whole brand new whole bunch of cards in my hand. And once I get that done, then I feel so much better. I've usually found another piece of gas, I found a protection spell, something like that. But that moment, that turn rotation of like, am I going to untap with this? Am I going to untap with this? That is easily one of the most vulnerable moments for me in a lot of games.
Speaker 2:
[14:11] Well, and you and I got to play that deck and I got to play against my Tifa deck too, when we played with our friends over at Elder Dragon, hi Jinx. Shout out to Olivia and Ailey. But like, I remember when you were playing that and you played your commander, you had the first earth bend, everybody at the table suddenly knew like, okay, Joey's got the target on his back now, because not only is he doing that this turn, but you are going to be doing every single turn like at the beginning of combat. And so like it puts a weird kind of target on your back almost of like, and you're overextending, but not by choice. It's what the commander's making you do. That game kind of pivoted in a very noticeable point because everybody was kind of going back and forth. But once you started getting those earth bends every single turn, like I said, it puts you in a position where you are overextending and there wasn't anything you could do about it. It was not by choice, which really takes a lot of the initiative out of your own hands. Not initiative, the mechanic. But it took a lot of the agency that you had because your commander was doing something, whether you like it or not.
Speaker 1:
[15:11] I think this is a very exaggerated example. It's very easy and plain to see because here I am praying that I will be able to untap and then get to use one of those draw spells to draw equal to the big power that I just made. There's a very obvious rotation there. I feel a lot better if I can have those Tameo safekeeping type of spells in my hand, which even my new 8-8 can tap for mana to still use. Those are the types of moments that make me feel a little bit more secure. It has definitely put me in mind of how good it is to have a Terras symbiosis or a Greater Good in play beforehand, because then even if things go wrong, I've still gotten the benefit. Those cards are the types of things that help me shore up that moment of vulnerability, but I still notice it. Even though this is a very exaggerated version, I feel like this is the thing that just a lot of decks will relate to. Like, hey, I'm building out a whole big board, but if I don't get to untap with this board because I tapped out already to deploy these things, and if I can't cast then the draw spell that I need now that I have developed things, or I can't get my mana up to use my protection properly, those are the kinds of things where you get that very classic overextension moment that if other people are aware of and if they are able to seize it properly can really set you back to the Stone Age.
Speaker 2:
[16:19] Well, and the issue that I would have playing something like that, and I've played other decks that have a very high mana value type of commander, like your Kyoshi, is when you tap out to do all that stuff and you're doing it later on, people have kind of gotten the chance to like, it's been telegraphed, people know it's coming, so they know to save up, they know to hold it back to remove a little bit.
Speaker 1:
[16:39] Yeah.
Speaker 2:
[16:39] Whereas, so yeah, it feels kind of like you're going shields down a little bit. So I totally understand that. And I want to give a shout out, Terra Symbiosis is just like one of my favorite cards from last year. That card just always, every time I see it, it's so good.
Speaker 1:
[16:53] It is stupid.
Speaker 2:
[16:54] I love that card.
Speaker 1:
[16:55] Yeah, it's really good.
Speaker 2:
[16:56] Even if you're not playing a dedicated plus one plus one counter deck, it does work. I love that card so much.
Speaker 1:
[17:02] And this is one of the reasons why, is because it changes the tempo that you're usually used to drawing. Green likes to draw cards often after you get them rather than before. But something that helps you with the before that, Guardian Project, Greater Good, those are the kind of things that can help you get a different relationship to help shore up those weaknesses. And that's one of the things that makes them so important.
Speaker 2:
[17:18] And putting that down on turn three is so important because you're not playing your commander until later on either. So it gives you an early game play that's going to then sit around. And it's one of those weird cards that it's never going to attract a ton of attention. People are going to feel bad about using a removal spell on Terra Symbiosis.
Speaker 1:
[17:37] I mean, I don't do it anymore, so.
Speaker 2:
[17:39] Yeah, and a sidebar over. I love Terra Symbiosis. Thank you for shouting that card out. So I kind of have the opposite problem as you do with your Kyoshi deck. And it's the same deck actually that I played against it with my Tifa deck. So you kind of have to feel like you're overextending in order to play your commander, have it sit out there and it has to kind of sit for turn cycle. On the opposite side of the spectrum, my Tifa deck, like I have to A, have Tifa go out pretty quickly, and I have to build up that value because it's a plus one plus one counter deck. It's a kind of more grindy take on the deck. But man, if I don't time when I shoot my shot with that, I may not get another chance to. So I have to play very intentionally with that. Yes, it's an aggro deck, but you actually like have to time when that aggro comes out because, like you said, if people have that kill spell in their opening hand and kill Tifa right away, I'm not recasting her till turn four. And by that time, like in an aggro deck, that's just way too slow.
Speaker 1:
[18:39] Yeah, Tifa Lockhart, two mana, one two with trample and landfall whenever a land you control enters you. Double Tifa Lockhart's power until end of turn. Love your Tifa deck. She's really cool. She's ranked 164 right now. Good for her. And I do notice it's sort of like one. Yeah, and she's like that one small window of efficacy type of brand of commander. And that's another unique type of Achilles heel, where I think literally heel because she do be kicking a whole lot of people in that art.
Speaker 2:
[19:06] She kicks.
Speaker 1:
[19:08] She do kick. Her versus Chun Li, go. She reminds me of a storm deck almost.
Speaker 2:
[19:14] You can, yeah.
Speaker 1:
[19:15] Where like you have to wait for exactly that one moment when you think the coast is clear, because you are going to be spending all of your landfall drops, all of your fetchland and fetchland and to loop back this fetchland and play this other thing to double her quadruple her, octuple her all in one big flourish. And if it does get answered in that moment, then it's like, all right, cool. Well, what's going to happen next time? I better hope that I get that same sequence of land abilities to trigger that landfall all over again, which will get progressively harder and harder as the game goes on and you'll begin to lose your edge. So yeah, you have that very tiny window in the same way that Storm Deck might have a smaller window of waiting until the coast is clear and is now the right time to pull the trigger. Let me pray that it is.
Speaker 2:
[19:56] Well, and the problem with Tifa too, and I've seen people make this mistake is Tifa's landfall ability only doubles the power. She only has two toughness. So yes, she has trample. So she can trample over things and yeah, you can kill somebody for the commander damage in one combat step. But if they block and kill her on the way out, you have to start over all over again on the next turn, which means like you have to go shields down, similar to what you're talking about with your Kyoshi deck. You go shields down at a certain point. And so yes, you can build the glass cannon, cast berserk, kill somebody on turn three type of deck. I have a little more grindy list and you can check out my list in Architekt. We'll put in the show notes for everybody too. But it's super important to, yes, I need to deploy, but I need to time when I get aggressive and then get all those eyes on me. And if I can control that just a little bit, I feel like that's so much more helpful. Because when you play Kyoshi, all eyes are on you because you play your commander, oh, and by the way, I'm gonna go to combat and make an eight eight. That's a really good way to get people's attention. So if I can defer that a little bit with my commander, I'm gonna try to do that.
Speaker 1:
[21:07] Yeah, if I may yes and do here a little bit, this actually puts me in mind of another personal decklist too, and it's my Mimiplasm deck, which is one of my oldest decks.
Speaker 2:
[21:16] Yeah, same problem.
Speaker 1:
[21:16] This is my baby. Right, this is one where I'm very deliberately playing in the bracket four territory because one of the cool things about Mimiplasm who enters as a copy of a creature from a graveyard, he like exiles two creatures from graveyards, enters as a copy of one of them and then gets bigger equal to the size of the other. I mean, there are so many different lethal combinations that you can make with that.
Speaker 2:
[21:35] And I've been killed by many of them. Many of them.
Speaker 1:
[21:39] Yeah, maybe a little bit. I'm sorry. Guilty as charged.
Speaker 2:
[21:42] Every time you put a walking ballista into the graveyard, I'm like, well, we're dead soon.
Speaker 1:
[21:48] Yeah, but I can make a lethal combination in a whole lot of different ways for sure, but I have to gauge when the moment is right because everyone knows the sort of Damocles do be looming, right? So I have to make sure, is that Bloopfire or little island tapped? And I was like, are they shields down? Did they just use a piece of countermagic or did they just cast a different piece of removal? Because I don't know, I can't fierce guardianship when my commander is not in play yet, right? So that is another one where the timing has to be so careful. And if I mistime it, then that's entirely on me.
Speaker 2:
[22:20] Well, and not even mistiming, but mistiming when you play your commander, yes, but also mistiming when do I put a certain thing into the graveyard? Can I find a bait card that is going to get people's attention? They'll think they're safe because they exiled it with a bajooka bog or whatever. But then the real win condition comes out later on. It's like a mini game within a mini game that every time I've seen you play Mimikubo, and I feel like you don't get to play that very often because it's pretty tuned. It's not friendly at all. Spicy yes. But every time I've seen you play, there's a different combination you're going to. So finding out what those combinations are and when to deploy those, that's such a hard window to find. Just as somebody who also loves to play these explosive, kill you in one turn type of decks too.
Speaker 1:
[23:12] Yeah. That's the thing too, is I also as your opponent against your Tifa deck that you were just describing, I don't know when you're sitting on the here's a fetch and another fetch, and then this particular spell that is going to have you go off in this way. That has this, again, that sense of looming like is it going to happen in the way that I think it is, which causes your opponents to not entirely have sure footing necessarily and constantly be wary of when it is that you could strike, because that strike is all at once. I think this is a good thing to keep in mind about basically any aggro deck, being able to take advantage of that sure footing is an important thing to learn to practice to be able to spot a weak point like that.
Speaker 2:
[23:46] Yeah. Sometimes if you can get people to focus on the wrong weak point, that's super, super valuable too. I know there was a game I played in Azusa, and Azusa, rightfully so, you get to play a ton of extra lands every single turn. It comes in and gets people's attention. Well, I had played that, well, I didn't have any lands in my hand, but I played that out and got people to remove it because then I knew the next time I could play, I still explore on my next turn, which lets me play lands, more importantly, out of my graveyard, which then with that Tifa deck, I could get things going because yeah, I didn't have any lands in my hand, but having them in the graveyard. So trying to throw people off your scent in an aggro deck, it actually can be done. They're not so much like red go burr and like those types of things, yeah. There's a lot of different play you can find if you look for it in whatever deck you're playing.
Speaker 1:
[24:34] I really like that. That's another great way to shore up a potential weakness of a deck is to, cool, you're the decoy. You go over here, deploy you first because people might respond to that because they know it's famously good in all these other ways. But actually, I'm just hoping to bait that. I love that, that's a great lesson. I think that there's also one other big takeaway for me with this particular agro-focus that we've had for our early examples here is also recognizing that the moments where people try to go for a win is also one of the most fragile points of their deck.
Speaker 2:
[25:03] Oh, absolutely.
Speaker 1:
[25:05] Craterhoof is fantastic, but also Craterhoof, meet my friend Ather Spouts, right? Or what is it, your Heraparent deck, you're led by Jetmere.
Speaker 2:
[25:14] Yeah, yeah.
Speaker 1:
[25:15] You've got eight bazillion 1-1s in play, but if you go for the full out swing, you've tapped all of your creatures, and then if someone does snipe your Jetmere so that your commander is no longer conferring that enormous huge lethal bonus to all of those tiny 1-1s, now that you're just back to being 1-1s, we can block profitably. That means that we could do a crack back attack on you.
Speaker 2:
[25:31] First off, I need you to put some respect on Heraparent's name. Heraparents are 2-2s. They make 1-1s, but that's what I mean.
Speaker 1:
[25:38] They're 2-2s.
Speaker 2:
[25:40] But they're 2-2s. The hares are 2-2s. Anyway, yes. But you're correct. Yeah, absolutely.
Speaker 1:
[25:44] I apologize, Your Majesty.
Speaker 2:
[25:46] Well, I mean, the hares are nobles. So I'm just saying, put some respect on their name, Joey.
Speaker 1:
[25:51] Yes. Yeah.
Speaker 2:
[25:52] But really, you're absolutely correct. Yeah. I have to get pretty vulnerable with that deck. And yeah, if you get rid of my jet mirror while I'm in mid-combat, chances are things can go very, very wrong for me. And then just absolutely the deck is just like, well, I need one of those type of jet mirror, starlight spectacular, one of those effects. I need something to stick around. And if you take it out the right time, it absolutely means like, I'm just stuck with a bunch of piddly little creatures that can't do a whole lot on their own.
Speaker 1:
[26:20] Right. And that doesn't require some magic silver bullet. It just requires like, okay, any removal spell, but it's a removal spell well-timed. And these are the ways to time it. These are the points. But I think that's also-
Speaker 2:
[26:30] Dana, no, I was going to build off that when you were done.
Speaker 1:
[26:33] Please do. Yeah.
Speaker 2:
[26:34] Well, I mean, Dana, he had that Chrome deck for a long time. That was kind of a heroic type of deck where it was building up. But yeah, if you find the right moment in this Spellslinger type of deck, he's going all in on that one moment. Well, if you find that moment that works for you, you can really pick him off and find a way to blow out that big plan that you even had.
Speaker 1:
[26:53] Right. Sometimes when your opponent is looking at their strongest, that might actually be their weakest point. And I think that's a really good lesson to keep in mind for a game of commander. Matt, those are a bunch of great examples. We've got even more examples, including a brand new deck of yours, but we'll get to that a little bit later. Right now, how about we pause and do some challenging of the stats ending? That doesn't make sense, but we're going to do it anyway. There's a lot of data on EDHREC that we don't always agree with, so let's go. Guess what? Our favorite deck builder, Archidekt, just released a really cool new feature, uploading custom cards. A lot of folks like to homebrew or invent cards for house rules or just test out their own game designs. And Archidekt now has a place where you can customize your own card, name, cost, types, text box, and put it right into your deck, where it will be treated just like any other card would. You can make a card that is totally blank or upload your very own custom image of your custom card. And yes, when you make your designs, not only will they count towards all of your deck's stats, such as tracking things like your mana curve, your pips, your types, to make sure that all of the stats of your deck are accurate, to make sure you're getting the very best deck information, but also all the designs that you invent or upload are usable in the Archidekt play tester, which is of course the very best play tester in the biz. What's really exciting is that this new feature has also laid the groundwork for Archidekt to support uploading alters of cards too. So if you want to upload your own custom images of preexisting cards, the fine folks at Archidekt have even more stuff cooking. So let them know if that's something that you'd like to see in the future. Check out our decklists at archidekt.com. EDHRECast to keep up with all of our brews and to try making your own custom cards while you're at it. That's archidekt.com/edhrecast.
Speaker 2:
[28:29] All right. Well, let me get us started then. So I pulled a listener challenge. I really like this. It's in a commander. It's one of my favorite precons. It's the human precon from the Lord of the Rings set back there. And we got an email from Chad D, who pointed out a really, really good challenge for Aowyn the Shieldmaiden, which is that Jeskai human commander from the Lord of the Rings set. And it's Jeskai colors plus two generic for a 5-4 with first strike. And the key ability here that Chad D is talking about here is the at the beginning of combat on your turn, if another human entered the battlefield under your control this turn, it creates two 2-2 red human knights with trample and haste, then if you control six or more creatures, excuse me, six or more humans, then you draw a card. And the card that Chad D is challenging here is Adalyn Resplendent Cathar, which is one white white for a star four with vigilance that has power equal to the number of creatures that you control. And so the ability here that Chad is pointing out is that Adalyn's timing on her attack trigger, which is whenever you attack for each opponent, create a one one white human creature token that's tapped and attacking that player or a planeswalker they control. So the timing window here is very, very specific. And if you're using Adalyn to try and trigger Aowyn Shieldmaiden's ability, you're actually coming into a timing non-bow that doesn't actually work. So Adalyn is when you attack trigger, unfortunately, Aowyn the Shieldmaiden's ability that is at the beginning of combat on your turn. So that ability will have fully resolved by the time you are getting to the declared attacker's step. Yes, when Adalyn comes on the battlefield, you'll get a trigger there and that will have everything going on there. But if you are trying to leverage into that timing, there just is a non-bow that doesn't work. If you are counting on it to trigger Aowyn's ability, that's the key point because I don't think Adalyn is a bad card. I know you and I both love Adalyn. Plenty of homes for Adalyn, resplendent Cathar.
Speaker 1:
[30:21] Just a good token maker, yeah.
Speaker 2:
[30:22] Yeah, just make sure you're being mindful of when you're playing it, especially in those Aowyn Shieldmaiden decks.
Speaker 1:
[30:27] I mean, I'd still continue to play Adalyn personally. I don't think she is that strong. That ability is so good, and the fact that she makes on-type tokens here, I think is also very valuable to the rest of what the Aowyn deck is up to, and maybe just like what any token stack is up to. It's just a very, very short card. But I can appreciate becoming more aware of timing intricacies like that. That is the type of rules, interaction, that sometimes can trip some people up. And using an opportunity like this, using a segment like Challenger Sets to make sure that we're all more aware of possible wrinkles like this that we can then smooth over in our games, that is always valuable.
Speaker 2:
[30:55] A card that I've actually been loving for a long time from Edge of Eternities is Cosmogran Zenith. That's the one that has whatever you cast your second spell each turn. You can create two 1-1 white human soldier tokens, which are humans. Make sure that they're triggering all your other human synergies that you probably have built into the deck. Or you can also put plus one plus one counters on each creature you control. So there's a whole lot of ways that you can buff up your team. You can feed AON, make sure you're getting humans every single turn. There's there's a lot to like. So Chad D, thank you so much for the email. Make sure everybody you can send us an email to just EDHRECast at gmail.com if you want to submit a challenge of stats that's the way. But yeah, Chad, thank you so much for the email and thank you for the challenge.
Speaker 1:
[31:35] And also on Patreon as well. We've got a nice specific channel for submitting challenges more directly there too as well. But yeah, always appreciate those. I'll move on to a challenge of my own here. I'm going to go with one that might resonate with you, Matt. It is Selesnya. It is from Lord of the Rings. We're talking about Treebeard. I have recently gotten to play several games against a Treebeard gracious. This is a 4 mana 0-5 that has Trample and Ward 2. Why, Wizards? And it says, when it enters, you make 2 food tokens, and whatever you gain life, you put that many counters on target halfling or treefolk, which is most often going to be Treebeard. You're trampling Ward 2 commander. Every game in one turn rotation, I have seen Treebeard approach threatening lethal damage territory, especially an instant right before it untaps or something. And putting that many counters, not just one counter every instance of life gain, but however much life you gain to putting that many counters, it's wild. My favorite piece of deck in this deck is usually like a sheltering word, which like protects your creature. And then also gains you life equal to its toughness. So genuinely people will like pay the ward 2 to try and kill Treebeard, but then you protect it. And you also usually gain like 10 life. So then he gets plus 10 with trample. If that happens mid combat, truly a bug nutty, absolutely wild, usually a KO. The card though that I've been the most wildly impressed with in that deck is a little bit of a newer number. That's the card Study the Classics. I know there's a lot of UB going on here, but also like listen to this energy is kind of wild. This is a three mana green sorcery that puts a counter on a creature, then doubles the counters on that creature. And then you gain life equal to the counters on that creature. So let's just say you only have two counters on Treebeard already. Study the Classics puts one more counter on and then doubles the existing counters to now six counters. He's a 611. Then you gain six life and Treebeard's trigger puts six more counters. So then he becomes a 1217. This is a quadruple his counters spell in this deck for three mana. If you want to wait until this card gets, I don't know, a different art or something, sure, fine. But this is just a synergy I think is worth being aware of, because it certainly took me by surprise. And when I say surprise, I mean I died. It's showing up in 4.4% of newly built Treebeard decks so far. But this card is pretty powerful. So keep your eye out. That's going to be my challenge.
Speaker 2:
[33:50] I love it. That card is just... That's really good. That's really sweet. It fits into so many decks. Yeah, well, and if you like these cards, you want to pick them up for yourselves, or you just get any cards in general, make sure you check out Cardsphere. Head to cardsphere.com/edhreccast and try it out for yourself. It's just the way that we've been finding cards the fastest. Like we have Magic on Las Vegas coming up, and I've been using it to get some last second cards before I'm heading out there. It's just been so much faster than just any other source of cards I've been able to work with. So if you want to get started on Cardsphere for yourself, whether you're converting old cards into new cards, or just trying it out, head to cardsphere.com/edhrecast and start trading today.
Speaker 1:
[34:30] Hell yeah. All right, Matt, back to it with a couple more examples before we close things out here. You've recently built a brand new deck based off of some new Strixhaven cards. You're playing some Golgari.
Speaker 2:
[34:41] I did, yeah.
Speaker 1:
[34:42] That just makes me really excited, you know?
Speaker 2:
[34:45] So you would be so proud of me, Joey, but I saw Witherbloom the Balancer, that's one of the new Elder Dragons from Strixhaven, and something about it, I got so, so, so excited. This commander is one of the most popular, like we've had Lorehold previewed for a while, but Witherbloom is very, very quickly catching up. Sorry, it's not Golgari, it's Witherbloom colors.
Speaker 1:
[35:07] Of course, yeah. Deepest apologies to the faculty of Strixhaven.
Speaker 2:
[35:10] Yeah, the Dragon's so egotistical, he named his own school after him. That's the type of energy we're working with here. But I want to say that Witherbloom's design, and I feel like this is kind of a trend with a lot of legendaries, especially from this set, though. Like this set's overall design, like you can push designs, and that's fine. This set isn't pushed so much as like it got like 300 Sparta kicked off a ledge, like shoved so hard. All of these designs are, these designs are so wild, and there's so much from this set that I'm absolutely loving. Like the decorum dissertation also just draws infinity cards, but Wither Bloom the Balancer is what I put at the head of the deck, and I've had so much fun tinkering with this deck, and I haven't tinkered with the deck in a long time, but man, Wither Bloom has me going, Joey. You should be so proud of me.
Speaker 1:
[36:06] I am, dude. I am. Wither Bloom the Balancer, eight mana, five five Elder Dragon, but it has affinity for creatures, so it will cost you less for each creature that you control. It also is flying in death touch, and it says that your incident sorceries also get affinity for creatures. So if you have five creatures, you'll pay two mana for an Exsanguinate and drain everyone for five and gain 15. Totally normal things. And that's also me projecting low in terms of what it is that you'll be Exsanguinating for, let's be real.
Speaker 2:
[36:32] If you have a mechanic on a commander and you just have to say the name of the mechanic and people know what deck you played in modern, there's a problem.
Speaker 1:
[36:41] I just gotta get over this, man. Two mana in Garrick's Wake, destroy every creature that isn't here. There's two mana biorhythm. Yes. Like what's happening? This ability is crap.
Speaker 2:
[36:49] Yes. If you guys, if listeners, if you want to check it out, I actually got to play an early version of this deck on Elder Dragon Hygienics. It was a ton of fun. It was a ton of just broken interactions too. But this deck has, it was so much fun to play, but there was actually a very, very obvious moment of weakness when I needed to really pivot. And first off, if I don't have some little things coming down on the early turns, I just sit there and do nothing, because I think the deck a little too much at this moment, and I'll tinker with the deck some more. I mean, you can be sure on that. But if I don't get an early source of creatures coming down, again, it's kind of like what we talked about with your deck, Joey. You just have eight mana spells in your hand that aren't gonna do anything, or you have X spells that you have to rely on that. Sometimes the deck does rely a little too much on that, the incident sorceries you have have affinity for creatures. I do depend on that a little bit too much, and that is definitely a me problem.
Speaker 1:
[37:48] Yeah, kind of a feast of famine situation. Like if the commander's in play, like it's gonna be going and going and going and going.
Speaker 2:
[37:53] Very much.
Speaker 1:
[37:53] But this is also very much a linchpin in that way. If it does get removed or handled or dealt with in a certain way, then you are stranded with all these big payoffs that you can't really deploy at nearly the same velocity. That almost kind of puts me in mind of like the classic issue that I sometimes will run into with reanimator decks. We're like, yeah, I've got all these great payoffs if I can revive them. But in order to revive them, I have to discard them. So having the things that actually facilitate getting into the graveyard in the first place is pretty key. And if I fail at that, then I'm just stranded with a bunch of a-drops in my hand. I think basically the same things happen to you here, right? You've got all these X spells in your hand that are just like, well, I don't want to cast this for X equals three.
Speaker 2:
[38:30] Yes, but there's also kind of a case of Witherbloom itself having affinity. If you kill Witherbloom, that's fine because I can just kind of keep playing some of my smaller stuff to make up for the commander attack so that no matter what, Witherbloom is always going to cost four mana instead of eight. So I really don't mind if Witherbloom gets killed because it's so easy for me to recast Witherbloom. That's a good point. But man, if I miss some of those early drops or the biggest struggle that I had when I played the first few games with that is if I'm not chaining spells together, if I'm not having that one big explosive turn, it actually struggles a lot to close the game out. I need to have those big explosive turns. It reminds me a lot. I used to have an Avika Enigma Goliath deck, which once I finished this deck and was playing it, I realized this is the same deck just in different colors. I'm trying to make a ton of tokens. I'm trying to go as wide as possible and then have some sort of rewards for myself for having all those creatures on the battlefield. But with this one, I'm trying to do stuff like cast singing study for one mana and then I can cast some big X spell like a damnable pact and kill somebody with that. Girl, there are so many fun interactions. I've never been so excited to spend one mana on a spell as I was when I got to crash the party for one green mana. Nobody plays crash the party, it's a weird card. It's five and a green for an instance that says, create a tapped four, four green rhino warrior creature token for each tapped creature you control. But that's an instance, so I can just attack with a bunch of one ones. It doesn't matter and pay that one green to make a bunch of four, fours. It's so silly. Not only is the deck just super powerful, it's doing a lot of just big dumb stuff that the little Timmy in me is just like, you grew up and did some cool stuff. That was such an experience and I loved it so much.
Speaker 1:
[40:22] I can get over this here. You're building a GoGoro deck, but you also are like, girl, Matt, are you coming for my brand? Are you trying to usurp my brand? What's happening here?
Speaker 2:
[40:32] I am absolutely putting on my Joseph M. Schultz hat. I'm turning it backwards because I know you'd like to do that too. I'm stealing your brand so hard. But this deck has been so much fun to play around with and learn those weaknesses. I know that I don't build a ton of new decks, so getting to learn the ins and outs of a new deck has been so much fun.
Speaker 1:
[40:54] Yeah. Oh my God, I'm so excited to commiserate with you on these because you're so right that so many of these commanders, especially the Elder Dragons from The New Secrets of Strixhaven, feels so pushed.
Speaker 2:
[41:02] All of the Elder Dragons. They're so wild. They are so inappropriately designed. Gavin, you know I love you. We all get along. It's so much fun to see you every time. What the heck were you guys thinking? If people want to see an example of all the stuff these are capable of, like I said, watch that video that we did with Hijinks. It was a ton of fun. Prismari does Prismari things. Of course it does. What? I do want to say this set just overall, playing with the cards has been so much fun, but also what the heck, Gavin.
Speaker 1:
[41:45] Yeah. Strixhaven, it really grew up. It put some big boy pants on. Some of us feeling like, oh, it's wild.
Speaker 2:
[41:53] If this is the glow up that Strixhaven got, then I don't want it to go to grad school because it's going to get so burnt out.
Speaker 1:
[42:01] Oh, my word. Yeah. All right. That's terrific. That's a good thing to be aware of. I really like that note about like, hey, yeah, that almost ends up being like kind of a density of payoffs moment in your own deck.
Speaker 2:
[42:12] Yes.
Speaker 1:
[42:13] Finding the slightly incorrect balance on that could end up with you being stranded with a bunch of fantastic spells that you actually just can't deploy most effectively here unless things are going right, and that ends up being a certain consequence that will manifest in-game. Sometimes because your opponents removed your stuff, but also sometimes because you drew the wrong half of your deck at the wrong time, could be a way that it manifests as well. That's definitely worth being aware of. I think that segues into one last example here of a weak spot for a deck of mine and that'll be my Barakos and Folk Hero deck. Barakos is the party deck that will make a bunch of treasures when it attacks. It's going to cap it four extra treasures per turn, but I mean, that's still four extra treasures per turn. That's a nice-
Speaker 2:
[42:51] Four mana turn.
Speaker 1:
[42:52] That's a good bet. It's a strong deck. I really enjoyed that deck, but I also appreciate the ways that it is strong while also limiting itself. It's nice. It's fun to tick around with, and it's always a joy to tune up because we're always getting new party members, new clerics and rogues and warriors and things like that. But since the commander makes mana, I think a lot of other people who have mana producing commanders will relate to this particular weakness, is just how greedy we allow ourselves to be with your mana base when your commander is producing extra resources. And I've actually found with this, since Barakos is a four mana commander, it kind of makes that the early turns end up being one of the weirdest and hardest spots because the rest of the deck doesn't have quite the same density of ramp and color fixing that you would traditionally expect for commanders that don't provide mana, because you kind of expect your commander to counterbalance some of the stuff that's going on with your deck. So I have a different relationship to ramp in Barakos than I do with a whole lot of other decks, which sometimes means that those early turns, I'm just barely squeaking by to get to that four mana so that I can play the commander, hope that it lives, and hope that it gets an attack step. If Barakos doesn't get to four lands, or if it dies before that first attack, sometimes the entire deck becomes DOA at that point for me. That has definitely happened because there's a certain version of greed that has wound its way into the deck build. The reason why that greed has happened there is because when I did fill the deck with a bunch of traditional ramps horses, well, then the other problem would happen where I would just flood the crap out in the rest of the game because my commander is making manna, and then it was also drawing manna resources, and then the rest of the deck wouldn't actually function well. Balancing that has been really tricky, but it has put a lot of extra pressure on the earliest moments of my Barakos list.
Speaker 2:
[44:33] Yeah, it's so punishing if you just stumble out the gates. All I need to get to is four manna. I've had decks like that too where I don't need more than four manna. I need exactly four manna. So you have to play a tricky little game with yourself, just with making sure you have enough basic lands, making sure you have some ramp. You obviously want to do that, because if you can get to four manna a turn early, that's fantastic. But then you also don't want to flood yourself out, like you said. That's the worst thing. But also, too, I would rather flood than just never draw that fourth land. But again, you have to find that balance of, is it worth it in the long term?
Speaker 1:
[45:10] Right, and I totally get that. That was originally my philosophy with the deck, too. But after enough games of just playing it, I'm playing a whole bunch of lands here to make sure I always get those land drops, and that's good. But then I'm also, in a later game, I'm casting a cleric or whatever, and then my hand is full of lands and mana rocks, and I don't have other warriors or whatever to keep drawing the cards off of my folk hero, and then I'm completely stalling out, and I have all of this mana, and my commander's making mana, and I don't have an outlet to properly use it on, and I would have just loved one other cleric to help me draw different cards so that I could continue moving that engine along in the way that it needs to keep chugging. Sometimes you trade off one Achilles heel for another Achilles heel might be a lesson that we take away from here, but that has been a specific pressure that applies to this commander where this most vulnerable moment isn't later on in the game, but really just those early moments. This is a deck where I've learned that I will mulligan almost as aggressively as you might expect with a bracket four deck or a bracket five list sometimes, because it is so important to get the opening cadence, the opening bell exactly correct to set myself up for a good game. In ways that some of my other decks are a lot more lax about, this deck is where I feel the most pressure on those very early turns of a game.
Speaker 2:
[46:18] Yeah, absolutely. I totally understand. Yeah, it's the same pressure that I'm feeling with my witherbloom deck. If I have a sapling symbiosis that happens on turn two, well, turns three and four feel so much smoother because I have those creatures out there early to start greasing the wheels than I do if I don't cast any spells. Maybe I get one early drop, but then I don't cast a spell on turn three. The games feel so different when you have those versus when you don't.
Speaker 1:
[46:45] Yeah, it does help in some cases. I think Barakos manages to usually dodge it. Barakos is rarely priority number one on the field, which does kind of help alleviate some pressure because some of my opponents are playing witherblooms, so people hold their removal spells for when that arrives. So that helps sometimes.
Speaker 2:
[47:03] Witherbloom will never not be the most obnoxious thing on the battlefield. Just a tip to everybody, if you are playing against any of these elder dragons, kill them immediately. That is the proper way to play against those dicks.
Speaker 1:
[47:15] What's your commander's name? Is it Reese? Reese Witherbloom?
Speaker 2:
[47:20] Reese Witherbloom.
Speaker 1:
[47:21] Yay, that joke did land. I wasn't sure if it was going to.
Speaker 2:
[47:23] Oh, you stole your hat right back.
Speaker 1:
[47:27] Let me give you your crown. I've inflicted four points of psychic damage to Matthew this day, and that is a success.
Speaker 2:
[47:33] You indeed have. I'm struggling to recover from that one.
Speaker 1:
[47:37] Yeah, well, that's how I feel about the opening of every single show, Matt. All right, this has been great. I really love this, and I hope that it invites a lot of folks out there, too, to consider what are their own decks' most organic weak spots that sometimes require showing up, sometimes just require being a little bit more aware of, just being in tune with what it is that your deck does and what it is that sometimes your deck needs, because these aren't avoidable. That's the real trick of it, isn't it? You can't delete an Achilles heel from any deck. There is no perfect deck, so just being mindful of where those weaknesses are and how they present.
Speaker 2:
[48:10] I mean, you can avoid an Achilles heel, but there's going to be trade-offs. There's always going to be something that you're not going to be able to do. If you prioritize the early game, well, you might be ignoring the later game also, but also if you're playing these glass cannon type of effects, well, you're sacrificing power for consistency. So there's always trade-offs. There's always going to be something that you aren't able to cover, and being aware of that with that deck, like taking a look at the deck and play games. What we're doing is telling you to play games and learn about your deck. That's all we're asking you to do.
Speaker 1:
[48:40] Go, go, go. Yeah. And yeah, sometimes it is worth the trade-off. Sometimes it's not. Sometimes you would just be moving the Achilles heel from your left ankle to your right ankle. So, you know, just figure out how it is that you want to balance those things there. But this was really fun to be introspective about and figure out what it is that we can learn from our own decks. And thank you for sharing all of your weaknesses with me on that. I appreciate it.
Speaker 2:
[48:58] You're welcome. I'm sure when we get together here, when we get together here in a couple of weeks, I'm sure you're going to take full advantage and kill every witherbloom you've ever seen.
Speaker 1:
[49:09] I mean, I gotta. Reese witherbloom, Reese withouterbloom. I just, I've absolutely gotta take care of that. All right, everyone, we hope you found this really entertaining, but we're going to call this episode to a close. Matt, if folks want to find you online, where is it that they can find you?
Speaker 2:
[49:26] You can find me just curled up in the corner, just so disappointed with what happened. But you can find me on pretty much any social media platform. It's all going to be the same handle at Mathemus55. That's M-A-T-H-I-M-U-S. So if you want to follow me over on Blue Sky, Instagram, whatever that looks like. But also don't forget that we are so happy to work with DragonShield. They've just been amazing partners. They have amazing products. They protect everything. And I've seen some of the things they have coming out. Oh my goodness, folks. Make sure you use coupon code EDHREC when you check out. It's going to get you a discount on all of the amazing products they have coming out this summer.
Speaker 1:
[50:00] And you can find me everywhere online from Instagram to bluesky at josephmschultz online. And you can find the cast online, of course, at EDHRECcast. Everyone, we hope you enjoyed yourselves. We will be back at you next week with more data and insights. But until next time, remember, EDHREC your deck before you wreck your deck.
Speaker 3:
[50:31] Hi, I am Mandy Moore.
Speaker 1:
[50:32] Sterling K. Brown. And I'm Chris Sullivan.
Speaker 2:
[50:34] And we host the podcast, That Was Us, now on Headgum.
Speaker 3:
[50:38] Each episode, we're gonna go into a deep dive from our show, This Is Us. We're gonna go episode by episode. We're also gonna pepper in episodes with different guest stars and writers and casting directors.
Speaker 2:
[50:51] Are we gonna cry? Yes.
Speaker 3:
[50:53] A little bit.
Speaker 1:
[50:53] Are we gonna laugh?
Speaker 2:
[50:54] Often.
Speaker 1:
[50:54] A lot. A whole lot.
Speaker 3:
[50:55] That's what I'm hoping, man. Listen to That Was Us on your favorite podcast app or watch full video episodes on YouTube or Spotify.
Speaker 1:
[51:04] New episodes every Tuesday.